He said that he will remake all buildings for tropical climate.I would like to remake everything city buildings from tropical environment.
So just wait.
And your flats aren't that ugly.
Moderator: Graphics Moderators
He said that he will remake all buildings for tropical climate.I would like to remake everything city buildings from tropical environment.
According to the picture, the sun fall looks strange. Looks like there are 2 suns. 1 in front and one behind us on the right.Ben_Robbins_ wrote:I spent last night trying to find a quick way of shrinking down the grass sprites and adding (or not) black borders.
I find original colour schema containing mistakes and suggest to use the brightness schema I posted. I calculated it according to the sun position I suggested long ago http://www.tt-forums.net/viewtopic.php?f=26&t=21583 (I assumed that the brightens is proportional to the angel between the surface and the sunlight direction).Ben_Robbins_ wrote:George: Here’s a comparison (attached), the original seem to have sprite B and its neighbour slightly brighter if anything, while on your example it’s ‘A’ that is considerably brighter. I have ‘B’ and ‘A’ around the same with the tile between slightly brighter as the light direction is close to horizontal. Which tiles specifically would you suggest brightening/darkening?
mistakenGeekToo wrote:George: the example you gave cannot be correct: the brightest and darkest tile are not opposite to each other, which is physically impossible I think,
Sweet!Ben_Robbins_ wrote: The tree is merged with the other two
Only if I recall correctly TTDP doesn't support 32bpp graphics though...Ben_Robbins_ wrote:Michael24: Thanks, there available to anybody, but currently I have made only 3 at full zoom. Feel free to resize if you want. I shall do more when I have time, and I still need to finish the 3rd one also.
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