New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
Texture wise... well I'm having more issues that I had hoped. The roof I think is turning out very well, but I'm not very happy - or at least not very knowledgeable on textures to figure out what to do for the rest of the model, as it looks vastly different than what is currently been done. Any good tutorials that might help give me some tips?
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Re: New Graphics - Blender ".blend" thread
How do you build a bridge like this?maquinista wrote:I prefer a bridge with a girder, but It was a bridge like this:Rainer wrote:Hi maquinista,Would you like to be one of the repairpersons for this bridge?maquinista wrote:I have tried to create a monorail bridge:![]()
I think at least some girder or wire mesh below the monorail would be appropriate...
cu
Rainer
I know the original Transport Tycoon had monorail bridges like this.
In Open TTD the only bridges I can build are normail bridges with a monorail on them
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Re: New Graphics - Blender ".blend" thread
Use this new GRF:ZeroMD wrote: How do you build a bridge like this?
I know the original Transport Tycoon had monorail bridges like this.
In Open TTD the only bridges I can build are normail bridges with a monorail on them
http://www.tt-forums.net/viewtopic.php?f=26&t=38492
About the bridge, my idea is crate a New bridges GRF file, but I don't know how add new sprites for the bridges.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: New Graphics - Blender ".blend" thread
If You want, You can upload your model here, and We can try change the values of the material. I am not a Blender expert, but sometimes, trial & error works fine for me.scurker wrote:Texture wise... well I'm having more issues that I had hoped. The roof I think is turning out very well, but I'm not very happy - or at least not very knowledgeable on textures to figure out what to do for the rest of the model, as it looks vastly different than what is currently been done. Any good tutorials that might help give me some tips?

About the depots, I can try code them if Wacki renders them without ground. Also, I can try remove the ground, but It is better if they are rendered without it.
Also, I have created this tile for the fruit or rubber plantations:
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- Tile, not PNGcoded.
- Ground_trees_fruit.png (43.87 KiB) Viewed 4938 times
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- Ground_trees_fruit.XCF.BZ2
- XCF File
- (141.98 KiB) Downloaded 220 times
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- How it would look.
- tiles.PNG (201.05 KiB) Viewed 4947 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
This tile is for the coal mine.
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- Ground tile
- Ground_industries.png (37.9 KiB) Viewed 4894 times
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- Ground_industries.XCF.BZ2
- XCF file for GIMP.
- (65.85 KiB) Downloaded 153 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Maquinista, nice tiles, I like the coal mine tile. I only think the plantation tile should have tropical grass, not temperate.
Scurker, nice progress on your house.
I think the specularity of the textures is too high, as the textures faced to the sun are very light. The roof texture is good and for the rest of the house you can use wood textures.
You can try to make nice grass by particles, as described in this tutorial.
I still don't have construction stages for the goods factory, as I have may tests on school next week. I'll draw the tiles when my test week is finished.
Scurker, nice progress on your house.

You can try to make nice grass by particles, as described in this tutorial.
I still don't have construction stages for the goods factory, as I have may tests on school next week. I'll draw the tiles when my test week is finished.
- northstar2
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Re: New Graphics - Blender ".blend" thread
here are the fruit tree with the maquinista's tile(nice tile).i'm not very good for coding but i think position is ok.
i will try to make the rubber plant to complete.
i asked myself about bridges:does it need to use masks to make different models(like suspension model)?
i will try to make the rubber plant to complete.
i asked myself about bridges:does it need to use masks to make different models(like suspension model)?
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- fruit plant.zip
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Re: New Graphics - Blender ".blend" thread
I have coded it in a preview file.northstar2 wrote:here are the fruit tree with the maquinista's tile(nice tile).i'm not very good for coding but i think position is ok.
i will try to make the rubber plant to complete.
i asked myself about bridges:does it need to use masks to make different models(like suspension model)?
About bridges: If You want, send me the bridge sprites, and I will try code it.
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- industry_preview.tar
- Preview tar file.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Nice tiles maquinista. I think Varivar is right about the grass colour though.
Very nice fruit trees, NorthStar2.
Just a preview of something new I started yesterday.
I know the power plant has been done already(normal zoom and untextured I believe), but it is my favourite industry when playing the game and I just had to give it a go.
Cheers
Very nice fruit trees, NorthStar2.
Just a preview of something new I started yesterday.
I know the power plant has been done already(normal zoom and untextured I believe), but it is my favourite industry when playing the game and I just had to give it a go.
Cheers
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- To continue or not to continue.
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Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread
It is very good! I like it.j0rdax wrote:Nice tiles maquinista. I think Varivar is right about the grass colour though.
Very nice fruit trees, NorthStar2.
Just a preview of something new I started yesterday.
I know the power plant has been done already(normal zoom and untextured I believe), but it is my favourite industry when playing the game and I just had to give it a go.
Cheers
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- habell
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Re: New Graphics - Blender ".blend" thread
Looks very goodj0rdax wrote:Nice tiles maquinista. I think Varivar is right about the grass colour though.
Very nice fruit trees, NorthStar2.
Just a preview of something new I started yesterday.
I know the power plant has been done already(normal zoom and untextured I believe), but it is my favourite industry when playing the game and I just had to give it a go.
Cheers

