Locomotion Screenshots and Videos (No off-topic posting)

The "spiritual sequel" to Transport Tycoon Deluxe: Chris Sawyer's Locomotion is the latest game from him - general discussion about it here please!

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dedmicz
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by dedmicz »

Commonston
comminston.PNG
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Lumber freight and bus services.
something2.PNG
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Small village Harlon and Arriva train leaving station during winter day.
harlon village during winter.PNG
harlon village during winter.PNG (246.28 KiB) Viewed 1359 times
Hope you enjoyed it.
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by gtasa »

Playing Loco again. By the way, does Badger still lurk here?
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nicholas51
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by nicholas51 »

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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Excellent mods! Where did you acquire those buildings?
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Legomanbill
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Legomanbill »

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rdrdrdrd
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by rdrdrdrd »

Its 12:40 am here but a bit of a teaser after many hours of The Serpent (again... :wink: )
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May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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rdrdrdrd
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by rdrdrdrd »

moar
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May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Legomanbill
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Legomanbill »

A traction icon.
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Densha
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Densha »

@rdrdrdrd
That passenger station is looking very good.
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robo
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by robo »

A highway intersection :)
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The Tram man
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by The Tram man »

Legomanbill wrote:A traction icon.
Image
Am i right in guessing that these are Chicago North Shore cars?
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Walter1940
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Walter1940 »

rdrdrdrd wrote:Its 12:40 am here but a bit of a teaser after many hours of The Serpent (again... :wink: )
That's not right. The clock of the station and signal box shows 4 clock. :lol:
http://www.walter1940.de
Vehicles for Locomotion

Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Lighthouse »

rdrdrdrd wrote:Its 12:40 am here but a bit of a teaser after many hours of The Serpent (again... :wink: )
Image
screens like this makes me wanna play again.. (lumber 46 years in service 8) ) Something to do with the holidays :mrgreen:
rdrdrdrd, What is your system with the train nr´s in your screen?
The only thing that is not very successful in the wireless version : Bungee Jumping 8o
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
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Legomanbill
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Legomanbill »

The Tram man wrote:Am i right in guessing that these are Chicago North Shore cars?
You would be correct.
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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

Wow...I never take the time to name all of them like that.
The Tram man
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by The Tram man »

Legomanbill wrote:
The Tram man wrote:Am i right in guessing that these are Chicago North Shore cars?
You would be correct.
Nice! I've been looking for North Shore cars! Where did you find them?
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Legomanbill »

The Tram man wrote:Nice! I've been looking for North Shore cars! Where did you find them?
I created them using the MSTS2Loco and Vehicle Creator Programs. In other words, they aren't available anywhere. Eventually though...
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rdrdrdrd
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by rdrdrdrd »

Lighthouse wrote:
rdrdrdrd wrote:Its 12:40 am here but a bit of a teaser after many hours of The Serpent (again... :wink: )
Image
screens like this makes me wanna play again.. (lumber 46 years in service 8) ) Something to do with the holidays :mrgreen:
rdrdrdrd, What is your system with the train nr´s in your screen?
Yeah I cant bring myself to replace the steamers... i wish there was a way to slow down the game.

Here they are sorted by profit so it's not quite as cool as it is when sorted by number.

Here goes.

So you get the absolute number from:

Code: Select all

#[type code][cargo code][section code][sequential number]
Type codes range 1-3:
  1. 1.) cargo
  • 2.) passenger/mail
  • 3.) switcher
cargo codes are more varied and depend on type codes.

Cargo:
  • 1.) Lumber
  • 2.) Coal
  • 3.) Iron Ore
  • 4.) Oil
  • 5.) Chemicals
  • 6.) Grain/Livestock
  • 7.) Steel
  • 8.) Paper
  • 9.) goods
  • (1)0.) Food
Town items:
  • 0.) Direct express (named trains, 2 cities)
  • 1.) Subway
  • 2.) Commuter (above ground inside a city)
  • 3.) Local Services (intercity)
  • 4.) Express (faster, multiple cities, sometimes named)
  • 5.) Mail Special
Section codes correspond generally to the 5 different 'snake' parts of the map and tell you where a train does most of it's work and the systems it's involved it

The sequential number is the two digit number of the train against all others on the same route (ie: 01, 02, 11,24...)

From there you go to the rest of the name:

For cargo/ switchers:

Code: Select all

[Absolute number][cargo, ie: lumber]
IE:

Code: Select all

#11101 Lumber
For Passenger and Mail trains:

Code: Select all

[Absolute number][Name, if applicable][City code 1]-[City code 2]-[City code 3]...
IE:

Code: Select all

#24101 Easterner O-W-L-W
City codes are simply the first letter of the name of the city and are in the order that the services stops at them; they can appear twice in one name-scheme.


As you can guess all long freights have a number of #1XXXX and all passenger/mail trains #2XXXX, switchers are #3XXXX and are trains whose purpose it is it to move freight to the larger stations from its origin. Switchers are very effective:
Screenshot31.png
So... Much... Oil...
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There are also about 5 trains at the moment with a number of:

Code: Select all

X[#XXX]
These are simply sequentially numbered with a three digit number prefixed not with # but X and function as either static display engines or rolling stock or the special sound bulldozers.

IE:

Code: Select all

X001
X002
I will need to expand the number system if I use a map with more cargo (ie: auto mod)
I could do this with two digit cargo codes and would probably be capable of filling all needs with that.


here is a map view of my mostly completed network:
Screenshot38.png
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hope you enjoyed my rambling :P
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Zakos
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Re: Locomotion Screenshots and Videos (No off-topic posting)

Post by Zakos »

rdrdrdrd wrote:
Screenshot31.png
That's not enough. I hear it maxes out at 65535 :P
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