Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
Locked
nisita
Engineer
Engineer
Posts: 8
Joined: 07 Dec 2003 09:43

Post by nisita »

i played transporttycoon since more than 7-8 years.. so now only the building makes fun.. and most fun is to build big tracks, crossings, stations etc..

this is my first big crossing, with the station.. the problem was here the depots.. that was very.. ... ~90trains drive only to this station.. it is TTDX with patch version, the tracks are maglevs, but it is better to build with monorails.. :)

http://www.stilletraene.de/openttd/v1.png

the next screens are all from my first oppenttd game...

i think that is my best crossing (i used 3 of them in the map...) (in the new bigger-maps this ring has 2 more lines... ->4 next to each other..)

http://www.stilletraene.de/openttd/v2.png

the west entrace to the main-station in the east of the crossing from the top

http://www.stilletraene.de/openttd/v3.png

the center of the town, with the tunnels and the s*** bridge, which i can't destroy (i build it in the scenario editor..)

http://www.stilletraene.de/openttd/v4.png

and the east entrance to the mainstation, with a small station before..
http://www.stilletraene.de/openttd/v5.png


i hope you like it...
mfg
nisita
ConductorBob
Director
Director
Posts: 560
Joined: 21 Jun 2004 16:17
Location: Train station 1

Post by ConductorBob »

Holy.... Wow, you have a bit too much time on your hands mate!
Holg
Engineer
Engineer
Posts: 3
Joined: 06 Feb 2005 22:49

Post by Holg »

Hey!

Here are some screenshots of our last #openttdcoop (freenode) game. Players were: Expresso, Guru3, ShaggZ and me. Not the largest game we played but someone has to start posting pictures of our games ;). This game tended to focus on city-growing.

Holg
Attachments
screenshot.png
(363.54 KiB) Downloaded 584 times
World Transport, 17th Apr 2083.png
(365.05 KiB) Downloaded 576 times
World Transport, 13th Apr 2083.png
(312.63 KiB) Downloaded 754 times
Holg
Engineer
Engineer
Posts: 3
Joined: 06 Feb 2005 22:49

Post by Holg »

Two more Screenshots.
Attachments
World Transport, 8th Apr 2083.png
(374.01 KiB) Downloaded 569 times
World Transport, 27th Apr 2083.png
(192.9 KiB) Downloaded 564 times
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

The horror :shock:
Seems the more rails and junctions you put the better it works
And maglev :?
Well, back to work, lot's of it in the near future
User avatar
Sionide
Director
Director
Posts: 523
Joined: 10 Oct 2004 10:54
Location: England
Contact:

Post by Sionide »

the co-op game looks cool..
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
StarLite
Engineer
Engineer
Posts: 52
Joined: 02 Apr 2004 14:27
Contact:

Post by StarLite »

My game:

A [small] part of the map [6x11]:
http://www.xs4all.nl/~eavdmeer/Drundham ... 202034.png

A small jam :P [the new global pathfinding still has a lot of issues]
http://www.xs4all.nl/~eavdmeer/Drundham ... 202012.png

One of the "main" stations:
145 trains delivering grain/livestock/steel/wood/oil and 80 trains picking up goods, but 80 goods-trains isn't enough yet. This station can handle a lot more traffic, but the main tracks can't seem to supply enough ;)
http://www.xs4all.nl/~eavdmeer/Drundham ... 202034.png

Theres over 300 trains running on this 1 track, and i think i'm about to hit the 2 track limit, especially the on-ramps/off-ramps can slow down a train too much.

savegame: http://www.xs4all.nl/~eavdmeer/Drundham%20Transport.sav
User avatar
Torben DH
Transport Coordinator
Transport Coordinator
Posts: 291
Joined: 31 Dec 2004 09:09
Location: Denmark

Post by Torben DH »

43track/platform station witk only 6 trains on it......why???
TDH
StarLite
Engineer
Engineer
Posts: 52
Joined: 02 Apr 2004 14:27
Contact:

Post by StarLite »

Boss wrote:43track/platform station witk only 6 trains on it......why???
Cus at the moment of making the screenshot I had a little jam in the systen, it's busier normally :)
User avatar
Expresso
Tycoon
Tycoon
Posts: 1760
Joined: 09 Aug 2004 00:14
Location: Gouda, the Netherlands

Post by Expresso »

I have some screenshots... these are all of a single game.
The network was produced by me and a friend.
Everything in this game should be connected.
Attachments
Magnetic Corp., 8th Aug 2090.png
Magnetic Corp., 8th Aug 2090.png (128.73 KiB) Viewed 1323 times
Magnetic Corp., 21st Jan 2090.png
Magnetic Corp., 21st Jan 2090.png (126.79 KiB) Viewed 1257 times
Magnetic Corp., 16th Aug 2090.png
Magnetic Corp., 16th Aug 2090.png (130.53 KiB) Viewed 1378 times
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

nothing interesting for me ... bad looking maglevs, mostly empty
what are you looking at? it's a signature!
User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge »

