32-bit Graphics for OpenTTD 32bpp (Zoom)
Moderator: Graphics Moderators
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Please can all of you stop this futile condemnatory discussion and do something more usefull?
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Its really a hungarian ik260 dont you think? Only the doors differ a bit, in mr.adams version. These four part doors, are in the older series of the ik260, witch is may be rarely seen now in real...DinthKSC wrote:Thats not hungarian vehicleQuality hungarian vehicle models available.that's old, polish Jelcz i think
comprasions:
http://www.tt-forums.net/files/gc_50_66_132.png
- Attachments
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- a real photo of ik260
- pic01_large.jpg (42.49 KiB) Viewed 5634 times
I finally managed to figure out how to get this thing working lol, and all i can say is wow
sergej, please keep working on this, i know it is very far from finished with some huge bugs but you have done what no-one else has
to everyone else who always claim photoshop, just try it yourself and see...
sergej, please keep working on this, i know it is very far from finished with some huge bugs but you have done what no-one else has
to everyone else who always claim photoshop, just try it yourself and see...
Both versions (with double doors and quadruple doors) are still in use here but will be replaced very soon.thgergo wrote:Its really a hungarian ik260 dont you think? Only the doors differ a bit, in mr.adams version. These four part doors, are in the older series of the ik260, witch is may be rarely seen now in real...DinthKSC wrote:Thats not hungarian vehicleQuality hungarian vehicle models available.that's old, polish Jelcz i think
comprasions:
http://www.tt-forums.net/files/gc_50_66_132.png
Isn't there somebody on this forum who can speak and translate Russian to English [and vice versa]? There /must/ be someone, as populated as the TT Forum is...Killer 11 wrote: [...] [to Sergej:] And also you HAVE to stop using the automatic translator it only makes you trouble!
Then at least you could go around this problem, which is in the first instance a communication issue.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
UFO for the version OpenTTD 32bpp v8942 also is more senior.
The author of model - Wacki , Czechia.
The file TAR by the size 200 Кб can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/UFO_Z.tar
The recommendation of adjustments for acquaintance with UFO
1 - year of a beginning - 1930
2 - Difficulty - Hard
3 - Disasters - ON
To begin new game and to wait for occurrence UFO.
I hunted behind it(him) two days in succession, but to make his(its) photo and could not.
If at whom to turn out to fix it(him) on the screen - send a copy of the screen for accommodation of the information on a forum and site.
Sergej.
The author of model - Wacki , Czechia.
The file TAR by the size 200 Кб can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/UFO_Z.tar
The recommendation of adjustments for acquaintance with UFO
1 - year of a beginning - 1930
2 - Difficulty - Hard
3 - Disasters - ON
To begin new game and to wait for occurrence UFO.
I hunted behind it(him) two days in succession, but to make his(its) photo and could not.
If at whom to turn out to fix it(him) on the screen - send a copy of the screen for accommodation of the information on a forum and site.
Sergej.
The kind of a grassy covering of a moderate climate for the version OpenTTD 32bpp v8942 also is more senior.
The author of model of a grass - Alltaken , New Zealand.
The file TAR by the size 555 Kb can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Temperate_Z.tar
Sergej.
The author of model of a grass - Alltaken , New Zealand.
The file TAR by the size 555 Kb can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Temperate_Z.tar
Sergej.
- Attachments
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- GUI-32 (Laz-697)
- OpenTTD_32bpp_8942_RusBus_Laz697_2.png (274.44 KiB) Viewed 5063 times
The kind of agricultural fields for the version OpenTTD 32bpp v8942 and later.
The author of model of a grass - Alltaken , New Zealand.
The files TAR can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Farm_123_Z.tar
http://lidars.narod.ru/Files/OpenTTD/Farm_456_Z.tar
http://lidars.narod.ru/Files/OpenTTD/Farm_789_Z.tar
Sergej
On a real copy of the screen the breadboard model of a farm is shown, the author of model of a farm - Ben_Robbins _ , England.
The breadboard model is shown only for preliminary consideration, as an example.
<Edit> Attachment removed
The author of model of a grass - Alltaken , New Zealand.
