Cindini official release 1.0!

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sean16
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Re: Cindini official release 1.0!

Post by sean16 »

true, but as the rest of the map is realistic, I want to make a realistic rail network on it. That means going through the centre of the towns. ;)

I've only found one minor flaw on it too, there is a tunnel in Caoitola that ends nowhere. From the West-East Freeway coming accross those two huge bridges, going west, you will eventually meet a red bridge of about 16 tiles(north-south) To the south of that is the tunnel, just at the end of the bridge.
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el koeno
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Re: Cindini official release 1.0!

Post by el koeno »

seandasheep wrote:true, but as the rest of the map is realistic, I want to make a realistic rail network on it. That means going through the centre of the towns. ;)
In real life they have to destroy years' worth of perfectly placed buildings and parks to that, so I guess it's pretty realistic. ;) I've already displaced quite a few slum-dwellers in the name of progress. 8)

By the way: Am I the only one who'd like to play this scenario in multiplayer, with CargoDest and Infrastucture Sharing? There is a combined patch of those two somewhere, don't know if it's multiplayer stable (heck, don't even know if this map's multiplayer stable), and I'm not currently in the position to have a server running 24/7. But I guess a sunday afternoon of playing around should be possible. :)
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Re: Cindini official release 1.0!

Post by Roujin »

el koeno wrote:(heck, don't even know if this map's multiplayer stable)
Why should it not be? I don't see why a map should cause multiplayer unstableness...
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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el koeno
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Re: Cindini official release 1.0!

Post by el koeno »

Roujin wrote:
el koeno wrote:(heck, don't even know if this map's multiplayer stable)
Why should it not be? I don't see why a map should cause multiplayer unstableness...
I just thought that large maps might not be good to used in MP. I *think* I read that a long time ago.
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Re: Cindini official release 1.0!

Post by belugas »

It all depends on the machines and the Internet connection used by the players.
If they both can cope with the flow, there should not be problems.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
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CommanderZ
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Re: Cindini official release 1.0!

Post by CommanderZ »

Serius bug found - a missing road tile...what an outrage! :rolleyes:
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Re: Cindini official release 1.0!

Post by Whopper »

Fixed those 2 bugs :D, if you got a server I'm interested in playing around on the map :)
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zooks
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Re: Cindini official release 1.0!

Post by zooks »

epic work whopper!
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Re: Cindini official release 1.0!

Post by CommanderZ »

One more, it is in city "Loesef"
moreheight.png
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EDIT:
And one unconnected road:
uncon.png
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EDIT:
And lol, here is a "wood" on a desert hill.
desert.png
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el koeno
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Re: Cindini official release 1.0!

Post by el koeno »

CommanderZ wrote:EDIT:
And lol, here is a "wood" on a desert hill.
desert.png
I think that's a feature not a bug. There used to be forests, but they've all been clearcut, resulting in desert terrain. Which is a nice touch really.

EDIT: Here's what Whopper said:
Whopper wrote:@ hempa, the lumber mills are ment as eyecandy, to show the cause of the encroaching desert. All over the Rutanio Island you will find these lumbermills in the middle of the desert, it suppose to give the impression that Rutanio used to be a large rainforest just like the Impiriata mainland.
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Re: Cindini official release 1.0!

Post by CommanderZ »

And one forgotten piece of road
forgotten.png
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EDIT: There are still the buggy canals under the norther bridgehead of "Senjato tube".
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Re: Cindini official release 1.0!

Post by Whopper »

Thanks for reporting those bugs commander! :), they will all be fixed in the next version :D

You may also pm them to me if you find many more so this threath won't get overwhelmed with "bugs" :P
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Re: Cindini official release 1.0!

Post by hempa »

Whopper wrote:@ hempa, the lumber mills are ment as eyecandy, to show the cause of the encroaching desert. All over the Rutanio Island you will find these lumbermills in the middle of the desert, it suppose to give the impression that Rutanio used to be a large rainforest just like the Impiriata mainland.
Thanks for clearing this up, I wasn't entirely sure if that was the point or not.

After getting the manual industries grf, I've started a game in the Sinzia Freestate, and the S.A Breweries there. The nearby farms feed the brewery, and the produce is then transported to Groenfontijn. Let's just say I earned lots of money the first years on that.

It's a shame I can't use this with the daylength patch, cause it would add to realism.. I'll try to patch it myself to see if it works, but I doubt it since the daylength patch bumps the save game version..
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Re: Cindini official release 1.0!

Post by Roujin »

hempa wrote:[...]
It's a shame I can't use this with the daylength patch, cause it would add to realism.. I'll try to patch it myself to see if it works, but I doubt it since the daylength patch bumps the save game version..
If a patch bumps the savegame version, it should be able to load from older versions (actually that's exactly the reason why to "bump the savegame version"). Not the other way around though.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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Re: Cindini official release 1.0!

Post by hempa »

Roujin wrote:
hempa wrote:[...]
It's a shame I can't use this with the daylength patch, cause it would add to realism.. I'll try to patch it myself to see if it works, but I doubt it since the daylength patch bumps the save game version..
Ahh, of course, now I feel stupid :oops: I will see if I can get it to work on a current nightly :)
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Re: Cindini official release 1.0!

Post by CommanderZ »

Just playing a little game on this map and I am having a great time :) It gives the game much more realistic feel.
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My network. Finally managed to build a cargodest network which actually generates some money (200000-300000 USD a month in this case).
My network. Finally managed to build a cargodest network which actually generates some money (200000-300000 USD a month in this case).
cinmap.png (29.27 KiB) Viewed 898 times
Somebody said there are no subways in OTTD? :) It is imo virtually impossible to service the 30000+ cities without having a train station in the centre - and simulating subway is a way to do it without demolishing whole town :)
Somebody said there are no subways in OTTD? :) It is imo virtually impossible to service the 30000+ cities without having a train station in the centre - and simulating subway is a way to do it without demolishing whole town :)
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Re: Cindini official release 1.0!

Post by DeletedUser21 »

I totally regained my motivation to play OTTD again!
This project is amazing! Probably takes weeks and god-like powers to create this! :shock: :D

*Applauds*
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Re: Cindini official release 1.0!

Post by ShadowSpawn »

Its the best map i've ever seen and i don't think it is possible to make a better map! Great work guys! But it seems to have some problems with
KGAT Patch Pack. When i play the map with this pack without newgrfs all the road vehicles turns around at the bridges, but with an unpatched nightly it works perfectly. Im only getting this problem with Cindini which is why i posted here. And i cant play without the patches because i want the Disable random opening and closing of industries patch.
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Re: Cindini official release 1.0!

Post by Roujin »

Still, the problem is caused by some patch in that pack (or due to wrong merging of the different patches into the pack), so the author of this map cannot do anything about it. Thus posting in the thread of the patch pack is more reasonable..
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Re: Cindini official release 1.0!

Post by ShadowSpawn »

Ok sorry for that. :)
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