[TTDP/OTTD] Ameecher's Screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

I never post .grfs on the internet that are not my own without expressed permission, I instead link to them or just tell people to find them themselves. Sorry if that set the heart racing ;)

Thanks, this has been my most enjoyable game for a long time :)
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Tiverton got a rebuild to permit the completion of double tracking the whole way from Sheffield to Durham and also to allow more wood trains to service the saw mill without hindering passenger operations.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Shiny new BR140s were ordered for the goods service which were beginning to be a bit of a pain in the backside as they were the cause of all hold ups.
Tiverton Alp Bahn, 26th Aug 1968.png
Tiverton Alp Bahn, 26th Aug 1968.png (42.84 KiB) Viewed 2090 times
Conisborough forest was connected to the network as it started to produce a reasonable amount. The train that was rostered for this duty cost nothing as it was formed of bits of stock I had kicking about in depots. The passenger station was added later and served by a returned from storage ET-87.
Tiverton Alp Bahn, 18th Mar 1971.png
Tiverton Alp Bahn, 18th Mar 1971.png (97.53 KiB) Viewed 2091 times
Minster Lovell, although a large town, does not get served by the Glacier Express (original, I know ;)). The Glacier Express was recently lengthened with new coaching stock seeing an end to the Rheingold coaches that have now been transferred to other services. However the Rheingold livery lingers on some of the locos making an "interesting" colour combination. Frequency was also doubled as a result of extended and more passing loops on the line.
Tiverton Alp Bahn, 25th May 1972.png
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Skipton got rebuilt because it was being a pain, platforms were too short and there weren't enough platforms either.
Tiverton Alp Bahn, 22nd Jan 1974.png
Tiverton Alp Bahn, 22nd Jan 1974.png (94.54 KiB) Viewed 2082 times
Orlingbury is now the 3rd largest town on the map and has a woefully inadequate passenger service...
Tiverton Alp Bahn, 24th Jan 1974.png
Tiverton Alp Bahn, 24th Jan 1974.png (123.3 KiB) Viewed 2081 times
And Hutton is another big town and has recently had it's platforms extended to allow the longer trains of the Glacier Express to be accomodated. Also the buffers have been removed to allow a run round loop to be built. The adjacent platforms are used by local trains that run along the coast. These trains are operated by BR515s, originally bought as a cheap interim measure but they remain. The V100 on the grain service runs a few kilometers into the mountains to a brewery.
Tiverton Alp Bahn, 25th Jan 1974.png
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by jvassie »

What can i say, except awesome shots as usual! Love that last one of Hutton, good setup you have going there. Shame about the overcrowding on the platforms, they cant ride in grain cars, you should know :P
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Thanks James :D

I've pretty much exhausted this game as I am now making money which destroys the challenge and most places are connected so there is nothing left to do so I'll add a save game.

Needs DBSetXL, TTRS, PBI and that's about all that is essential. Oh and Roest's Patchpack.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by beeb375 »

Whenever I make a station with mixed terminus and through platforms, the through trains act retardedly and end up in the terminus platforms. Why?????
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Well the setup of that station is misleading, no passenger trains stop at the station and go through to the other side. All passenger trains to the station leave the way they entered. The only trains to travel through the station are goods trains and they don't have Skipton station in their orders so they just take the through platforms.
If I were to have some trains stopping and continuing through then I would need waypoints.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by beeb375 »

Good good, thought I was missing something there, cheers :)
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Draakon »

You are using Roest's Patchpack right? I think you should use the new Waypoint feature so you can tell what train can enter and what can not on those terminus stations.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by broodje »

did you actually read what Ameecher wrote?

Anyway lovely screenshots Ameecher, they make me want to play a new game again.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Draakon wrote:You are using Roest's Patchpack right? I think you should use the new Waypoint feature so you can tell what train can enter and what can not on those terminus stations.
What Broodje said, is all I can say in response to that.

