NewGRF Stations: what I did when I should've been working...
Moderator: OpenTTD Developers
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
which code?
i don't see how curved tracks would work the same as 45degree corners.
i supose though that you are right...
as for the new graphics patch format.
why keep NFO? its horrible to learn, write, understand and debug.
a cleaner cut more english(with words rather than just number) based version might be easier to learn, write, understand and debug.
and since you can't compile a series of 32bpp PNG files into a GRF, theres not much point in keeping NFOs.
i don't see how curved tracks would work the same as 45degree corners.
i supose though that you are right...
as for the new graphics patch format.
why keep NFO? its horrible to learn, write, understand and debug.
a cleaner cut more english(with words rather than just number) based version might be easier to learn, write, understand and debug.
and since you can't compile a series of 32bpp PNG files into a GRF, theres not much point in keeping NFOs.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
I support this idea: Make the description files ASCII text with simple entries like:
obj=vehicle (or building/factory/Station/Depot/Menu/...)
name=SHP8
speed=80
payload=....
This is like the simutrans system, where your datafiles are plain (unix) ASCII together with PNG graphic files. They are just compiled then by a program into PAK-files. For OTTD, only a grf2-files (or whatever name they will get) is needed.
This would allow artists to reuse their work for different games, and will increase the number of available cars quickly. Imho, the easy "coding" of objects for Simutrans is one of the reasons why there are much more coded engines and cars available compared to TTD, even though TTD is much older.
obj=vehicle (or building/factory/Station/Depot/Menu/...)
name=SHP8
speed=80
payload=....
This is like the simutrans system, where your datafiles are plain (unix) ASCII together with PNG graphic files. They are just compiled then by a program into PAK-files. For OTTD, only a grf2-files (or whatever name they will get) is needed.
This would allow artists to reuse their work for different games, and will increase the number of available cars quickly. Imho, the easy "coding" of objects for Simutrans is one of the reasons why there are much more coded engines and cars available compared to TTD, even though TTD is much older.
bobbing about Ssshhhhhhhh.
you are making a fool of yourself.
Map arry needs to be done before new track layouts can be used, that ain't gonna happen before NewGFX, so this patch still stands.
NFO being used WTF, sorry have you missed the entire new GFX format discussion? i am sure you have replied in it.
you are arguing with facts that "litterally don't exist" so stop making stuff up, and Ssssshhhhhhhh.
if i sound like i am being offensive, its because comments like yours often waste a lot of the time of the developers in getting rid of the misconseptions you have created by wrong information that you seemingly got from weird locations. you try to come up with sollutions to problems that litterally don't exist.
Back on topic, lets stay on topic, Station Patch.... thanks guys this is good.
Alltaken
you are making a fool of yourself.
Map arry needs to be done before new track layouts can be used, that ain't gonna happen before NewGFX, so this patch still stands.
NFO being used WTF, sorry have you missed the entire new GFX format discussion? i am sure you have replied in it.
you are arguing with facts that "litterally don't exist" so stop making stuff up, and Ssssshhhhhhhh.
if i sound like i am being offensive, its because comments like yours often waste a lot of the time of the developers in getting rid of the misconseptions you have created by wrong information that you seemingly got from weird locations. you try to come up with sollutions to problems that litterally don't exist.
Back on topic, lets stay on topic, Station Patch.... thanks guys this is good.
Alltaken
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
If anyone's been playing with older versions of the patch (yes, it is around somewhere
) then I've made it compatible, but for good reason. Now you can mess around with the order of newgrf files and the correct stations will appear, or just revert to the standard sprites if they're not there any more.
Here's some more screenshots