The files TAR can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Farm_123_Z.tar
http://lidars.narod.ru/Files/OpenTTD/Farm_456_Z.tar
http://lidars.narod.ru/Files/OpenTTD/Farm_789_Z.tar
Sergej
On a real copy of the screen the breadboard model of a farm is shown, the author of model of a farm - Ben_Robbins _ , England.
The breadboard model is shown only for preliminary consideration, as an example.
<Edit> Attachment removed
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Sergej_S: Do not continue to do the string of things that have got all your topics locked in the past.
I have removed the image attached in the above as it used graphics that were not complete and that you were asked not to use. Editing graphics for personal use is ok, once graphics are done, but making images and making a show of them, from trawling for preview development images is not OK.
Please post from now in the following way.
(All of this has been requested on the previous pages, and many times in the past)
1) Use English. That’s not just a collection of English words.
2) Don’t multiple post in a short space of time.
3) Post in the 1 thread. Do not consume other threads.
4) Read and try to understand what others are saying, and listen and learn from peoples opinions. Use the forum as a forum, not a just a display stand.
5) Make it clear what you’re asking, or showing, in the post that you haven’t asked, or shown, before.
6) State the artists that have worked on the image you attach.
7) Add the image that contains only work that you have permission from all the artists to use.
Please post with these points in mind. Aim to post something that is motivating for others, or in some way shows something new, rather than just showing screenshots. Screenshots are for the "Screenshots" section of the forum, not here. Please make something of this topic, or it will be locked like all of your others, if nothing comes of it.
I have removed the image attached in the above as it used graphics that were not complete and that you were asked not to use. Editing graphics for personal use is ok, once graphics are done, but making images and making a show of them, from trawling for preview development images is not OK.
Please post from now in the following way.
(All of this has been requested on the previous pages, and many times in the past)
1) Use English. That’s not just a collection of English words.
2) Don’t multiple post in a short space of time.
3) Post in the 1 thread. Do not consume other threads.
4) Read and try to understand what others are saying, and listen and learn from peoples opinions. Use the forum as a forum, not a just a display stand.
5) Make it clear what you’re asking, or showing, in the post that you haven’t asked, or shown, before.
6) State the artists that have worked on the image you attach.
7) Add the image that contains only work that you have permission from all the artists to use.
Please post with these points in mind. Aim to post something that is motivating for others, or in some way shows something new, rather than just showing screenshots. Screenshots are for the "Screenshots" section of the forum, not here. Please make something of this topic, or it will be locked like all of your others, if nothing comes of it.
Ben
Factory (variant) for the version OpenTTD 32bpp v8942 and later.
The author of model - Wacki , Czechia.
The file TAR by the size 245 Кб can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Factory_Z.tar

Sergej.
The author of model - Wacki , Czechia.
The file TAR by the size 245 Кб can be taken in archive here:
http://lidars.narod.ru/Files/OpenTTD/Factory_Z.tar
Sergej.
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Sergej_S: Usually I see your posts followed by the string of comments saying how there fake and then the order to stop calling them fake, and this cycle continues, but usually I can justify in my mind that the faults observed are possible in the game, due the bugs still in the 32bpp version.
But your last image is just making a mockery of peoples gullibility. That is either photoshoped, or you have put the entire building on one sprite and aligned it to a nearer sprite than any of the sprites covered by the building itself. It should look more like the image I have attached, which is photoshoped, but would at least have fooled me.
So what you have shown is that you can printscreen, and paste, and does that really justify a post?
But your last image is just making a mockery of peoples gullibility. That is either photoshoped, or you have put the entire building on one sprite and aligned it to a nearer sprite than any of the sprites covered by the building itself. It should look more like the image I have attached, which is photoshoped, but would at least have fooled me.
So what you have shown is that you can printscreen, and paste, and does that really justify a post?
- Attachments
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- fake.PNG (266.27 KiB) Viewed 4514 times
Ben
I don't understand why it as been made fake : the .tar file is here and seems to work. 
EDIT : By the way, here is a REAL screen, if this is what you wanted. And I think the first screen wasn't faked since the same strange impression of copy paste is in the game.

EDIT : By the way, here is a REAL screen, if this is what you wanted. And I think the first screen wasn't faked since the same strange impression of copy paste is in the game.
- Attachments
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- Real screenshot of the factory...
