And whose fault is that?cybersam wrote:since not everyone can read this nfo thing...
First on the list of people whose fault it is NOT would probably be Patchman; I've almost never seen such clear or complete documentation. Mine definitely doesn't even begin to compare.
I've offered to make NFORenum do bidirectional conversion between canon NFO and whatever you consider "readable" NFO, provided both NFO constructs and the "readable" form, but I must have missed your requests. Care to point me to them?
... a clone of a computer game that's over ten years old. I don't think that qualifies as "normal".cybersam wrote:for me it looks like you guys dont get that some of us "normal" people just want to play
FVO "forever" that more closely resembles couple months. IIRC, that's about how much time elapsed between my first read through the NFO specs, and the point when callbacks (the last bit to click) finally made sense to me. The vehicle action 0s made sense the first time through, so if that's all you want to do, maybe an hour or two to read the tutorial and that portion of the spec? Even if you only read while waiting for OTTD to compile, it shouldn't take you more than two or three days.cybersam wrote:sitting there trying to learn reading something that can take forever...
Oh, and please invest in a new keyboard. Your current one has a broken shift key and a sticky full stop ('.').