New suggestions for the patch (no new suggestions here!)

Got an idea for a new feature in TTDPatch? Post it here.

Moderator: TTDPatch Moderators

Locked
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

i want to increase that number because it does not look a byte limit number so it looks possible
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

You want to do it? Go for it :lol: .

What I think you mean is "I would like it if the patchmakers increased the number, because that would be helpful"

Remember that the patchmakers don't get paid - they work for nothing. We can't really demand :)

It's easy to gorget sometimes isn't it ;)
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

yes yes :oops:
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Remember, this is their hobby, so only ask what you think could improve their hobby
Never think, this could be good for me :!:
Well, back to work, lot's of it in the near future
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Hmm,
I have looked in the code for Industries,
now I am very confused. :?

The array for industries is big enougth to store 60 industries.
But there are two limits in the code 60 and 90, now you ask why?

My guess is that lost 30 are for special industries, like Oil Rigs.
But I am very unsure...
Last edited by eis_os on 24 May 2003 12:45, edited 1 time in total.
Sokko
Route Supervisor
Route Supervisor
Posts: 464
Joined: 24 Apr 2003 21:01

Post by Sokko »

many pre-war (commercial) airplanes flew less then 200 mph
They actually do. :wink: Divide displayed plane speeds by 2.5, that's how fast they're really going. So, these pre-war commercial airplanes ARE flying less than 200; they're at about 118. TTD displays the unchanged speed, then divides by 2.5 to get the speed the aircraft will be traveling at. Either that, or it multiplies the actual speed by 2.5 when it's time to display. I don't know which. Please fix it Patchman, I'm begging you! :(
How many boards would the Mongols hoard if the Mongol hordes got bored?
User avatar
Stylesjl
Tycoon
Tycoon
Posts: 1787
Joined: 11 Feb 2003 08:00
Location: NSW, Australia

Post by Stylesjl »

suggestion can the disasters be changed they are extremely boring

Things like torpedo subs car crashes or disappearing industries
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

What about the destruction of the factory and refinnery.
Maybe they can be changed so that you have to pay for rebuilding them.
And as long as they are not being rebuild, not to accept any goods?
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

OUCH. Factories are EXPENSIVE. I don't like disasters that just cost you money. It's more fun when they actually make a difference to something. Here are some disasters that are probably impossible but would be cool.

Landslide - some mountain falls down, and buries your rail line, you have to figure out a new way through it. Particularly bad if it's a heavy multi-track route.

Chemical accident / terrorists - half a city goes away, affecting its supply and demand

Environmentalists protest at oil refinery - it can't accept oil for a while

Train robbery - of passenger or goods trains

Coupler malfunction - the last few cars of the train fall off and stay there, or roll downhill, until you send the train back to retrieve them. Could be very awkward

Hurricane - blows a train or truck off a bridge it's crossing. Even better if it blows down all the trees also, and some buildings

Tornado - well, we can all imagine that one.

Yes, the subs torpedoing ships would be great. Particularly bad if it's a passenger ship. If it's an oil tanker, there can be an oil slick :-)

Random bridge collapses, or tunnels, maybe catching a vehicle
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

there cannot be more disasters

anyway I agree that blowing up factory
is stupid now ..... it blows up but nothing really happen to industry
what are you looking at? it's a signature!
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

It only doesn't produce goods till it's rebuild again.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1357
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

Diamond / Gold reuck should be attecked with rockets :D

Trains should randomly derail, especially on heavy cross and when they there are too much carriages.

By war periods (1939-45 for euope, 42-60 for tropic) only steels factories should work efficiently, and railways should be detroyed by resistence.

Town should be demolished by bombing raids, and so on...


But I think all of this should be very hard to design :)
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

OK, there cannot be MORE of them, maybe we could exchage some? Get rid of some of the stupid ones and give more interesting ones? Probably also impossible.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
MagicBuzz
Tycoon
Tycoon
Posts: 1357
Joined: 15 Feb 2003 17:32
Location: Vergezac, France

Post by MagicBuzz »

SHADOW-XIII wrote:there cannot be more disasters

anyway I agree that blowing up factory
is stupid now ..... it blows up but nothing really happen to industry
That should be replaced by town bombing :)

Or the UFO that foes on railtrack and is bombed by an airplane should take off in cities.
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

The coupling malfunction one, while really cool, would have to be impossible - it sounds too un-TTlike for it to work with TT. Good idea as a disater for the new game though. Perhaps you should cut and paste your ideas into the "Ideas topic" for the new game, cause some might be more feasible there...

I really like the coupling one... too cool! :)
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Zoom
Engineer
Engineer
Posts: 69
Joined: 24 May 2003 04:14
Location: Minsk, Belarus
Contact:

Zoom

Post by Zoom »

I have a suggestion.
Is it easy to make time's running slower?
Or to select speed of game - how many days a minute for example.
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

probably not ... or you can slow whole your pc .... slowing TT is very hard and can breake everything
what are you looking at? it's a signature!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

What I'd like better would be to speed it up. For when you have no money and you have to wait a while for your trains to earn it.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Lowlander
Engineer
Engineer
Posts: 9
Joined: 09 May 2003 12:20
Location: Nieuwegein, The Netherlands

Post by Lowlander »

Basically a followup to a post I made in the TTD forum, would it be possible to add a (sign) cheat to increase the production from the raw resources? (forest, iron ore mine, farm, etc).

Implementation ideas:
- Sign Cheat: Cht: IncreaseProduction - Increase the production of all the raw resources
- Sign Cheat: Cht: MaxProduction - Maximize all raw resources
- Ctrl-Click on a certain button in the Industry window to increase one specific production.
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Lowlander wrote:Basically a followup to a post I made in the TTD forum, would it be possible to add a (sign) cheat to increase the production from the raw resources? (forest, iron ore mine, farm, etc).

Implementation ideas:
- Sign Cheat: Cht: IncreaseProduction - Increase the production of all the raw resources
- Sign Cheat: Cht: MaxProduction - Maximize all raw resources
- Ctrl-Click on a certain button in the Industry window to increase one specific production.
Hmm, that sounds like Cheating ... (The GUI display of Industries has a second dummy object, this could be altered to a button I think)
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image
Locked

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 7 guests