[TTDP/OTTD] Ameecher's Screenshots

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Silverx50 »

awsome screens once again ameecher. really enjoy this topic of yours.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by beeb375 »

How does that 321 even move? Knocked realistic acceleration off? :P
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Toni Babelony »

beeb375 wrote:How does that 321 even move? Knocked realistic acceleration off? :P
Looks like 3 combined sets to me...
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by beeb375 »

Ah, I guess that could just about make money, from my wee calculations in my game I've figured two THREE-car sets coupled together wouldn't make much money, but fair play with the 4-cars.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Realistic train lengths only in this game which means that the UKRS C321 can run as 3 and 4 car and any combination of that up to 12 cars in length. DMUs can run in maximum of 3 car lengths.
Trouble is, doubling up of units costs a crap load of money so these trains just about return a profit but some years won't make any money at all.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Raichase »

Ameecher wrote:What do you do when passenger numbers become almost uncontrollable?
This just in - Ameecher's station overcrowding gets to dangerous levels:

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Run 8 (12 car) trains of course!
Seriously dude, those screenshots do the UKRS the kind of justice that mine don't do! Fantastic stuff, I always enjoy reading your thread. Good to hear you're implementing realistic lengths of the DMU/EMU's too - something I endeavor to do, but fail miserably mostly.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by beeb375 »

Candy livery on that EMU!! Yay!
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Raichase wrote:
Ameecher wrote:What do you do when passenger numbers become almost uncontrollable?
This just in - Ameecher's station overcrowding gets to dangerous levels:
Call that busy!? Ha! :P
Run 8 (12 car) trains of course!
Seriously dude, those screenshots do the UKRS the kind of justice that mine don't do! Fantastic stuff, I always enjoy reading your thread. Good to hear you're implementing realistic lengths of the DMU/EMU's too - something I endeavor to do, but fail miserably mostly.
I think you do pretty well considering you're not familiar with the British railway scene ;)
Thanks for your support but I seem to get undue praise, these games just happen, I don't plan them really!
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Cheadle station got overloaded (91 trains are scheduled to go there!) and needed new platforms. Previously 11 platforms there are now 15! Remarkably I managed to do it without attacking the surrounding city areas with dynamite.
The southern 4 platforms have been altered to allow 2 trains to stop on it at once. I wonder if you can work out how I did it :P
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by EXTspotter »

Split the 11 square platform into 2 5 square platforms and put signals on the gap between them?
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by MrMox »

Split the 11 square platform into two 5 square platforms and terminate them in the middle.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

MrMox wrote:Split the 11 square platform into two 5 square platforms and terminate them in the middle.
That's the one.
EXTSpotter, you can't place signals in the middle of a platform although that is ideally what I would do.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Raichase »

That's quite a busy station - it looks very realistic though :D. Nicely done!
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Toni Babelony »

Is the PBS actually working there? I see you use normal signals for exit signals leaving no free path to halt a train after leaving the station. Thus making it not possible to run two or more trains simultaneously on the same block. Or am I wrong? (I haven't had the chance to play with the new YAPF)
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by jvassie »

You dont need the PBS signals on the exit for it to work, its different to the old OTTD PBS system.

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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Toni Babelony »

jvassie wrote:You dont need the PBS signals on the exit for it to work, its different to the old OTTD PBS system.
No, I actually ment that you should have a 'safe' place to wait after the train exits the station in case the next block is occupied... Could have been changed in newer YAPF version though (damn I would love to have mac port with the new YAPF)

Also, those screenies look awesome!
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Thanks for the comments folks.

Re: PBS signals. The way I have implemented PBS signals in OTTD is almost identical to the way I did it in TTDP incorporating a few differences that the YAPP has compared to TTDP. It works and I haven't yet had any crashes, aside from ones where I converted a signal to PBS while a train was in the block meaning the block was supposedly clear. :oops:
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Draakon »

Good ones, very good ones.

Thought i wish i can build like that too, but i can't :oops:
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Ameecher »

Many ridiculous things have happened that I might finally bring myself to post but they are really verging on hideous traditional OTTD style networks... Here's a more pretty image, a class 37 hauls a pair of 101 DMUs across the viaducts at Silchester, en-route to the scrapyard.
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Re: [TTDP/OTTD] Ameecher's Screenshots

Post by Raichase »

I assume the one steel wagon there is for braking purposes? I remember seeing photos of a 2-car DMU from here being moved in Victoria on transfer bogies (as they have broad gauge to our standard which is the same as in The UK). Took a loco, five log wagons, the front unit of the DMU, five more log wagons, the second unit of the DMU and then six more log wagons...

Looked really funny :).

Anyway, this captures the same coolness! Get yourself some funding and replace those viaducts though :P
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