

Edit: I was wrong... Forest is really good
![Pleased :]](./images/smilies/pleased.gif)
Moderator: Graphics Moderators
Is that meant for the forest industry or just regular trees? It's probably better for the latter because planted forests always very uniform (same species, looks, etc) so that wouldn't give the correct impression. I love it thoughWacki wrote:update... but I am not sure, that looks good in game??? Please any comments, because I would not like to make growing stages for nothing.
I like it. These trees are very nice.Wacki wrote:update... but I am not sure, that looks good in game??? Please any comments, because I would not like to make growing stages for nothing.
The attachment feature on these forums seems ok for this.Moriarty wrote:Out of curiosity, where do folks put the "finished" .blend files? Do you just keep them on your computer or is there some central repository?
Bennythen00b wrote:Damn! Really sexy as allways!
Are you going to make any truks that looks like scanias? I dont like renault, and your futuristic trucks looks like renaults!
The way the glass sprites work in 8bpp is like this: in any place where the mask sprite is non-empty, make the pixels below a step darker. So it didn't actually draw anything, it only changed what was already rendered.j0rdax wrote:I still have an issue with the glass roof of the station not rendering transparent. I know the original sprites used some yellow masks for it, anybody know how that works?
CryingCorvus wrote:I think small station is ready to code. I wish to get both stations as soon as posible ;]
Im uploading some more sprites...
old coal truck ofcourse is just an updateDisaligned trucks dont bother me too much but I know they can be aligned correctlu:]
I'm coding it.ZxBiohazardZx wrote:can someone try coding my monorail depot, since i didnt read any major comments, id love to see them coded....
they are 1-2 pages back.... any requests/changes can still be posted, but id love to see a TAR file and see/check it ingame...
It has to be done in gimp. As far as I can see, blender doesn't do glass transparency well.Korenn wrote:But in 32bpp, you should be able to just use proper transparency? Faking it seems rather pointless when you can do it properly.
blender is very capable of transparency, ive seeen extreme good glass-replica's windows etc, you just have to get the shaders, transparency and reflections right.....j0rdax wrote:It has to be done in gimp. As far as I can see, blender doesn't do glass transparency well.Korenn wrote:But in 32bpp, you should be able to just use proper transparency? Faking it seems rather pointless when you can do it properly.
Am busy already, have just rendered new glass which still have to be added in with transparency.
The station is just a preview as there are some shaddow glitches too. We might need to attach the ground shaddow to the roof sprites for the razed center tiles. When trains pass through, the shaddow flashes on and off.
I want to adjust the arches on the sides because they look bland to me.
The masks seem to be the problem when zooming out, Maquinista, I will render the pieces seperately and hopefully get a good match.
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