New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
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- Tycoon
- Posts: 1534
- Joined: 14 Mar 2006 12:46
- Location: Netherlands
Re: New Graphics - Blender ".blend" thread
@ Wotan yes you understand what i mean, atm the 32bpp trains look smaller then the 8bpp trains imo, that train he did there should not be resised in lenght, if scaled then proportionally scale it imo
but damn sexy
but damn sexy
Re: New Graphics - Blender ".blend" thread
While testing the Extra Zoom patch I have noticed a few glitches.
I have done some digging and have come to this conclusion.
I will just give the sprite nr. and the error for not cluttering too much.
32bit-gfx-nightly-megapack-2010-07-13
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- 4240_z0 - Sprite is MIA. I bet it was thirsty and went for a drink.
- Also according to this statement in the nightly megapack build thread,
For ease of finding, that would be sprites from 2200 to 2214.
Both issues do not cause the glitches.
The only problem they cause is falling back on the 8bpp sprite in case of sprite 4240 and fully zoomed in
and probably not using the correct sprite for construction stages for the papermill with the different zoom levels.
32bit-gfx-nightly-megapack-2010-07-16-dev
-----------------------------------------
- 4240_z0 - Sprite is not a tile sprite but a ?texture sprite?.
This one is the reason for the glitches when fully zoomed in as they appear when changing to this pack while removing the other.
Using OpenGFX or the Original sprites does not make a difference -> glitches are there in both cases.
ps:
I hope this is the right location for reporting these errors.
I have browsed a bit through the 32bpp graphics forum and this seemed like the best place to report.
I have done some digging and have come to this conclusion.
I will just give the sprite nr. and the error for not cluttering too much.
32bit-gfx-nightly-megapack-2010-07-13
-------------------------------------
- 4240_z0 - Sprite is MIA. I bet it was thirsty and went for a drink.

- Also according to this statement in the nightly megapack build thread,
sprites for the paper factory should not be in this pack but in the -dev pack or the sprites from the -dev pack should be moved to this pack as they seem to exist?Jupix wrote: My sprites are not included in the standard pack?
Your sprites need to meet the requirements for inclusion.
- Include sources in your release and pack it into a standard tar. Then set its type to "Standard tar".
- Finish models, model all construction stages, etc. to complete your item and update the repository entry. Then set its status to "released".
For ease of finding, that would be sprites from 2200 to 2214.
Both issues do not cause the glitches.
The only problem they cause is falling back on the 8bpp sprite in case of sprite 4240 and fully zoomed in
and probably not using the correct sprite for construction stages for the papermill with the different zoom levels.
32bit-gfx-nightly-megapack-2010-07-16-dev
-----------------------------------------
- 4240_z0 - Sprite is not a tile sprite but a ?texture sprite?.
This one is the reason for the glitches when fully zoomed in as they appear when changing to this pack while removing the other.
Using OpenGFX or the Original sprites does not make a difference -> glitches are there in both cases.
ps:
I hope this is the right location for reporting these errors.
I have browsed a bit through the 32bpp graphics forum and this seemed like the best place to report.
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
What do You think about these two sprites?
I have tried to create the z1 and z2 zoom levels.
I have tried to create the z1 and z2 zoom levels.
- Attachments
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- Z1
- 4061_z1.png (8.4 KiB) Viewed 5756 times
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- Z2
- 4061_z2.png (2.66 KiB) Viewed 5756 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
yay! project isn't dead! (no one's posted anything for half a month, i got worried...
)
looks good!