And thanks Broodje, really you have Dutchman on Rails to thank for these because he inspired me to play this game. :)
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by jvassie »

Draakon wrote:You are using Roest's Patchpack right? I think you should use the new Waypoint feature so you can tell what train can enter and what can not on those terminus stations.
May i suggest you read his post? He clearly said that he is using Roest's patchpack.

Ameecher, lovely screens as usual, as i said earlier, hope your next game is just as inspiring :)
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Draakon »

*sigh* You clearly don't seem to understand that feature. With the waypoints rules you can choose where a train should enter and where not and clearly keep things organized.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Draakon wrote:*sigh* You clearly don't seem to understand that feature. With the waypoints rules you can choose where a train should enter and where not and clearly keep things organized.
Yes, I know that. However, I don't need that so don't need to sigh at me. Instead of sighing, perhaps reading would help?
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Raichase »

Draakon wrote:*sigh* You clearly don't seem to understand that feature. With the waypoints rules you can choose where a train should enter and where not and clearly keep things organized.
I think we're all mistaken - I am going to give Draakon the benefit of the doubt and assume he was talking to beeb375 to help him avoid his trains getting lost.

I personally use TTDP still, and I use JGR's funky signal criteria patch thingo.

Excellent screenies Ameecher
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by michael blunck »

[PBS]
Draakon wrote: *sigh* You clearly don't seem to understand that feature.
The reason being that TTDPatch´s PBS differs from OTTD´s recent PBS implementation (YAPP). So new disciples to OTTD would have to change their behaviour with regards to building signals and junctions. :P
Raichase wrote: I personally use TTDP still, and I use JGR's funky signal criteria patch thingo.
Yes, PBS and enhanced signalling in TTDPatch still have the advantage over OTTD´s YAPP and restricting track by use of waypoints.
Excellent screenies Ameecher
Well, yes. OTOH, he still uses an old version of the DBXL, so ... yes, excellent, but not dangerously breathtaking. 8)

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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

michael blunck wrote:[PBS]
Draakon wrote: *sigh* You clearly don't seem to understand that feature.
The reason being that TTDPatch´s PBS differs from OTTD´s recent PBS implementation (YAPP). So new disciples to OTTD would have to change their behaviour with regards to building signals and junctions. :P
I'm getting there, though, I know I've fallen from grace somewhat by jumping ship to the oTTD ship :P
michael blunck wrote:
Raichase wrote: I personally use TTDP still, and I use JGR's funky signal criteria patch thingo.
Yes, PBS and enhanced signalling in TTDPatch still have the advantage over OTTD´s YAPP and restricting track by use of waypoints.
Indeed, I do miss restrictive signalling because for a start it takes up less space and you don't have to have a straight piece of track to place a waypoint on. However, this game hasn't needed me to restrict where trains go, especially as the pathfinder is frankly brilliant in Open.
michael blunck wrote:Well, yes. OTOH, he still uses an old version of the DBXL, so ... yes, excellent, but not dangerously breathtaking. 8)
Well we know the solution to that one don't we Michael?
Send me a copy of v0.9 I'll happily wow the crowds! :P

Also, apologies to Draakon if there has been a misunderstanding and thanks to everyone for their comments.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by jvassie »

Ameecher wrote:
michael blunck wrote:Well, yes. OTOH, he still uses an old version of the DBXL, so ... yes, excellent, but not dangerously breathtaking. 8)
Well we know the solution to that one don't we Michael?
Send me a copy of v0.9 I'll happily wow the crowds! :P

Also, apologies to Draakon if there has been a misunderstanding and thanks to everyone for their comments.
Well if your going to give it to him, gotta be fair and give it to me too! :P

Hows the new game going Ameecher?
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

New game was rubbish so I went back to playing this one! :P

Edit: going back to playing it meant I had to finally fork out for some new rolling stock. Well, I say new... Just recycle some old BR140s with some new coaches! :P
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