Now the tough question, now we need smoke

Re: New Graphics - Blender ".blend" thread
habell wrote:Looks very good
Now the tough question, now we need smoke

Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: New Graphics - Blender ".blend" thread
Hehe, but then we still would need some kind of "cooling-tower", how about this, in the size of that cooling tower?
[e] Kind of misread the last post, the tower in the picture below would be used in combination with a water-cooling system, just that the heat from the pipes would be absorbed by that tower, and the water would stay inside the pipes
http://img142.imageshack.us/img142/5507/sdc10010gl5.jpg
Okay, back to topic, the cooling tower looks great already
[e] Kind of misread the last post, the tower in the picture below would be used in combination with a water-cooling system, just that the heat from the pipes would be absorbed by that tower, and the water would stay inside the pipes

http://img142.imageshack.us/img142/5507/sdc10010gl5.jpg
Okay, back to topic, the cooling tower looks great already

Re: New Graphics - Blender ".blend" thread
very common misconception. cooling towers emit steam, smoke comes from chimneys.habell wrote:Now the tough question, now we need smoke
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Re: New Graphics - Blender ".blend" thread
The smoke (from chimneys) can be created with a painting application. GIMP, Photoshop, Krita... can be useful.habell wrote:Looks very goodj0rdax wrote:Nice tiles maquinista. I think Varivar is right about the grass colour though.
Very nice fruit trees, NorthStar2.
Just a preview of something new I started yesterday.
I know the power plant has been done already(normal zoom and untextured I believe), but it is my favourite industry when playing the game and I just had to give it a go.
Cheers
Now the tough question, now we need smoke
Also, it can be modeled in 3D.
The only thing needed is that the animation must be a closed loop, the first frame must be like the last frame. The animation has 8 frames.
https://wiki.openttd.org/Misc_Vehicles_(New_Graphics)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Just an update with the progress I made on the powerplant.
Any comments?Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread
They are very good, I like it.j0rdax wrote:Just an update with the progress I made on the powerplant.Any comments?

Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Thanks Maquinista. Will you be able to do normal zooms for my rail depot? There are people who asked for it(they probably do not run the ver which can handle z0's).
Here is a coded preview of the final stages of my PowerPlant.
I am working on the construction stages.
Here is a coded preview of the final stages of my PowerPlant.
I am working on the construction stages.
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- j0rdax_PowerPlant.tar
- WIP.
- (187 KiB) Downloaded 165 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Re: New Graphics - Blender ".blend" thread
hows this for a go at the oil well? too bulky? (this isnt complete yet)
PS; where can i find .blend's of floor tiles (dirt/grass)
PS; where can i find .blend's of floor tiles (dirt/grass)
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Re: New Graphics - Blender ".blend" thread
There aren't any blend for grass and soil as it was done in 3DS Max and Photoshop a long time ago. You needn't worry too much though as there are skilled guys around who can add ground bits to anything using Gimp and the like.
The base of your oil well seems a bit bulky, yes. I tend to use google image searches A LOT for inspiration. http://www.jakubiksurveying.com/oil_well.jpg; http://www.edupic.net/Images/Science/oi ... per001.JPG; http://en.wikipedia.org/wiki/Oil_well
Those should put you on the right track.
Good luck.
The base of your oil well seems a bit bulky, yes. I tend to use google image searches A LOT for inspiration. http://www.jakubiksurveying.com/oil_well.jpg; http://www.edupic.net/Images/Science/oi ... per001.JPG; http://en.wikipedia.org/wiki/Oil_well
Those should put you on the right track.
Good luck.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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