looks good!
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
If Ben Robbins likes these tiles, I will made the z1 and z2 sprites for coast tiles. Also, We need to fin a good procedure (a script for GIMP, PhotoShop...) to convert the temperate grass into Arctic grass and tropical grass. It should give perfect results for all tiles without retouching the sprites by hand.Lord Aro wrote:yay! project isn't dead! (no one's posted anything for half a month, i got worried...)
looks good!
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Typical for the summer season, me included.Lord Aro wrote:yay! project isn't dead! (no one's posted anything for half a month, i got worried...)
#################
Re: New Graphics - Blender ".blend" thread
Hey guys, just to show you that something is still being done...
This airport radar is based on the ASR-9 Radar Antenna. It is still WIP.
All comments welcome.
This airport radar is based on the ASR-9 Radar Antenna. It is still WIP.
All comments welcome.
- Attachments
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- j0rdax WIP Airport Radar
- RadarWip_j0rdax.png (287.35 KiB) Viewed 5238 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: New Graphics - Blender ".blend" thread
Just one little thing: It could use a shadow; add a ground plane with an alpha of ~0.5 and shadow only set...
Re: New Graphics - Blender ".blend" thread
Here is the updated Airport Radar (ASR-9 Radar Antenna), now with shadows.
I also reversed the rotation.
I also reversed the rotation.
- Attachments
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- j0rdax Airport Radar
- Radar_j0rdax.png (278.3 KiB) Viewed 5181 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: New Graphics - Blender ".blend" thread
imo the rotation is a bit too fast
Re: New Graphics - Blender ".blend" thread
The rotation is just a "Serving Suggestion" for directional purposes. The in-game speed will be determined by the code actually switching the sprites I guess. Thanks for commenting anyway.dihedral wrote:imo the rotation is a bit too fast
EDIT: Maybe it is also as a result of the limited number of frames?
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
The radar is very good.
http://wiki.ttdpatch.net/tiki-index.php ... ustryTiles
http://wiki.ttdpatch.net/tiki-index.php ... rportTiles
If You like it (I mean the radar, not the GRF file), I can code it.
Now You can change it with a new GRF file:dihedral wrote:imo the rotation is a bit too fast
http://wiki.ttdpatch.net/tiki-index.php ... ustryTiles
http://wiki.ttdpatch.net/tiki-index.php ... rportTiles
If You like it (I mean the radar, not the GRF file), I can code it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
I guess no one likes the Radar then...
Here is my progress on the hanging glass building. There were concerns about the existing one, so I did this version.
It is almost done, need to do construction stages.
Here is my progress on the hanging glass building. There were concerns about the existing one, so I did this version.
It is almost done, need to do construction stages.
- Attachments
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- Hanging Glass Building.
- HangingGlassj0rdax.png (83.01 KiB) Viewed 1355 times
Last edited by j0rdax on 14 Aug 2010 13:41, edited 1 time in total.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
Can You upload the frames in a ZIP file?j0rdax wrote:Here is the updated Airport Radar (ASR-9 Radar Antenna), now with shadows.
I also reversed the rotation.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Radar zip as requested.
- Attachments
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- j0rdaxRadar.zip
- The frames zipped up.
- (273.86 KiB) Downloaded 237 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
I have coded the radar and update some airport sprites.
http://jupix.info/openttd/gfxdev-repo/i ... cat&cat=30
http://jupix.info/openttd/gfxdev-repo/i ... cat&cat=30
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
You are a robot dude.
Would you mind updating the wiki too? My login went missing
Also the Hanging Glass Building again, this time rendered at 50% to fit in post for viewing. Comments.
Would you mind updating the wiki too? My login went missing

Also the Hanging Glass Building again, this time rendered at 50% to fit in post for viewing. Comments.
- Attachments
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- Awefull building but part of a great game all the same.
- HangingGlassj0rdaxs.png (29.59 KiB) Viewed 4973 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: New Graphics - Blender ".blend" thread
It's a good solution for that ugly tower.
I have updated the control tower of airport, but I can't update the file.
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=201
I have updated the control tower of airport, but I can't update the file.

http://jupix.info/openttd/gfxdev-repo/i ... ile&id=201
- Attachments
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- 2651_z0.zip
- Finished, with all zoom levels and fixed shadow.
- (78.96 KiB) Downloaded 243 times
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- Small airport, buildings needed.
- small_airport2.png (1.96 KiB) Viewed 4959 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
So here is my take on the hanging glass building, construction and final product.
- Attachments
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- HangingGlassj0rdax.zip
- Hanging Glass Building with construction stage.
- (182.92 KiB) Downloaded 217 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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- Engineer
- Posts: 13
- Joined: 20 Feb 2010 21:55
Re: New Graphics - Blender ".blend" thread
Hi everyone. I had not been long since I was in the hospital. But to the point. He wants you to join and do graphics for OpenTTD 32-bit, because I'm a graphic designer.
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