32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DeletedUser5
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Re: [32bpp] Extra zoom levels Graphics

Post by DeletedUser5 »

About farm tiles: I coded those using own offsets (that work with other graphics by Alltaken). I could try to find some time to fix it.

GeekToo: Yes, there's something wrong with it and I don't know what it is either, but it looks like something with the roof.
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Re: [32bpp] Extra zoom levels Graphics

Post by cmoiromain »

GeekToo wrote:Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
Indeed something is wrong. IMO it is: the 1st floor is not the same colour as the basement
the attic is a bit empty: it should contain pieces of wood for the construction, and more importantly a door or something to get up there.
the roof is split in two between the two houses (the ones on the right). There should be only one roof with a wall in the middle, not two.
the garder is a little empty... You should add some trails, and a couple of construction machines.
I am little, ugly, and nasty. How do you do?
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Re: [32bpp] Extra zoom levels Graphics

Post by ArmEagle »

GeekToo wrote:Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
I don't know much about construction, but my ideas (excuse me if I don't use the right English terms, finding the correct translations isn't easy):
- That 'top' floor of the house on the left doesn't have any inner walls. since there's a floor above, you probably need at least one carrying wall, which is constructed together with the outer walls.
- I don't think that top beam is placed before all the trusses are put in place, and in some designs it's not even there until the sheeting and isolation is added.
- Most clearly on the house on the right; the lower horizontal beams seem to 'float' in midair. The diagonal most-right beam seems to be connected to the brick wall by cement? That seems quite a big inner wall, and if there's a top beam it would go over that I guess. Also, these trusses usually have a horizontal beam between the two diagonals : /-\ . That's at the height of the ceiling, in this design I guess at the top of those 'outstanding windows'.
- The beams seem a bit light. Or there's some other things with the lighting here.
- I guess you're going to work on the ground/sand texture and add construction equipment?
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Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

I've updated the Stanier Jubilee. Now, a newgrf is included in the .tar file. If disabled, only the sprites in the trg1r will be replaced, so it looks mostly like the old version, although I've modified the colours a bit so that they better match the ones of the wagons. If enabled, however, the Jubilee will have a tender... :)
Attachments
jubilee_tender.png
jubilee_tender.png (184.02 KiB) Viewed 7148 times
jubilee_v9+tender.tar
.grf included
(628 KiB) Downloaded 3315 times
Last edited by Teemes on 06 Mar 2011 21:33, edited 2 times in total.
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Teemes wrote:I've updated the Stanier Jubilee. Now, a newgrf is included in the .tar file. If disabled, only the sprites in the trg1r will be replaced, so it looks mostly like the old version, although I've modified the colours a bit so that they better match the ones of the wagons. If enabled, however, the Jubilee will have a tender... :)
The train looks great! :D Really good work, Teemes.
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Re: [32bpp] Extra zoom levels Graphics

Post by Slye_Fox »

That's awsome work.
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Is very good!
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

I was a bit bored by doing buildings, so I decided to draw a truck. I've chosen for the UHL Steel truck. The front is inspired byGramble's goods truck. If you like it, I'll render all the images and mask files.
Attachments
UHL Steel Truck - empty.png
UHL Steel Truck - empty.png (10.72 KiB) Viewed 6418 times
UHL Steel Truck - full.png
UHL Steel Truck - full.png (11.69 KiB) Viewed 6413 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Varivar wrote:I was a bit bored by doing buildings, so I decided to draw a truck. I've chosen for the UHL Steel truck. The front is inspired byGramble's goods truck. If you like it, I'll render all the images and mask files.
Yes, I like It! :D

Also, I think that the Gramble's goods truck is very good, and He could release it.
Last edited by maquinista on 12 Sep 2008 18:31, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: [32bpp] Extra zoom levels Graphics

Post by DeletedUser5 »

Yep, I think we like it. At least I do, not sure about everybody else. But hmm... why the almost completely transparent pixels in the windscreen.
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Teemes
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Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

Me, too! Go ahead, give us the other renders. The model could also be modified for other goods. Keep on trucking... 8)
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Teemes wrote:Me, too! Go ahead, give us the other renders.
Nice to hear that everybody likes it :D . Be patient, my computer is working hard to render all images.
The model could also be modified for other goods. Keep on trucking... 8
I think I'll use this model for all trucks of this type.

-edit-
I managed to render all images and mask files! :D They are in the attachment. I hope I didn't make any mistakes.
Attachments
UHL Steel truck.zip
All renders, uncoded
(227.75 KiB) Downloaded 396 times
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

Varivar, that's a very good looking truck!
I've got only one remark, I think the wheels look rather flat, maybe you could detail them a little (if you're using Blender, I would be glad to send you the wheels I used on the Foster bus http://www.tt-forums.net/viewtopic.php?p=640310#p640310 , just PM me)
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

GeekToo wrote:Varivar, that's a very good looking truck!
Thanks :)
I've got only one remark, I think the wheels look rather flat, maybe you could detail them a little (if you're using Blender, I would be glad to send you the wheels I used on the Foster bus http://www.tt-forums.net/viewtopic.php?p=640310#p640310 , just PM me)
That's very kind of you, but I don't think I'll need your model. I can draw such wheels by myself too. But your Foster bus looks nice :)

-edit-
I've improved the wheels and I've fixed the shadow problem. See the attachments.
Attachments
UHL Steel truck.zip
Finished; ready for coding
(145.99 KiB) Downloaded 294 times
3217_z0.png
3217_z0.png (8.83 KiB) Viewed 6090 times
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Here is another truck, the Foster Wood Truck.
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3209_z0.png
3209_z0.png (9.31 KiB) Viewed 5974 times
Foster Wood Truck.zip
All sprites; uncoded
(150.3 KiB) Downloaded 411 times
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

Thanks, the wheels are a lot better now!

I think they are ready for coding already, but to make them really perfect, I think Soeb is right. The windows, especially the drivers window look a little too blue, maybe you should make them a little darker. I took a look at some pictures of real trucks, and the interior is rather dark
http://www.lbfreight.co.uk/truck.jpg

But that's just a detail, I think you did a great job.
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Re: [32bpp] Extra zoom levels Graphics

Post by DeletedUser5 »

Yes, I do think that to, and if I'll be fast enough I'll be the one who coded them. Really great work.
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

GeekToo wrote:I think they are ready for coding already, but to make them really perfect, I think Soeb is right. The windows, especially the drivers window look a little too blue, maybe you should make them a little darker. I took a look at some pictures of real trucks, and the interior is rather dark
http://www.lbfreight.co.uk/truck.jpg
I agree that they are to light and transparent. I've made them darker and less transparent. See the attachments.
Attachments
Foster Wood Truck.zip
Finished version; ready for coding
(150.07 KiB) Downloaded 272 times
Uhl steel Truck.zip
Finished version; ready for coding
(145.96 KiB) Downloaded 265 times
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GeekToo
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

Much better!

Maybe this helps in coding: http://www.tt-forums.net/viewtopic.php?p=722906#p722906

The mask files don't need to be coded
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Re: [32bpp] Extra zoom levels Graphics

Post by LordAzamath »

Btw, you've got same designs on different firms :P..
In-game uhl and foster noses look differently (IIRC :D)
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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