New suggestions for the patch (no new suggestions here!)

Got an idea for a new feature in TTDPatch? Post it here.

Moderator: TTDPatch Moderators

Locked
User avatar
Madmick
Engineer
Engineer
Posts: 113
Joined: 18 Sep 2002 04:00
Location: Wollongong, Australia

Post by Madmick »

Oh Well, guess I have to continue using Full Load any as a way around it.
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Madmick wrote:Oh Well, guess I have to continue using Full Load any as a way around it.
Don't be discouraged by our short answers !
Well, back to work, lot's of it in the near future
User avatar
Madmick
Engineer
Engineer
Posts: 113
Joined: 18 Sep 2002 04:00
Location: Wollongong, Australia

Post by Madmick »

spaceman-spiff wrote:
Madmick wrote:Oh Well, guess I have to continue using Full Load any as a way around it.
Don't be discouraged by our short answers !
Discouraged???? Never. Didn't think it could be down but thought I would ask anyhow.
How come Elvis did not appear in "Return of the King"
User avatar
Centennial_Tycoon
Engineer
Engineer
Posts: 117
Joined: 23 Apr 2003 12:03
Location: Bombay, India

Changing consists after stations

Post by Centennial_Tycoon »

If you did include 'go to' depot after unloading at a station and then return to the station, and then changed the consists while it was in the depot quickly - it would certainly be what u want - but it would consume tooooooo much time and make life dreadful-

Hence couldnt there be a sign cheat to change consists just like there is one to plant trees???
This is my truth, now tell me yours.
Archonix
Chief Executive
Chief Executive
Posts: 733
Joined: 01 May 2003 17:29
Location: Manchester, UK
Contact:

Post by Archonix »

Something I haven't spotted here, but might be kinda cool if its possible. Diagonal stations. And then, if possible, a way to connect them to straight stations using a sort of corner piece. It's more of a cosmetic thing really, because it wouldn't serve any really useful purpose - although it would mean that you could build stations in places that are hard to reach with the conventional station. And it'd look nifty, IMO. :D
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

:shock: Perhaps as difficult as diagonal road, but usefull
Well, back to work, lot's of it in the near future
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

Impossible I'm afraid. When does the station know it has to use a connect piece? It would require new sprites that don't override others and therefore require adding something. Besides, the take a lot of space, and you must try to avoid diagonal (or actually, horizontal and vertical) railroads, as the town can't lay roads over them and thus expand.
Archonix
Chief Executive
Chief Executive
Posts: 733
Joined: 01 May 2003 17:29
Location: Manchester, UK
Contact:

Post by Archonix »

Ah, pity, I could see some mifty looking station terminals with that. Ah well. Has anyone suggested double track? I'm sure I saw it somewhere.
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

I'm afraid that's impossible as well. Same impossible to add things problem I'm afraid. But of course I'm no Patch Developer so who knows!
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Archonix wrote:Ah, pity, I could see some mifty looking station terminals with that. Ah well. Has anyone suggested double track? I'm sure I saw it somewhere.
doubletrack? what in the hell do you mean?
Sorry but I really don't understand it,
maybe to much in patching last day :D
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

I think he means two diagonal tracks next to each other on one square, like with the vertical and horizontal tracks.
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

Arathorn wrote:I think he means two diagonal tracks next to each other on one square, like with the vertical and horizontal tracks.
I don't get it, how should this work? one square two tracks, try to connect them with other vertical and horizontal tracks, make me a graphic so I can understand what you mean ...

-edit-
(yeah, I will read all your stupid suggestions and I will sometimes reply if I have time and I am in the right mod to post there.)

-edit 2/3-
(And I like the F1 Key because otherwise my debuger goes mad,
and I use it sometimes if I reconstruct A LOT if I have no room for "backup" tracks.
I played 3 months TTO Demo(2 years gameplay ) before I get my first full TTO, so sometimes I use F1 to make things very quickly. Somethings you never get away :wink: )
Last edited by eis_os on 05 May 2003 17:45, edited 3 times in total.
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

That's why it's impossible. :)
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

eis_os wrote:(yeah, I will read all your stupid suggestions and I will sometimes reply if I have time and I am in the right mod to post there.)
You don't have to read them, if you don't reply , then they die
Well, back to work, lot's of it in the near future
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Actually I like the fact in TTD that you have to worry about the empty railcars getting back to wherever they came from to be refilled. This is much more realistic than magically transmuting the way the do in RRT. A real railroad has empty vehicles wandering around all over the place. Although in a real railroad you don't usually have a permanent train of engine and cars that doesn't change. But it would be just too complicated to play if you had to be traffic manager and manifest all the raailcars, make up trains, etc. Realistic but aggravating.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
eis_os
TTDPatch Developer
TTDPatch Developer
Posts: 3603
Joined: 07 Mar 2003 13:10
Location: Germany
Contact:

Post by eis_os »

krtaylor wrote:Actually I like the fact in TTD that you have to worry about the empty railcars getting back to wherever they came from to be refilled. This is much more realistic than magically transmuting the way the do in RRT. A real railroad has empty vehicles wandering around all over the place. Although in a real railroad you don't usually have a permanent train of engine and cars that doesn't change. But it would be just too complicated to play if you had to be traffic manager and manifest all the raailcars, make up trains, etc. Realistic but aggravating.
General not very easy to program and how should the user interface look for that in a Game.
Trying going back to topic :wink:
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Image
User avatar
Arathorn
Tycoon
Tycoon
Posts: 6937
Joined: 30 Nov 2002 17:10

Post by Arathorn »

I wonder what his suggestion was.
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

A few suggestions:
  • Would it be possible to add to the localauthority-window a remark that mentions the date
    that the "Buy exclusive transport rights" is about to expire?
    Now it is almost impossible to tell when to renew this.
  • Would it be possible to close both of the local authority windows, while closing just one of them?
  • Would it also be possible to add a newsreport stating the introduction of the euro?
  • Would it be possible to move the station construction window, aswell as the depot construction window
    to the topleft or topright location in the main window. Now they are mostly in the way of constructing.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

  • Would it be possible to close both of the local authority windows, while closing just one of them?
    agree

  • Would it also be possible to add a newsreport stating the introduction of the euro?
    agree

  • Would it be possible to move the station construction window, aswell as the depot construction window
    to the topleft or topright location in the main window. Now they are mostly in the way of constructing.

    I don't get it ?? you can move always move window
what are you looking at? it's a signature!
User avatar
Dinges
Tycoon
Tycoon
Posts: 2865
Joined: 07 Jan 2003 18:00
Location: Fryslân Boppe!
Contact:

Post by Dinges »

Rob is a bit lazy, I guess.
Dinges

Who is the other person in me?

my Blog (dutch) - my Last.fm profile

Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Locked

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests