That was a good idea, but don't bug him too much about it, to maintain regular daylength is a lot of work, adding GRF support is another subject.Dante123 wrote:i asked "pavel1269" the creator of the "another daylength patch" about the possibility of the support for ECS vectors.
as i understand form his reaction he did not have the time to do it atm, but does see it happen in the future maybe.
in that case (i hope soon) he will take direct contact to you (george)
Do you have problems with ECS vectors? Look here!
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Re: Do you have problems with ECS vectors? Look here!
Re: Do you have problems with ECS vectors? Look here!
I have not followed the discussion, but likely what you want to do for "grf support" is calling the 256-tick-callback every daylength*256 ticks instead.
- George
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Re: Do you have problems with ECS vectors? Look here!
It works this way. And it is a problemEddi wrote:I have not followed the discussion, but likely what you want to do for "grf support" is calling the 256-tick-callback every daylength*256 ticks instead.
Re: Do you have problems with ECS vectors? Look here!
I have one to add about the refineries:
I build a refinery in the game and wait for it to finish construction. However it closes with no warning before it finishes construction. Same thing with chemical plants. I had this issue with the 27 Jun 2009 version, so I go back and try the 26 Oct 2009 version which does the same thing. Even the newest version does it.
The parameters for the Chemicals vector is 14, will 15 make it stop closing before construction is finished? I'm also using the daylength patch and
I build a refinery in the game and wait for it to finish construction. However it closes with no warning before it finishes construction. Same thing with chemical plants. I had this issue with the 27 Jun 2009 version, so I go back and try the 26 Oct 2009 version which does the same thing. Even the newest version does it.
The parameters for the Chemicals vector is 14, will 15 make it stop closing before construction is finished? I'm also using the daylength patch and
Re: Do you have problems with ECS vectors? Look here!
its one of the daylength patch problemsPacker wrote:I have one to add about the refineries:
I build a refinery in the game and wait for it to finish construction. However it closes with no warning before it finishes construction. Same thing with chemical plants. I had this issue with the 27 Jun 2009 version, so I go back and try the 26 Oct 2009 version which does the same thing. Even the newest version does it.
The parameters for the Chemicals vector is 14, will 15 make it stop closing before construction is finished? I'm also using the daylength patch and

to prevent closing, hit the "balance industry changes with daylength factor"
it your industries will all close over the years anyway as long as there is not some support on it

Last edited by Dante123 on 17 Dec 2009 21:24, edited 1 time in total.
Re: Do you have problems with ECS vectors? Look here!
Thanks, that looks like it did it!!!Dante123 wrote:its one of the daylength patch problems
to prevent closing, hit the "balance industry changes with daylength factor"
it your industries will all close over the years anyway as long as there is not some support on it![]()
I would try that, but I've tried patching with buildOTTD and svntortise but could never get them to work...Dante123 wrote: **edit**
give Pavel a big, big hug
http://www.tt-forums.net/viewtopic.php?p=840732#p840732
look here
P.S. regarding your dream build of OTTD, add cargo distribution and it'd be excellent.
Re: Do you have problems with ECS vectors? Look here!
Packer: You may want to have a look at the Compiling on MinGW article on the OpenTTD Wiki. I've only ever had it not work twice, once when I tried to get it to work through Wine on Linux, and once when I buggered up the settings slightly.
Re: Do you have problems with ECS vectors? Look here!
well i got it a few weeks back to work, in the end it was my antivirus that thought msys was a virus or something, so it was blocked without giving a message of it haha
i'll upload the win32 when its done patching.
i'll upload the win32 when its done patching.
Last edited by Dante123 on 17 Dec 2009 21:24, edited 2 times in total.
- Hamilton2007
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Re: Do you have problems with ECS vectors? Look here!
If you got the warning 'need good service', is it enough to transport cargo from the industry to another to make the industry survive?
ex .. farm needs good service or..
If i then move only Cereals to a Animal Farm, is that enough ??
ex .. farm needs good service or..
If i then move only Cereals to a Animal Farm, is that enough ??
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Re: Do you have problems with ECS vectors? Look here!
good service = you get transportation % > 75% once (yes, cereals are enough, but not that is nit correct for any cargo. Oil seeds, for example, do not count)Hamilton2007 wrote:If you got the warning 'need good service', is it enough to transport cargo from the industry to another to make the industry survive?
ex .. farm needs good service or..
If i then move only Cereals to a Animal Farm, is that enough ??
Re: Do you have problems with ECS vectors? Look here!
I don't know whether it was mentioned yet (have tried search but haven't found such a thing) but are you aware that 'random industries placement' in Scenario Editor does not take into account the normal rules for ECS industries placement? (The rules which ARE obviously observed in random map generation for a new game) Sawmills are placed very far from forests, breweries away from water, factories very far from towns etc. etc.
Bug or feature? And if it's faulty, does it belong here or rather on Flyspray? May be something for a 'feature request'?
I've added a scenario to illustrate, with a list of newgrfs loaded (only the latest ECS updates actually). The scenario is created in arctic climate with current trunk (r18517).
Bug or feature? And if it's faulty, does it belong here or rather on Flyspray? May be something for a 'feature request'?
I've added a scenario to illustrate, with a list of newgrfs loaded (only the latest ECS updates actually). The scenario is created in arctic climate with current trunk (r18517).
- Attachments
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- scneditor randomindustries grflist.PNG (16.43 KiB) Viewed 2782 times
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- scenario editor - random ecs placement.scn
- (208.89 KiB) Downloaded 105 times
Re: Do you have problems with ECS vectors? Look here!
AFAIK, it's meant to be that way.
- George
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Re: Do you have problems with ECS vectors? Look here!
That was intended. Most conditions are disabled in editor.tsjook wrote:aware that 'random industries placement' in Scenario Editor does not take into account the normal rules for ECS industries placement?
for example, have a look at http://wiki.ttdpatch.net/tiki-index.php ... nstruction
SE means scenario editor. As you see, only 2 rules are used in SE.
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Re: Do you have problems with ECS vectors? Look here!
Hi transport gurus.
After a while of break I d liked to game a littel again.
After installing newest files I hd following situation.
Start time 1885 - US layout of roads, houses, trains.
For start I linked 3 forests with a sawmill
nice output has been generated there, but when transporting the wooden products to a wood factory I received no revenues.
Stock pile increased, wood was worked upon as the output of paper increased but no revenues.
Same then for the paper which I transported to the papermill.
sawmill , wooden factory and papermill were quite close together is this the reason ?
I think I read somewhere that ECS only work as of 1900, is this causing this ? MAkes no sense as I earned money with the tree - transport...
but what in life is making sense all the time ? ;o))
Please inform what my mistake may be.
After a while of break I d liked to game a littel again.
After installing newest files I hd following situation.
Start time 1885 - US layout of roads, houses, trains.
For start I linked 3 forests with a sawmill
nice output has been generated there, but when transporting the wooden products to a wood factory I received no revenues.
Stock pile increased, wood was worked upon as the output of paper increased but no revenues.
Same then for the paper which I transported to the papermill.
sawmill , wooden factory and papermill were quite close together is this the reason ?
I think I read somewhere that ECS only work as of 1900, is this causing this ? MAkes no sense as I earned money with the tree - transport...
but what in life is making sense all the time ? ;o))
Please inform what my mistake may be.
-
- Engineer
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Re: Do you have problems with ECS vectors? Look here!
tried same scenario now in 1900 : still nio revenue at the factory.
restarted and tried the same with the oil, and refinery products.
oil = money , refinery products none.
adapted train schedule so that train arrives with both raw materials at the factory : no $
restarted and tried the same with the oil, and refinery products.
oil = money , refinery products none.
adapted train schedule so that train arrives with both raw materials at the factory : no $
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- Engineer
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Re: Do you have problems with ECS vectors? Look here!
final step , found it was 1920 suggested as limit, but still... no revenues.
actually thinking about re-installing the 2007file.
actually thinking about re-installing the 2007file.
- George
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Re: Do you have problems with ECS vectors? Look here!
If you have 0.7.4 - do the following: Save the game, then load it.sportbotaniker wrote:tried same scenario now in 1900 : still nio revenue at the factory.
restarted and tried the same with the oil, and refinery products.
oil = money , refinery products none.
adapted train schedule so that train arrives with both raw materials at the factory : no $
Wait till 0.7.5 for a fix or use nighties.
if you have this problem with nighties - provide a save game please.
Re: Do you have problems with ECS vectors? Look here!
Per this topic: http://www.tt-forums.net/viewtopic.php?f=29&t=46392 I am wondering if it's possible to have the bank (using both ECS town and basic vectors) accept and produce valuables as well as accepting gold. Is this possible, or is it intended to only accept gold?
Re: Do you have problems with ECS vectors? Look here!
Gold and Valuables (And also diamonds) all occupy the same cargo ID. You cannot have more than one of these in a game.
Re: Do you have problems with ECS vectors? Look here!
So it's not possible to allow banks and gold mines to produce valuables?Gremnon wrote:Gold and Valuables (And also diamonds) all occupy the same cargo ID. You cannot have more than one of these in a game.
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