Okay... To actually give a complete explaination of all posts in this topic.
(Though correct me if i missed something)
Town growth is based on the number of active stations
Use 5 stations of any type and have it serviced every 20 days or less.
Less than 5 stations and the town will grow slower!
More than 5 stations and all you will do is transport more passengers within that town.
That's what the code says anyways nothing fancy about it...
The more towns on a map the slower they all grow
TTD is a game and therefore it uses the CPU to compute all growths.
It makes one calculation every 26 millisecond, this is called a "TICK".
With less towns the game can make more calculations every year for example resulting in faster growth for all towns.
Also i suspect that the more trains, buses, Aircraft and ships you use the more CPU time is used for theese vehicles therefore reducing the growth rate of town due to less
TICKS being produced.
Though that is just a suspicion!
One thing more about
TICKS and
CPU time:
If you have a slow machine the CPU cant handle the
TICK interval properly... Use a faster machine and see if you can notice a change...
NOTE: As someone mentioned earlier in this topic his town just stopped growing when he reached 140,000 people.
The ammount of vehicles combined with the ammount of towns might be consistant with this sudden halt...
The CPU may be given less time to actually grow the town as fast as before.
Also funding new buildings is probably less effetive at this stage...
If you really want something out of your towns new growth
You can build a
Feeder service, mening all buses go from a bus stop to a train station and unload passengers there with the new unload feature and therefore increasing the ammount of passengers a train station have...
By doing so you can get more cash because trains handle more passengers at a time and travel longer distances faster than busses.
As far as i know the buses wont make any money but it's more profitable in the long time anyways.
Town growth is defined by the number of houses
Try to remodel a towns infrastructure so theres more room for houses.
Roads dont produce passengers unless there are homeless living on the streets.
As mentioned, 2x8 tiles should be optimal so therefore build roads every 4th square and make connections between them every 10th square to leave 2x8 rectangular areas to allow a town to build as many houses as possible!
Start off with a SMALL town
Dont start with the largest town you can find because if you start demolishing every house and road to remodel a town to have 2x8 areas to build houses on the local authority will be bad.
Instead start with a small town.
remodel it totally but leave as many houses as possible and build up a road network consistant with 2x8 rectangular areas and somewhere near the center excavate enough land to be able to place a train station the size of say 8 in length and with 6 tracks...
Planning ahead is good so that you wont get an overcrowded station.
(Remember the
Feeder service i mentioned?)
The reason for building your station in a excavated area is because you should tunnel your way out of the town leaving more room for the town to grow.
You could choose to build a large hill in front of your station instead so that trains dont have to slow down to climb a slope, it's up to you!
Fund new buildings every 3 months
Because of the way TTD works you should only fund new buildings every three months, smaller intervals than that is somewhat a waste of money.
Also keep in mind that the more houses a town already has, the less effective is the funding of new buildings.
I might have missed out on something but that should cover the most of it! (Comments PLEASE!)
//CADDE