Tournament System -- Offline

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Finaldeath
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Re: Tournament System

Post by Finaldeath »

Wow, scenario 3 is harsh. I think I'll be adding a height check for placing down stations, roads and certainly when checking town locations! :)

Interesting one to note :D
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paullb
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Re: Tournament System

Post by paullb »

Truelight,

I grabbed your default conifugration file from the tournament and starting using it for some testing. The fast forward mode runs SO FAST!! why is that? What change in the config file enabled that?
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Re: Tournament System

Post by TrueBrain »

paullb wrote:Truelight,

I grabbed your default conifugration file from the tournament and starting using it for some testing. The fast forward mode runs SO FAST!! why is that? What change in the config file enabled that?
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Zutty
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Re: Tournament System

Post by Zutty »

Ouch! i_am_a_bitch1.scn is BRUTAL! It breaks my AI and I don't even know why!!! :lol:
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athanasios
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Re: Tournament System

Post by athanasios »

Robot rules! - (In first scenario till 1 Nov. 2002).
NOTES:
WrightAI built nothing.
Convoy didn't build any vehicles.
Robot fails to sell vehicles that have no way to station and didn't built new roads to connect (we had a major flood).
I started a second Robot later.
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Ralph
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Re: Tournament System

Post by Ralph »

Still getting beat by Jinjaba, maybe there is more to buses yet, or maybe I need to get better at dealing with other competitors, 5 players a game is pretty brutal.

How would people feel about maybe extending the tournaments game length? At the moment 10 years is nice and long enough to build a bus network, but if I add cargo support I would pretty much have to dedicate the first 10 years to that rather than passengers to improve my score any. It would also make things like replacing old vehicles and managing town growth more important.
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Re: Tournament System

Post by Yexo »

Ralph wrote:How would people feel about maybe extending the tournaments game length? At the moment 10 years is nice and long enough to build a bus network, but if I add cargo support I would pretty much have to dedicate the first 10 years to that rather than passengers to improve my score any. It would also make things like replacing old vehicles and managing town growth more important.
I would like to see the results of that, but the running time will be a problem. The last tournament took around 80 minutes, and changing the game time from 10 years to i.e. 20 years will aproximatly double that.
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GeekToo
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Re: Tournament System

Post by GeekToo »

An update of Convoy is available, I'm curious how it will do in the tournament, though I haven't tested it on the very hard maps yet:

http://www.tt-forums.net/viewtopic.php?p=704456#p704456
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GeekToo
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Re: Tournament System

Post by GeekToo »

And here is version 1.5:
http://www.tt-forums.net/viewtopic.php?p=708944#p708944

Maybe we can have another run of the tournament server? Also, it would be nice to see how the newcomers SaintAI and BusAI are doing.
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Re: Tournament System

Post by Yexo »

I'd like a new tournament run too :)

New version of AdmiralAI here: http://www.tt-forums.net/viewtopic.php? ... 57#p709024
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GeekToo
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Re: Tournament System

Post by GeekToo »

Thanks for the rerun :D

Unfortunately I saw Convoy crashed in one of the matches, and judging by the logs, I think you used Convoy 1.4 iso 1.5, where this bug was solved :(
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Re: Tournament System

Post by Yexo »

GeekToo wrote:Thanks for the rerun :D

Unfortunately I saw Convoy crashed in one of the matches, and judging by the logs, I think you used Convoy 1.4 iso 1.5, where this bug was solved :(
I created a zip file with all AIs for the tournament, and this comes from Convoy/info.nut:

Code: Select all

	function GetVersion()     { return 1.5; }
	function GetDate()        { return "2008-07-05"; }
So I guess it was version 1.5. However, I noticed the same problem with the logs from admiralai, but the correct version was run. So the logs files are probebly wrong (or copies from an older tournament.)

Unfortunatly (ok, it was my fault) the version of AdmiralAI that participated in the tournament was configured to disable busses, so it only used trucks. When a second tournament run was tried, the tournament server segfaulted.
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GeekToo
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Re: Tournament System

Post by GeekToo »

OK, no problem, but it explains some things
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Re: Tournament System

Post by GeekToo »

Convoy was yupdated again:
http://www.tt-forums.net/viewtopic.php? ... 30#p711730

and a lot more agressive, so a tournament rerun would be appreciated
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yorg
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Re: Tournament System

Post by yorg »

just wanted to mention that robotAI v1.1 is released, which is compatible with the api change for adjacent stations. some other small changes too

it'd be awesome if you could run this version in any future tournaments:
http://www.tt-forums.net/viewtopic.php? ... 78#p711978
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paullb
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Re: Tournament System

Post by paullb »

Just wanted to request a tournament re-run as I have completely reworked Jinjaba

http://www.tt-forums.net/viewtopic.php? ... 35#p712035

Your hard work is always appreicated TrueLight
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Re: Tournament System

Post by TrueBrain »

The pressure!! 8o

But lets make a deal guys, and lets stop posting updated of your AIs here :) I read this subforum more often than there are replies, so when you post in your AI topic that there is an update, I will pick up on it :) Soon I will make a small page to upload your AI, as it is getting hard for me to keep track of all the AIs :)

Ps: keep up the good work :)
Pps: I will run the tournament soon, but it needs a bit of fixing .. :)
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paullb
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Re: Tournament System

Post by paullb »

deal. (should I go back and delete AI notices in this thread?)
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Zutty
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Re: Tournament System

Post by Zutty »

Awwww, I wanted to bask in the glory of pestering you to run the tournament for my new AI! ;)

I'm itching to see how PathZilla performs, but I know you must be busy! :)

Do it do it do it do it do it do it do it do it do it do it do it do it do it do it!!....
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TrueBrain
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Re: Tournament System

Post by TrueBrain »

paullb wrote:deal. (should I go back and delete AI notices in this thread?)
Please don't :) It is really okay :)
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