New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
why not rotate by 45 degrees?bobingabout wrote:something that might be worth asking.
are the buildings going to have a version of all 4 angles, like the last 1?
1 of the features some people want is a rotation tool to rotate the map by 90 degrees.
if the graphics already had all 4 rotations, it would be easier to implement the feature.
that only would double sprites

Could you post links to a few of them?dmh_mac wrote:There's plenty of places to get free 3d models and such,
There are people who enjoy adapting things to their own purposes instead of starting from scratch time and again. Moreover, I would like to have improved graphics sooner rather than later, and while current progress may be impressive, it is not exactly rapid.dmh_mac wrote:but where's the fun in that?
Cheers
Dummy Question
There's a "texture pack" to the designers had all the same basic textures? I think this will speed up the work in some way... (and make it all in one standard)
_________________________________________
Over and over and over and over
Tycoon Adicted
Over and over and over and over
Tycoon Adicted
- Gorre
- Transport Coordinator
- Posts: 322
- Joined: 03 Jan 2004 10:28
- Location: Somewhere over the rainbow
- Contact:
Re: Dummy Question
I suggest you to look at this dmh_mac's building, especially on the source he provided. Me and I'm almost sure StefSybo also used his materials as a sample.leenx wrote:There's a "texture pack" to the designers had all the same basic textures? I think this will speed up the work in some way... (and make it all in one standard)
I'd like to take light from that building, but appending doesn't work - I'm trying to add lamps as "objects" and as "lamps".
I also tried to take a closer look at some of the building's meshes, but seems all of them are grouped together and seems there is no way to split it again (but I'm sure there is).
555-help-me
I also tried to take a closer look at some of the building's meshes, but seems all of them are grouped together and seems there is no way to split it again (but I'm sure there is).
555-help-me
that's not true, it would also require some serious recoding of the graphics / input engine. the game assumes the standard isometric view for more than just graphics.oboka wrote:why not rotate by 45 degrees?bobingabout wrote:something that might be worth asking.
are the buildings going to have a version of all 4 angles, like the last 1?
1 of the features some people want is a rotation tool to rotate the map by 90 degrees.
if the graphics already had all 4 rotations, it would be easier to implement the feature.
that only would double sprites
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Re: Dummy Question
A texture pack "will" be a requirement for this project to suceed. but right now its not such a big deal (since we can adapt textures a bit later)leenx wrote:There's a "texture pack" to the designers had all the same basic textures? I think this will speed up the work in some way... (and make it all in one standard)
what we need to set up is a Wiki page with a file for each texture on it. then every month or so we get all the textures and put them into one file, as textures get added we make another file the next month....
yes we do need standards though. if someone wants to take this responsibility on then it would be grea.t its on my todo list currently, but that list is soooo damn long that i cannot do it any time soon.
some of the main things we need to cement in standards are.
Concrete (dmh_macs looks ok)
Grass
tree leaves (a number of different colour schemes ranging all thinkable colours)
water
glass for building windows. (should include an Env map i think)
tiled rooves, (many colours, and textures)
tiled ground
brick work (many colours and potentially patterns)
road surfaces 2-4 different things, concrete, dark ashfelt, light ashfelt, gravel.
coal
grain...
it is a massive massive task, and the texture library will grow over time. basicly it will need someone to submitt somthing to the library, that texture to be "approved" by a few people (who may make alterations to it) then finalised before being put into the pack.
i don't think the texture pack should limit the options people have, but i do think it should get rid of similar.../multiples of certain textures. i.e. lots of different road surfaces with none of them matching up....
modeling is still a major task though, texturing can always be done later. (once we actually have a file format for the GFX)
Meush download the "official lighting setup" don't take lights from another building that would be very very wrongI'd like to take light from that building, but appending doesn't work - I'm trying to add lamps as "objects" and as "lamps".
I also tried to take a closer look at some of the building's meshes, but seems all of them are grouped together and seems there is no way to split it again (but I'm sure there is).
we have offical places to get certain things, Lighting is definatly one of those things that needs to be kept 100% official.
when appending any object, always choose from the "objects" sub category in the append menu. then choose all the objects named "lamp.***" if you go to the apend/lamps menu you will only append lamp data, not the actual object.
lighting setup is available from the wiki.
Alltaken
First stab at a power station
The roof especially needs some more work. Does anyone have any pictures of the original?
Cheers
Cheers
- Attachments
-
- battersea.png (197.69 KiB) Viewed 4900 times
p.s. to a previous coment.
Car models... NO CARS PLEASE.
i have access like everyone else to thousands of free high resolution car models. we don't need to waste time converting cars at this stage. we may need to in the future. however they are the lowest of priorities.
Also please note/read ANY AND ALL LICENSE. we cannot use or include any downloaded models that are not in the GPL license, or the CC license (an exact CC license like ours)
basicly we can't afford to go back and remove unlicensed models from already made graphics, and .blend files. so lets get it right from the start.
pre-made models are dangerous to the project if we get it wrong, otherwise i have no problems with it.
Alltaken
Car models... NO CARS PLEASE.
i have access like everyone else to thousands of free high resolution car models. we don't need to waste time converting cars at this stage. we may need to in the future. however they are the lowest of priorities.
Also please note/read ANY AND ALL LICENSE. we cannot use or include any downloaded models that are not in the GPL license, or the CC license (an exact CC license like ours)
basicly we can't afford to go back and remove unlicensed models from already made graphics, and .blend files. so lets get it right from the start.
pre-made models are dangerous to the project if we get it wrong, otherwise i have no problems with it.
Alltaken
Re: First stab at a power station
Burschik wrote:The roof especially needs some more work. Does anyone have any pictures of the original?
Cheers
Nice work!
I really like the shape / geometrie of the building. But the texture is too monotone.
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Re: First stab at a power station
And what about getting a Pink Floyd "Animals" record?Burschik wrote:The roof especially needs some more work. Does anyone have any pictures of the original?
Cheers

- Attachments
-
- Animals Cover
- 613px-PinkfloydAnimals.jpg (143.68 KiB) Viewed 4781 times
I just noticed the resemblence between that picture and the (advanced) power plant from Red Alert 1 



GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
The name of that building, did I found out recently, is the BatterSea Power Station.
You can find more infos on
http://en.wikipedia.org/wiki/Battersea_Power_Station
Here is anoher shot of it.
Here's official weg site
http://www.thepowerstation.co.uk/bps_site_001/
AS for the roof...
You can find more infos on
http://en.wikipedia.org/wiki/Battersea_Power_Station
Here is anoher shot of it.
Here's official weg site
http://www.thepowerstation.co.uk/bps_site_001/
AS for the roof...
- Attachments
-
- Battersea Power Startion
- Battersea_Powerstation_-_Across_Thames_-_London_-_020504.jpg (54.08 KiB) Viewed 1355 times
-
- Traffic Manager
- Posts: 130
- Joined: 08 May 2005 08:45
- Location: Bergen, Scandinavia
Who is online
Users browsing this forum: Bing [Bot] and 26 guests