So why bother posting to tell us that? :roll: Constructive criticism in this thread, please.
User avatar
Hackykid
Traffic Manager
Traffic Manager
Posts: 157
Joined: 22 Nov 2004 16:04
Location: Eindhoven de Gekste!!! (ongeveer ;P)
Contact:

Post by Hackykid »

Lemme post some shots of my lastest game, it's on a 1024x1024 map, so its gonna take a while before i'm done with this one :D
Attachments
overview of my network so far
overview of my network so far
Faburg Transport, 25th May 1980.png (39.02 KiB) Viewed 1308 times
Faburg Transport, 29th May 1980.png
overview of the track around that station
(176.25 KiB) Downloaded 310 times
Faburg Transport, 16th Dec 1979.png
The main station for this game, 145 trains go here atm :)
(190.7 KiB) Downloaded 427 times
DopeFish Lives!!!
User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Post by jvassie »

hey hackykid could ya post a savegame for that? It dont look as square and "normal" as the usual stuff here!

Looks good
Cheers
James
ConductorBob
Director
Director
Posts: 560
Joined: 21 Jun 2004 16:17
Location: Train station 1

Post by ConductorBob »

Yeah, and is that on a big big map? Cause you need to expand more. :shock:

:) :wink:
aleksey
Engineer
Engineer
Posts: 1
Joined: 20 Feb 2005 13:14

Post by aleksey »

I recently discovered openttd, and I need to say it is great. Here are some screenshots from my second game. I used 2x2 track with interconnections I saw on presignals wiki page on most busy part of rail network.
Attachments
Connection of 2x2 track to stantions and double tracks
Connection of 2x2 track to stantions and double tracks
Alexey, 2nd Mar 2052 #2.png (104.63 KiB) Viewed 4248 times
Same track, large view
Same track, large view
Alexey, 2nd Mar 2052.png (118.54 KiB) Viewed 4254 times
Reliable 2x2 track
Reliable 2x2 track
Alexey, 2nd Mar 2052 #1.png (89.38 KiB) Viewed 4251 times
User avatar
StavrosG
Traffic Manager
Traffic Manager
Posts: 202
Joined: 13 Dec 2004 21:13
Location: Rodos, Greece
Contact:

Post by StavrosG »

Here are some pics from my latest game:
I was *very* lazy in this, I built only about 40 trains and some buses for the towns, so I had time to experiment with T-Junctions designs.
I particulary like junction3 -- it has no 90 degrees turns, so with realistic acceleration turned on, almost all trains cross it at full speed.
Enjoy:
    Attachments
    That's my baby! 3 levels, no 90 degrees turns, but no reversing also. =)
    That's my baby! 3 levels, no 90 degrees turns, but no reversing also. =)
    junction3.png (537.29 KiB) Viewed 4069 times
    Following LordOfThePigs advice (tracks a tile apart), here's a neat one :)
    Following LordOfThePigs advice (tracks a tile apart), here's a neat one :)
    junction2.png (200.01 KiB) Viewed 4068 times
    this is a low duty one
    this is a low duty one
    junction1.png (184.75 KiB) Viewed 4079 times
    ConductorBob
    Director
    Director
    Posts: 560
    Joined: 21 Jun 2004 16:17
    Location: Train station 1

    Post by ConductorBob »

    Man I love that junction and I'm using that first one a lot now. Great idea!

    Here's some pics of my game at the moment. I had an oil one going but then I fubared it on purpose and such to create the "Fix this stuffs"

    So heres the Fruit n' Food game of mine.... I hope you like the massive setup around the main station.
    Attachments
    Gradhill Transport, 14th Sep 1973.JPG
    (372.11 KiB) Downloaded 242 times
    Gradhill Transport, 3rd Aug 1973.JPG
    (396.22 KiB) Downloaded 276 times
    User avatar
    jvassie
    Tycoon
    Tycoon
    Posts: 3421
    Joined: 18 Dec 2002 18:00
    Location: High Wycombe, England
    Contact:

    Post by jvassie »

    here is the next in the Open TTD Railtours series!!

    It is in 3 parts, hope you enjoy it!

    Servers being annoying so ill post it later!

    James
    cdosr
    Engineer
    Engineer
    Posts: 36
    Joined: 27 Feb 2005 13:07
    Location: Boston, Massachusetts, US

    Post by cdosr »

    <removed>
    Last edited by cdosr on 12 Mar 2005 12:45, edited 1 time in total.
    Locked

    Return to “Screenshots”

    Who is online

    Users browsing this forum: No registered users and 5 guests