Here's some more screenshots

- Attachments
-
- Suburban and plain platforms from PGS
- grfstat2.png (32.71 KiB) Viewed 5019 times
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- Freight station from PGS
- grtstat1.png (26.46 KiB) Viewed 5019 times
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
its very nice.
they are all nice, although i think the grey pavement or whatever it is for the platform on stat1 is a bit dark.
i think they might need a few more remap parts though, for the company colours. because if they are used in the subsidiares patch, its going to be hard to determine who own which platforms, and this can be important because if you use platforms other than the ones you own, you have to pay for the services.
its probably not important enough to matter though. its unlikely the 2 will be used together unless 1 is merged into the trunk, or both are used by the intergration.
and you are right about it not being the topic for new graphics.
forgetting new features like curved track(Dunno why i was thinking about that anyway) only difference i see in the 32bpp system is the way the information is presented(plus more different sprites for the same thing. think we are having a seasonal cycle.), we have PNGs instead of GRF sprites, and probably something else instead of NFO, but means the same thing.
and its bobing about. bobing, not bobbing.
they are all nice, although i think the grey pavement or whatever it is for the platform on stat1 is a bit dark.
i think they might need a few more remap parts though, for the company colours. because if they are used in the subsidiares patch, its going to be hard to determine who own which platforms, and this can be important because if you use platforms other than the ones you own, you have to pay for the services.
its probably not important enough to matter though. its unlikely the 2 will be used together unless 1 is merged into the trunk, or both are used by the intergration.
and you are right about it not being the topic for new graphics.
forgetting new features like curved track(Dunno why i was thinking about that anyway) only difference i see in the 32bpp system is the way the information is presented(plus more different sprites for the same thing. think we are having a seasonal cycle.), we have PNGs instead of GRF sprites, and probably something else instead of NFO, but means the same thing.
and its bobing about. bobing, not bobbing.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
I know this is still work in progress, but there is a small bug I've noticed. Look at grtstat1.png. There are some black catwalks\ledges above rails. They are cut in half and miss one support tower.
Hmm... maybye it is graphic glitch present in TTDPatch, too, but please check it out because it doesn't look well.
Hmm... maybye it is graphic glitch present in TTDPatch, too, but please check it out because it doesn't look well.
they look ok to me because they are cranes, not catwalks. They are only meant to be connected in one end. It's a freight station, not a passenger stationMeusH wrote:I know this is still work in progress, but there is a small bug I've noticed. Look at grtstat1.png. There are some black catwalks\ledges above rails. They are cut in half and miss one support tower.
Hmm... maybye it is graphic glitch present in TTDPatch, too, but please check it out because it doesn't look well.
OK, so for those of us too lazy to compile our own source and add Diffs, when is this (and HackyKid's other newgrf support) going into the nightly builds? (If it hasn't already)
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Everybody hates that answer. and it adds nothing!
"Im terribly sorry Mr MacKellar, but our top coders are working on having newgrf support included with the game. We want to be able to be as advanced as the patch in that section. Also I should be finishing all my features soon, such as one way roads, Helidepots and others.
sincerely.
Mr Lucas Spiller."
Now that is a reply
"Im terribly sorry Mr MacKellar, but our top coders are working on having newgrf support included with the game. We want to be able to be as advanced as the patch in that section. Also I should be finishing all my features soon, such as one way roads, Helidepots and others.
sincerely.
Mr Lucas Spiller."
Now that is a reply

- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
[ot]
Who is this Mr Lucas Spiller?
But come one, everyone wants to know when something is going to be ready, and we don't know. We are not paid to meet targets, and we do have lives outside of the game, so it is impossible to tell when it will be ready. If we give a date and we miss it everyone will complain "U f*****g b*****d! Were is dis patch??!??!?!?! I will h0x0r U! L00k @ me! 1337 ch4v!" yadda, yadda, yadda. So the easiest option for everyone is "When It is Ready (TM)".
As for the devs, I dunno what they are doing - most of them are working hard on their tan. TrueLight is working hard on getting the New AI done, there should be something big out at the end of next week.
- Luca Spiller
[/ot]
Who is this Mr Lucas Spiller?

But come one, everyone wants to know when something is going to be ready, and we don't know. We are not paid to meet targets, and we do have lives outside of the game, so it is impossible to tell when it will be ready. If we give a date and we miss it everyone will complain "U f*****g b*****d! Were is dis patch??!??!?!?! I will h0x0r U! L00k @ me! 1337 ch4v!" yadda, yadda, yadda. So the easiest option for everyone is "When It is Ready (TM)".

As for the devs, I dunno what they are doing - most of them are working hard on their tan. TrueLight is working hard on getting the New AI done, there should be something big out at the end of next week.
- Luca Spiller
[/ot]
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
Didn't truelight say the same thing a few weeks ago? I don't mind waiting for it.lucaspiller wrote: As for the devs, I dunno what they are doing - most of them are working hard on their tan. TrueLight is working hard on getting the New AI done, there should be something big out at the end of next week.
- Luca Spiller
[/ot]

- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
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