- usine.jpg (745.67 KiB) Viewed 1143 times
AHEM...Skiper410 wrote:I don't understand why it as been made fake : the .tar file is here and seems to work.
EDIT : By the way, here is a REAL screen, if this is what you wanted. And I think the first screen wasn't faked since the same strange impression of copy paste is in the game.
So what if it's not photoshop it's still very very badly done and the 2nd theory can still be validBen_Robbins_ wrote:...or you have put the entire building on one sprite and aligned it to a nearer sprite than any of the sprites covered by the building itself...

EDIT:
.tar speaks for itself Sergej did indeed put whole factory into one sprite, all other files are just empty PNG's shame on him...
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Yes it is the latter of the 2. I was just not convinced that somebody would do something quite so lazy, and then deceitfully show it off as a greater achievement, but evidently I was wrong. I didn’t put the tar in game, because sergej_S already consumes a great deal of my time, so I previewed the tar and saw the set of png’s which, if all used, would not have appeared as they do. But as Killer 11 said the others are all empty. 2152_z0 is at also about 45% of the full scale so doesn’t fit z0 or z1…!?
There are 5 big mistakes on the previous image that could easily be avoided. I can get all those errors by placing 1 oversized sprite ontop of everything (not correctly resized either), then hurridly print screening, without looking out for the graphical clitches in the 32bpp build, and not taking time to get the xy alignments correct. I cannot recreate the problem where the grass appears above the corrugated warehouse, to the far right of the image, though...
<edit> Got it now. When the selection tool goes onto one of the tiles that should be used for the factory, but where the graphic just overlaps from the 1 tile used it does it.
Interesting that there was enough spare time to add:
“Copyright (c) 2007 by Sergej_Sim, All rights reserved.”
I stand by my statement therefore, that the image of the game is just the result of a print screen, and paste (or copy/paste/compress). If the sprite was stuck on top in Photoshop or if it was rendered on top, in game, is irrelevant really. If nothing has been changed then there is no need for reposting someone else’s work that appeared shortly ago, posted by the artist, in the .blend thread.
I don’t wish to seem hostile here, but deceit used to gain respect is not ok. There is often quite a bit of post render work that is required to get graphics in game, and skipping this is just lazy, and will leave the real work up to somebody else, who will no longer have the enjoyment of getting a graphic in game for the first time.
If Sergej_S can start producing something that is worth the post and effort that people are going to communicate then that will be good, and I would welcome his contribution, but currently we are far far away from reaching such a goal.
There are 5 big mistakes on the previous image that could easily be avoided. I can get all those errors by placing 1 oversized sprite ontop of everything (not correctly resized either), then hurridly print screening, without looking out for the graphical clitches in the 32bpp build, and not taking time to get the xy alignments correct. I cannot recreate the problem where the grass appears above the corrugated warehouse, to the far right of the image, though...
<edit> Got it now. When the selection tool goes onto one of the tiles that should be used for the factory, but where the graphic just overlaps from the 1 tile used it does it.
Interesting that there was enough spare time to add:
“Copyright (c) 2007 by Sergej_Sim, All rights reserved.”
I stand by my statement therefore, that the image of the game is just the result of a print screen, and paste (or copy/paste/compress). If the sprite was stuck on top in Photoshop or if it was rendered on top, in game, is irrelevant really. If nothing has been changed then there is no need for reposting someone else’s work that appeared shortly ago, posted by the artist, in the .blend thread.
I don’t wish to seem hostile here, but deceit used to gain respect is not ok. There is often quite a bit of post render work that is required to get graphics in game, and skipping this is just lazy, and will leave the real work up to somebody else, who will no longer have the enjoyment of getting a graphic in game for the first time.
If Sergej_S can start producing something that is worth the post and effort that people are going to communicate then that will be good, and I would welcome his contribution, but currently we are far far away from reaching such a goal.
Ben
I agree. I find all you 3d artists (Ben, Wacki, Brupje etc.) MASSIVELY inspiring. I find Sergejs work lazy, ugly and if anything, off-putting.Ben_Robbins_ wrote:If Sergej_S can start producing something that is worth the post and effort that people are going to communicate then that will be good, and I would welcome his contribution, but currently we are far far away from reaching such a goal.

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