Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Born Acorn
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Post by Born Acorn »

fire87 wrote:I know the DBset work.. I actually have the DBsetXL in my config in OTTD :wink:
But when did PBS become implemented? Now recently?
Its not yet, but hackykid has some test version binaries out for you to try.

Tis in the Dev forum.
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Darkvater
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Post by Darkvater »

You can clearly identify OpenTTD from the Fast Forward button which TTDPatch does not (yet) have.
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Born Acorn
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Post by Born Acorn »

Darkvater wrote:You can clearly identify OpenTTD from the Fast Forward button which TTDPatch does not (yet) have.
and the Semaphore PBS, the Double runwayed airport, the irregular station etc.
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sc79
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Post by sc79 »

And the fact its a 512x512 map :)

Think we cleared that up....

PBS patch is Here and works extremely well now.

Temperate and Cargo sets are Here (only ones that work atm i think).
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Post by batman »

GoneWacko wrote:Well I didn't know of all this. Whatever.
over 6000 posts here and you didn't know...

somebody hasn't pay his dues....



j/k
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Post by GoneWacko »

batman wrote:
GoneWacko wrote:Well I didn't know of all this. Whatever.
over 6000 posts here and you didn't know...

somebody hasn't pay his dues....



j/k
Lame joke.
Post count doesn't say anything.
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Post by Goldwyn »

Having fun with a bunch of road vehicles and towns.
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it's still growing...
it's still growing...
fun02.png (33.55 KiB) Viewed 2194 times
darn &quot;amoeba&quot; won't connect
darn "amoeba" won't connect
fun01.png (38.54 KiB) Viewed 2198 times
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Post by jvassie »

Welcome to the SBB/CFF/FFS!

Today we hop aboard a container train from the Cham Factory up the mainline to Aesch

Enjoy the ride!
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Up the mainline, trains full of grain and livestock fly past.
Up the mainline, trains full of grain and livestock fly past.
SBB CFF FSS, 9th Jan 1980.png (239.33 KiB) Viewed 2179 times
We pass the exit junctions, this area is overdue for upgrading!
We pass the exit junctions, this area is overdue for upgrading!
SBB CFF FSS, 3rd Jan 1980.png (172.86 KiB) Viewed 2182 times
We join our train at the factory in Cham
We join our train at the factory in Cham
SBB CFF FSS, 28th Dec 1979.png (147.8 KiB) Viewed 2183 times
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Post by jvassie »

more...
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We branch off the mainline with Aesch in sight.
We branch off the mainline with Aesch in sight.
SBB CFF FSS, 16th Jan 1980.png (154.81 KiB) Viewed 2181 times
Lots of tunnels in this area!
Lots of tunnels in this area!
SBB CFF FSS, 14th Jan 1980.png (206.18 KiB) Viewed 872 times
We pass a farm with its exit track looming above us...
We pass a farm with its exit track looming above us...
SBB CFF FSS, 11th Jan 1980.png (235.43 KiB) Viewed 874 times
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Post by jvassie »

last 3...
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Our routemap for now, the line extends up as far North as Lausanne.
Our routemap for now, the line extends up as far North as Lausanne.
SBB CFF FSS, 29th Jan 1980.png (93.01 KiB) Viewed 2178 times
Our payment is received and we leave the train to get to our office in Aesch.
Our payment is received and we leave the train to get to our office in Aesch.
SBB CFF FSS, 27th Jan 1980.png (208.04 KiB) Viewed 2177 times
We glide into the station, with a local train for Engelberg waiting for the tracks to clear.
We glide into the station, with a local train for Engelberg waiting for the tracks to clear.
SBB CFF FSS, 26th Jan 1980.png (207.43 KiB) Viewed 2176 times
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Post by MeusH »

Can you give me links\names of grfs you're using?
I mean new station graphics and new trains+wagons
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jvassie
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Post by jvassie »

all im using is:

dbsetw.grf
cargosetw.grf

i think the station graphics are included with the game. Not sure thoguh.

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Dextro
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Post by Dextro »

jamesvassie wrote:all im using is:

dbsetw.grf
cargosetw.grf

i think the station graphics are included with the game. Not sure thoguh.

James
nope those station graphics are custom, i've used them but then I took them off so I could play online :roll:

The stations: http://users2.tt-forums.net/ttdur/ttdur.htm
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Post by jvassie »

yeah,

what i meant was they were the only graphics in my config file! :)

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Post by Darkvater »

Dextro wrote:nope those station graphics are custom, i've used them but then I took them off so I could play online :roll:
Those stations are just alternative graphics, they don't do anything besides changing the graphics. Therefore you can use them online if you want, it doesn't matter.
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Post by Dextro »

Darkvater wrote:
Dextro wrote:nope those station graphics are custom, i've used them but then I took them off so I could play online :roll:
Those stations are just alternative graphics, they don't do anything besides changing the graphics. Therefore you can use them online if you want, it doesn't matter.
I used to have desyncs when using them :? Wierd :roll:
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Post by GoneWacko »

Prof_Frink and I were playing an old rev (2204) which still had the money overflow bug.

After I sent a train to a depot, I suddenly had a lot of money.

We decided it was time to completely flood the map :roll:
Attachments
GoneWacko Transport, 26th Aug 1986.png
(61.11 KiB) Downloaded 194 times
GoneWacko Transport, 18th May 1990.png
(81.46 KiB) Downloaded 202 times
GoneWacko Transport, 30th Dec 1986.png
Here you see the map raised to the highest level.
(91.9 KiB) Downloaded 197 times
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Post by GoneWacko »

1 more..
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GoneWacko Transport, 28th Aug 1989.png
(82.23 KiB) Downloaded 181 times
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osai
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effective 4-way junction

Post by osai »

Actually I try to create a huge network with an uncountable amount of trains and no traffic jam. 8)
The main problem are the junctions in the network. Mostly a waiting train causes other trains to wait which causes again trains to wait so you have to build really good junctions which can handle a lot of trains at once.

The one in the screenshot is really effective, because there are "inner" and "outer" tracks. All trains that dont need to turn can go non stop through (orange and blue tracks) and all the turning trains are on "outer" seperated tracks.
The advantage is that at the same time a train can turn and on the inner tracks trains can go without stopping.

I really like this construction. Maybe you like too (or even got something better) :)

edit: Added a second screen of the junction showing the optimal form. Woah, I like this junction :oops: :oops:

greetings osai
Attachments
my 4-way junction
my 4-way junction
junction.png (62.32 KiB) Viewed 2527 times
effective 4-way junction in its optimal form
effective 4-way junction in its optimal form
junction_cleaned.png (81.51 KiB) Viewed 2520 times
Last edited by osai on 24 Apr 2005 01:35, edited 2 times in total.
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Post by ConductorBob »

Quite a nice junction! :)
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