
Build Templates (Copy&Paste) (r13911 + 0.6.3 + 0.6.2)
Moderator: OpenTTD Developers
Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
Why use a bridge when you can dig under the terrain and build a tunnel? 

Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
Gives problems sometimes when placing curves, maybe there should be curved bridges and tunnels 
I would like to wish for multilevel stations, preferably also underground

I would like to wish for multilevel stations, preferably also underground

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Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
Wolf answered it for me 
I use tunnels instead of bridges for all my standard stuff.
(Which will be saved to a template sometimes)
For non-standard -stuff i sometimes use bridges.
But since it is nonstandard, it won't be saved / reloaded / problems

I use tunnels instead of bridges for all my standard stuff.
(Which will be saved to a template sometimes)
For non-standard -stuff i sometimes use bridges.
But since it is nonstandard, it won't be saved / reloaded / problems

Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
Ah... reminds me of Rollercoaster Tycoon.Starbud wrote:Gives problems sometimes when placing curves, maybe there should be curved bridges and tunnels
I would like to wish for multilevel stations, preferably also underground

=== Jez ===
Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
jez got the point of the patchjez wrote:Ah... reminds me of Rollercoaster Tycoon.Starbud wrote:Gives problems sometimes when placing curves, maybe there should be curved bridges and tunnels
I would like to wish for multilevel stations, preferably also underground

The possibility to save "rides" saved me in more than one circumstance, offten I save a ride with a difficult section to paste it and modify it for the new scenario
Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
Perhaps if you want to run diagonal track under the bridge ... well, you can't have diagonal tunnels, so bridges are still best for some "exotic" constructions.Wolf01 wrote:Why use a bridge when you can dig under the terrain and build a tunnel? :P
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
Erm, what's the difference between a diagonal track under a bridge and a diagonal track over a tunnel?Bilbo wrote:Perhaps if you want to run diagonal track under the bridge ... well, you can't have diagonal tunnels, so bridges are still best for some "exotic" constructions.Wolf01 wrote:Why use a bridge when you can dig under the terrain and build a tunnel?
imho, tunnels are better than bridges, because tunnels don't have a speed limit.
Beer equals power
Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
That is why I usually avoid bridges too. But if the level "below" is already taken by another tunnel and you want to cross a diagonal track .. you sometimes have to use the bridge, becasue bringing diagonal track one level up requires using straight track for ramp up and down, which can cause slowdown too.Grolsch wrote:Erm, what's the difference between a diagonal track under a bridge and a diagonal track over a tunnel?Bilbo wrote:Perhaps if you want to run diagonal track under the bridge ... well, you can't have diagonal tunnels, so bridges are still best for some "exotic" constructions.Wolf01 wrote:Why use a bridge when you can dig under the terrain and build a tunnel? :P
imho, tunnels are better than bridges, because tunnels don't have a speed limit.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Build Templates (Copy&Paste) (r12347+ 0.5.3 + 0.6.0-beta5)
About tunnels, i have started to make standardised tracks using tunnels in the ground and signals every 19 tiles.
That way others can cross my lines easily and i imagine that the load on the computer becomes lower since the graphics dont have to be updated as much.
Another good thing of having 20 tile trains and 19 tile signals is that 25 trains start up in 10 seconds instead of 5 minutes after a pilleup.
Does wonders if combined with multitracks, loadbalancing and sensing signals
The drawback for the fast startup is at the cost of 2*19+1 tiles per train, but with multitrack that wont be a problem really.
That way others can cross my lines easily and i imagine that the load on the computer becomes lower since the graphics dont have to be updated as much.
Another good thing of having 20 tile trains and 19 tile signals is that 25 trains start up in 10 seconds instead of 5 minutes after a pilleup.
Does wonders if combined with multitracks, loadbalancing and sensing signals
The drawback for the fast startup is at the cost of 2*19+1 tiles per train, but with multitrack that wont be a problem really.
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Re: Build Templates (Copy&Paste) (r12452+ 0.5.3 + 0.6.0-RC1)
Win32 0.6.0-RC1 Package from the startpost does not exist anymore... Can anyone fix this?
Beer equals power
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- Transport Coordinator
- Posts: 283
- Joined: 08 May 2004 07:48
- Location: Alkmaar, The Netherlands
Re: Build Templates (Copy&Paste) (r12452+ 0.5.3 + 0.6.0-RC1)
ThanksFrostregen wrote:fixed

Beer equals power
Re: Build Templates (Copy&Paste) (r12452+ 0.5.3 + 0.6.0-RC1)
Hi!
Can anyone who uses Mac OS X and this patch post the compiled game?
I would be forever grateful.
I'm currently playing a game where I have to make the exact same thing 80+ times... 
If so it would be great to add it to the initial post also.
And a quick question, a save game from a compiled version still work on the "normal" one?
Regards
Can anyone who uses Mac OS X and this patch post the compiled game?
I would be forever grateful.


If so it would be great to add it to the initial post also.

And a quick question, a save game from a compiled version still work on the "normal" one?
Regards
Re: Build Templates (Copy&Paste) (r12452+ 0.5.3 + 0.6.0-RC1)
Yes it will work on the regular savegames, the tool does the same thing that you do but something like 50000 times a second 
The map isnt modified in any way that you cant do yourself.
I have been intrested in a mac version too last year.
If the apple service didnt require 2 weeks before they even look at the computer i would have bought a new and faster mac but i have abandoned mac.
I really dont like apple but i like mac.

The map isnt modified in any way that you cant do yourself.
I have been intrested in a mac version too last year.
If the apple service didnt require 2 weeks before they even look at the computer i would have bought a new and faster mac but i have abandoned mac.
I really dont like apple but i like mac.
Re: Build Templates (Copy&Paste) (r12452+ 0.5.3 + 0.6.0-RC1)
Thanks
Now I just have to wait for a good soul who sees my post and has this compiled for Mac.
OffTopic: Apple does have bad politics in some stuff. But I really like some of their products.

Now I just have to wait for a good soul who sees my post and has this compiled for Mac.
OffTopic: Apple does have bad politics in some stuff. But I really like some of their products.
Re: Build Templates (Copy&Paste) (r12452 + 0.6.0)
can we copy roads with the "One way" layout still on them? and does this work in the Editor?
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Re: Build Templates (Copy&Paste) (r12452 + 0.6.0)
One way roads are not supported at the moment,
because the byte used for road and tram storage is fully used.
Road Copy&Paste does work in the editor.
because the byte used for road and tram storage is fully used.
Road Copy&Paste does work in the editor.
Re: Build Templates (Copy&Paste) (r12452 + 0.6.0)
I found where it was in the editor, I was trying to use the keyboard shortcut.
Edit: I found out the hard way that copy and paste, although copying signals, doesnt turn them round when you rotate the template....
Edit: I found out the hard way that copy and paste, although copying signals, doesnt turn them round when you rotate the template....
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Re: Build Templates (Copy&Paste) (r12452 + 0.6.0)
Hm?
Signals should be rotated when rotating the template.
Could you post a screenshot which shows the error?
Signals should be rotated when rotating the template.
Could you post a screenshot which shows the error?
Re: Build Templates (Copy&Paste) (r12452 + 0.6.0)
yellow ring is the original, notice the others all have swapped direction.

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