New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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ZxBiohazardZx
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

@ Wotan yes you understand what i mean, atm the 32bpp trains look smaller then the 8bpp trains imo, that train he did there should not be resised in lenght, if scaled then proportionally scale it imo

but damn sexy
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ChillCore
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Re: New Graphics - Blender ".blend" thread

Post by ChillCore »

While testing the Extra Zoom patch I have noticed a few glitches.
I have done some digging and have come to this conclusion.

I will just give the sprite nr. and the error for not cluttering too much.


32bit-gfx-nightly-megapack-2010-07-13
-------------------------------------
- 4240_z0 - Sprite is MIA. I bet it was thirsty and went for a drink. ;)

- Also according to this statement in the nightly megapack build thread,
Jupix wrote: My sprites are not included in the standard pack?
Your sprites need to meet the requirements for inclusion.
- Include sources in your release and pack it into a standard tar. Then set its type to "Standard tar".
- Finish models, model all construction stages, etc. to complete your item and update the repository entry. Then set its status to "released".
sprites for the paper factory should not be in this pack but in the -dev pack or the sprites from the -dev pack should be moved to this pack as they seem to exist?
For ease of finding, that would be sprites from 2200 to 2214.

Both issues do not cause the glitches.
The only problem they cause is falling back on the 8bpp sprite in case of sprite 4240 and fully zoomed in
and probably not using the correct sprite for construction stages for the papermill with the different zoom levels.


32bit-gfx-nightly-megapack-2010-07-16-dev
-----------------------------------------
- 4240_z0 - Sprite is not a tile sprite but a ?texture sprite?.

This one is the reason for the glitches when fully zoomed in as they appear when changing to this pack while removing the other.
Using OpenGFX or the Original sprites does not make a difference -> glitches are there in both cases.


ps:
I hope this is the right location for reporting these errors.
I have browsed a bit through the 32bpp graphics forum and this seemed like the best place to report.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

What do You think about these two sprites?

I have tried to create the z1 and z2 zoom levels.
Attachments
Z1
Z1
4061_z1.png (8.4 KiB) Viewed 5756 times
Z2
Z2
4061_z2.png (2.66 KiB) Viewed 5756 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Lord Aro
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Re: New Graphics - Blender ".blend" thread

Post by Lord Aro »

yay! project isn't dead! (no one's posted anything for half a month, i got worried... :lol: )

looks good!
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Lord Aro wrote:yay! project isn't dead! (no one's posted anything for half a month, i got worried... :lol: )

looks good!
If Ben Robbins likes these tiles, I will made the z1 and z2 sprites for coast tiles. Also, We need to fin a good procedure (a script for GIMP, PhotoShop...) to convert the temperate grass into Arctic grass and tropical grass. It should give perfect results for all tiles without retouching the sprites by hand.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

Lord Aro wrote:yay! project isn't dead! (no one's posted anything for half a month, i got worried... :lol: )
Typical for the summer season, me included.
#################
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j0rdax
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Hey guys, just to show you that something is still being done...

This airport radar is based on the ASR-9 Radar Antenna. It is still WIP.

All comments welcome.
Attachments
j0rdax WIP Airport Radar
j0rdax WIP Airport Radar
RadarWip_j0rdax.png (287.35 KiB) Viewed 5238 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Zephyris
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Re: New Graphics - Blender ".blend" thread

Post by Zephyris »

Just one little thing: It could use a shadow; add a ground plane with an alpha of ~0.5 and shadow only set...
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Here is the updated Airport Radar (ASR-9 Radar Antenna), now with shadows.

I also reversed the rotation.
Attachments
j0rdax Airport Radar
j0rdax Airport Radar
Radar_j0rdax.png (278.3 KiB) Viewed 5181 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
dihedral
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Re: New Graphics - Blender ".blend" thread

Post by dihedral »

imo the rotation is a bit too fast
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

dihedral wrote:imo the rotation is a bit too fast
The rotation is just a "Serving Suggestion" for directional purposes. The in-game speed will be determined by the code actually switching the sprites I guess. Thanks for commenting anyway.

EDIT: Maybe it is also as a result of the limited number of frames?
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

The radar is very good.
dihedral wrote:imo the rotation is a bit too fast
Now You can change it with a new GRF file:
http://wiki.ttdpatch.net/tiki-index.php ... ustryTiles
http://wiki.ttdpatch.net/tiki-index.php ... rportTiles

If You like it (I mean the radar, not the GRF file), I can code it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

I guess no one likes the Radar then...

Here is my progress on the hanging glass building. There were concerns about the existing one, so I did this version.

It is almost done, need to do construction stages.
Attachments
Hanging Glass Building.
Hanging Glass Building.
HangingGlassj0rdax.png (83.01 KiB) Viewed 1355 times
Last edited by j0rdax on 14 Aug 2010 13:41, edited 1 time in total.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

j0rdax wrote:Here is the updated Airport Radar (ASR-9 Radar Antenna), now with shadows.

I also reversed the rotation.
Can You upload the frames in a ZIP file?
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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j0rdax
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Radar zip as requested.
Attachments
j0rdaxRadar.zip
The frames zipped up.
(273.86 KiB) Downloaded 237 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I have coded the radar and update some airport sprites.
http://jupix.info/openttd/gfxdev-repo/i ... cat&cat=30
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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j0rdax
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

You are a robot dude.

Would you mind updating the wiki too? My login went missing :wink:

Also the Hanging Glass Building again, this time rendered at 50% to fit in post for viewing. Comments.
Attachments
Awefull building but part of a great game all the same.
Awefull building but part of a great game all the same.
HangingGlassj0rdaxs.png (29.59 KiB) Viewed 4973 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
maquinista
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

It's a good solution for that ugly tower.


I have updated the control tower of airport, but I can't update the file. :(
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=201
Attachments
2651_z0.zip
Finished, with all zoom levels and fixed shadow.
(78.96 KiB) Downloaded 243 times
Small airport, buildings needed.
Small airport, buildings needed.
small_airport2.png (1.96 KiB) Viewed 4959 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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j0rdax
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

So here is my take on the hanging glass building, construction and final product.
Attachments
HangingGlassj0rdax.zip
Hanging Glass Building with construction stage.
(182.92 KiB) Downloaded 217 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by Lunar Wolf »

Hi everyone. I had not been long since I was in the hospital. But to the point. He wants you to join and do graphics for OpenTTD 32-bit, because I'm a graphic designer.
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