NEW GRAPHICS NEEDED

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Born Acorn
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Post by Born Acorn »

Also Maglev and Monorail versions
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Singaporekid
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Post by Singaporekid »

Do we need new vehicles for openttd?
Is the coding style for vehicles different?
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Born Acorn
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Post by Born Acorn »

I think someone said its the same, but there will be a newer, more efficient system in the future, but I could have just been a suggestion.
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epsilon
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Post by epsilon »

singaporekid_92 wrote:Do we need new vehicles for openttd?
Yes, several new vehicles are needed.
singaporekid_92 wrote:Is the coding style for vehicles different?
I'm not sure what you mean by that?
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Post by Singaporekid »

For which climate do u need new vehicles the most?
What about the colour pallete?
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Post by Darkvater »

I think you guys are going in the wrong direction here.

What epsilon really needs are graphics for industries, not graphics for vehicles servicing these industries. Those are important too, but the industry graphics have a much higher priority :)
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Post by epsilon »

singaporekid_92 wrote:For which climate do u need new vehicles the most?
What about the colour pallete?
Please read the whole thread, it's all there.
Darkvater wrote:I think you guys are going in the wrong direction here.

What epsilon really needs are graphics for industries, not graphics for vehicles servicing these industries. Those are important too, but the industry graphics have a much higher priority
Well, I think you should've written "WE NEED", but anyway - AMEN, ain't that but the truth? :-)
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Born Acorn
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Post by Born Acorn »

OK, a start to the explosives factory

'I like explosives' :twisted:

there are other tiles for it and this is my first version
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Post by Born Acorn »

some randomised tiles ie they can go anywhere on the plot, like most TTD industries eg. Oil and Sawmill.

It does lack texturing, but its not finished yet.
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Killer 11
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Post by Killer 11 »

Cool :D
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Post by hAmpzter »

Really nice work! :)

But if it produces explosives, shouldn't it have a tight security around it? :?

Like really big fences and a fancy gate or so? :D
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Post by Singaporekid »

I can't open the openttd pallete files!
Does openttd use the ttd pallete?
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Born Acorn
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Post by Born Acorn »

hAmpzter wrote:Really nice work! :)

But if it produces explosives, shouldn't it have a tight security around it? :?

Like really big fences and a fancy gate or so? :D

I don't think that can be done, unless its changed into a Static factory, like the farm, the Iron ore mine etc.
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Post by epsilon »

Born Acorn wrote:some randomised tiles ie they can go anywhere on the plot, like most TTD industries eg. Oil and Sawmill.

It does lack texturing, but its not finished yet.
The tiles you prepared are quite nice. As you said, some texture on the walls would be good. I have to remind you, though, that we need a chemical processing plant, not a factory which produces just explosives. So I think some tanks/refinining towers/pipes might be needed. Those tiles could be used for other industries (like the textile or weaving mill). I especially like the crates and the crane - perhaps you could bring some order into the yard and put the crates in groups? They look scattered and a bit messy right now.

Good work, anyway, keep it coming.
Born Acorn wrote:I don't think that can be done, unless its changed into a Static factory, like the farm, the Iron ore mine etc.
A high fence is a good idea, a chemical factory and processing plant should have one. The industries in game are static anyway, it's just that they're hardcoded from smaller tiles. We can take the tiles you provide and add a fence where needed (cloning tiles if necessary), eventually creating several different images of the same industry.
Darkvater wrote:You can draw fences, epsilon will code it
I don't think coding fences is necessary, they can be drawn onto the supplied tiles
singaporekid_92 wrote:I can't open the openttd pallete files!
Does openttd use the ttd pallete?
I don't know whether the TTD palette == OTTD palette. I posted two files containing the colors in PLAIN TEXT, rgb format (they happen to be in the format of a GIMP palette, at the same time). If you need all colors, just open up a huge screenshot from ottd in photoshop and extract the palette. Then you can save it and load into some other picture and do other stuff with it.

I wrote all of this before, please read the thread carefully.
Last edited by epsilon on 08 Aug 2004 13:37, edited 1 time in total.
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Post by Darkvater »

Born Acorn wrote:I don't think that can be done, unless its changed into a Static factory, like the farm, the Iron ore mine etc.
You can draw fences, epsilon will code it :)

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Post by Born Acorn »

fences for my explosives factory, and anything really.
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Darkvater
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Post by Darkvater »

Born Acorn wrote:fences for my explosives factory, and anything really.
We DO need guard dogs, armed guards, military vehicles patrolling around and some patriot air defence unit somewhere around the campus, don't you think? :P

Great job btw Acorn :D
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Born Acorn
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Post by Born Acorn »

Just think that there are armed guards inside the building. :wink:
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Post by epsilon »

Darkvater wrote:
Born Acorn wrote:fences for my explosives factory, and anything really.
We DO need guard dogs, armed guards, military vehicles patrolling around and some patriot air defence unit somewhere around the campus, don't you think? :P
Don't forget about the guard towers, flamethrower bunkers and landmines.
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Born Acorn
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Post by Born Acorn »

Well apart from speezing every killing device in thw world into ttd, I updated a new warehouse tile and the thing that pops up when waiting at a station
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