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How much does the passenger car cost? if default, plese, reduce the capacity to 5 tourists. Otherwise it is cheaper, than buses, that is too bad.Wile E. Coyote wrote:George's new cargos are added to set. Now you can transport petrol (with any tanker) and tourists (with any passenger car) too!
I'll do it this eveningWile E. Coyote wrote:George: please recheck code for Serbian industries. There are still two kind of oil refineries in tropic (appearing in new game).
it is about 40 times cheaper, than a bus? then the capacity should be 1 touristWile E. Coyote wrote:It's 84h for small wagon and 8Eh to 98h for big wagons (I suppose it's too cheap).
I'll have a look in to your code and try to helpWile E. Coyote wrote:I'll reduce refitted capacities, please help me with callbacks for changed capacity (actions 0, 2, 3),
I'll helpWile E. Coyote wrote:because I have problems with callbacks coding (I want to change refitted capacity for Gkks freight wagon also, because it carries only 8 items of livestock)
18 tourists wagon should cost at least 10K pounds. You have to change the wagons base cost to get such high costs.Wile E. Coyote wrote:and wiki does not helps me much. Other way is special car for tourists. Which price it should be?
To code it with high cost with a special wagon if you have enough IDs.Wile E. Coyote wrote:What is better solution?
it is, but not for trains, but global variables (type 08 ). See http://wiki.ttdpatch.net/tiki-index.php ... lVariables for detailsWile E. Coyote wrote:EDIT: How to change price cost base for wagons? It's not action 0 property.
I did not voteWile E. Coyote wrote:And, please explain your vote in poll. Thanx!
I mean everybody who votedGeorge wrote:I did not voteWile E. Coyote wrote:And, please explain your vote in poll. Thanx!
Please help about that! It looks like there are two IDs for oil refinery (4 and?)Wile E. Coyote wrote:you have some refineries which produce petrol and goods, and some which produce rubber and goods, and you can fund both of them! But I'm affraid it'll be confusing, so maybe it's better to all refineries produce petrol and rubber (factories produce goods anyway).
Code: Select all
120 * 22 04 00 1F 01 1F "Freight Car Gkks" 00
121 * 31 00 00 0B 01 1F 00 00 00 06 07 05 00 14 10 15 05 16 0A 17 10 12 FD 1C 00 1D 30 10 00 00 21 02
122 * 4 01 00 01 04
123 c:\igre\ttwin95\sprites/srssgw.pcx 418 152 01 17 8 -3 -8
124 c:\igre\ttwin95\sprites/srssgw.pcx 434 152 09 13 16 -10 -7
125 c:\igre\ttwin95\sprites/srssgw.pcx 466 152 01 12 20 -10 -8
126 c:\igre\ttwin95\sprites/srssgw.pcx 498 152 09 13 16 -4 -7
127 * 9 02 00 02 01 01 00 00 00 00
128 * 7 03 00 01 1F 00 02 00
to add the call back.Wile E. Coyote wrote:George, I'm little confused with your callbacks (probably I haven't understood something). Here is code for freight car with capacity 16 crates of goods, and refitted 8 items of livestock. I can't edit it, so it would be refitted 16 items of livestock too. Here's original code:
What to change?Code: Select all
120 * 22 04 00 1F 01 1F "Freight Car Gkks" 00 121 * 31 00 00 0B 01 1F 00 00 00 06 07 05 00 14 10 15 05 16 0A 17 10 12 FD 1C 00 1D 30 10 00 00 21 02 122 * 4 01 00 01 04 123 c:\igre\ttwin95\sprites/srssgw.pcx 418 152 01 17 8 -3 -8 124 c:\igre\ttwin95\sprites/srssgw.pcx 434 152 09 13 16 -10 -7 125 c:\igre\ttwin95\sprites/srssgw.pcx 466 152 01 12 20 -10 -8 126 c:\igre\ttwin95\sprites/srssgw.pcx 498 152 09 13 16 -4 -7 127 * 9 02 00 02 01 01 00 00 00 00 128 * 7 03 00 01 1F 00 02 00
Well, prices are much better now, but I'd suggest to make them about 40-50% higherWile E. Coyote wrote:About small passenger car: it's refittable with passengers and tourists, but refit cost is high (in that way we have expencive tourist car).
To all wagons or only for refittable?George wrote:Well, prices are much better now, but I'd suggest to make them about 40-50% higher
I tried to repeat your crash, but wagons are wagonsGeorge wrote:It also looks strange that many mail and passengers and even cabose wagons are trains. Is it intended or a problem with coding?
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