32bit Extra Zoom Graphics Works In Progress
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- DeletedUser5
- Transport Coordinator
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Re: [32bpp] Extra zoom levels Graphics
About farm tiles: I coded those using own offsets (that work with other graphics by Alltaken). I could try to find some time to fix it.
GeekToo: Yes, there's something wrong with it and I don't know what it is either, but it looks like something with the roof.
GeekToo: Yes, there's something wrong with it and I don't know what it is either, but it looks like something with the roof.
- cmoiromain
- Chief Executive
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Re: [32bpp] Extra zoom levels Graphics
Indeed something is wrong. IMO it is: the 1st floor is not the same colour as the basementGeekToo wrote:Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
the attic is a bit empty: it should contain pieces of wood for the construction, and more importantly a door or something to get up there.
the roof is split in two between the two houses (the ones on the right). There should be only one roof with a wall in the middle, not two.
the garder is a little empty... You should add some trails, and a couple of construction machines.
I am little, ugly, and nasty. How do you do?
Re: [32bpp] Extra zoom levels Graphics
I don't know much about construction, but my ideas (excuse me if I don't use the right English terms, finding the correct translations isn't easy):GeekToo wrote:Construction stage of the group of town houses. I'm not completely satisfied with it, something does not seem right, but I cannot put my finger what it is exactly. Please let me know what you think of it .
- That 'top' floor of the house on the left doesn't have any inner walls. since there's a floor above, you probably need at least one carrying wall, which is constructed together with the outer walls.
- I don't think that top beam is placed before all the trusses are put in place, and in some designs it's not even there until the sheeting and isolation is added.
- Most clearly on the house on the right; the lower horizontal beams seem to 'float' in midair. The diagonal most-right beam seems to be connected to the brick wall by cement? That seems quite a big inner wall, and if there's a top beam it would go over that I guess. Also, these trusses usually have a horizontal beam between the two diagonals : /-\ . That's at the height of the ceiling, in this design I guess at the top of those 'outstanding windows'.
- The beams seem a bit light. Or there's some other things with the lighting here.
- I guess you're going to work on the ground/sand texture and add construction equipment?
Re: [32bpp] Extra zoom levels Graphics
I've updated the Stanier Jubilee. Now, a newgrf is included in the .tar file. If disabled, only the sprites in the trg1r will be replaced, so it looks mostly like the old version, although I've modified the colours a bit so that they better match the ones of the wagons. If enabled, however, the Jubilee will have a tender... 

- Attachments
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- jubilee_tender.png (184.02 KiB) Viewed 7148 times
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- jubilee_v9+tender.tar
- .grf included
- (628 KiB) Downloaded 3315 times
Last edited by Teemes on 06 Mar 2011 21:33, edited 2 times in total.
Re: [32bpp] Extra zoom levels Graphics
The train looks great!Teemes wrote:I've updated the Stanier Jubilee. Now, a newgrf is included in the .tar file. If disabled, only the sprites in the trg1r will be replaced, so it looks mostly like the old version, although I've modified the colours a bit so that they better match the ones of the wagons. If enabled, however, the Jubilee will have a tender...

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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
Is very good!
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: [32bpp] Extra zoom levels Graphics
I was a bit bored by doing buildings, so I decided to draw a truck. I've chosen for the UHL Steel truck. The front is inspired byGramble's goods truck. If you like it, I'll render all the images and mask files.
- Attachments
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- UHL Steel Truck - empty.png (10.72 KiB) Viewed 6418 times
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- UHL Steel Truck - full.png (11.69 KiB) Viewed 6413 times
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- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: [32bpp] Extra zoom levels Graphics
Yes, I like It!Varivar wrote:I was a bit bored by doing buildings, so I decided to draw a truck. I've chosen for the UHL Steel truck. The front is inspired byGramble's goods truck. If you like it, I'll render all the images and mask files.

Also, I think that the Gramble's goods truck is very good, and He could release it.
Last edited by maquinista on 12 Sep 2008 18:31, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
Yep, I think we like it. At least I do, not sure about everybody else. But hmm... why the almost completely transparent pixels in the windscreen.
Re: [32bpp] Extra zoom levels Graphics
Me, too! Go ahead, give us the other renders. The model could also be modified for other goods. Keep on trucking... 

Re: [32bpp] Extra zoom levels Graphics
Nice to hear that everybody likes itTeemes wrote:Me, too! Go ahead, give us the other renders.

I think I'll use this model for all trucks of this type.The model could also be modified for other goods. Keep on trucking... 8
-edit-
I managed to render all images and mask files!

- Attachments
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- UHL Steel truck.zip
- All renders, uncoded
- (227.75 KiB) Downloaded 396 times
Re: [32bpp] Extra zoom levels Graphics
Varivar, that's a very good looking truck!
I've got only one remark, I think the wheels look rather flat, maybe you could detail them a little (if you're using Blender, I would be glad to send you the wheels I used on the Foster bus http://www.tt-forums.net/viewtopic.php?p=640310#p640310 , just PM me)
I've got only one remark, I think the wheels look rather flat, maybe you could detail them a little (if you're using Blender, I would be glad to send you the wheels I used on the Foster bus http://www.tt-forums.net/viewtopic.php?p=640310#p640310 , just PM me)
Re: [32bpp] Extra zoom levels Graphics
ThanksGeekToo wrote:Varivar, that's a very good looking truck!

That's very kind of you, but I don't think I'll need your model. I can draw such wheels by myself too. But your Foster bus looks niceI've got only one remark, I think the wheels look rather flat, maybe you could detail them a little (if you're using Blender, I would be glad to send you the wheels I used on the Foster bus http://www.tt-forums.net/viewtopic.php?p=640310#p640310 , just PM me)

-edit-
I've improved the wheels and I've fixed the shadow problem. See the attachments.
- Attachments
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- UHL Steel truck.zip
- Finished; ready for coding
- (145.99 KiB) Downloaded 294 times
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- 3217_z0.png (8.83 KiB) Viewed 6090 times
Re: [32bpp] Extra zoom levels Graphics
Here is another truck, the Foster Wood Truck.
- Attachments
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- 3209_z0.png (9.31 KiB) Viewed 5974 times
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- Foster Wood Truck.zip
- All sprites; uncoded
- (150.3 KiB) Downloaded 411 times
Re: [32bpp] Extra zoom levels Graphics
Thanks, the wheels are a lot better now!
I think they are ready for coding already, but to make them really perfect, I think Soeb is right. The windows, especially the drivers window look a little too blue, maybe you should make them a little darker. I took a look at some pictures of real trucks, and the interior is rather dark
http://www.lbfreight.co.uk/truck.jpg
But that's just a detail, I think you did a great job.
I think they are ready for coding already, but to make them really perfect, I think Soeb is right. The windows, especially the drivers window look a little too blue, maybe you should make them a little darker. I took a look at some pictures of real trucks, and the interior is rather dark
http://www.lbfreight.co.uk/truck.jpg
But that's just a detail, I think you did a great job.
- DeletedUser5
- Transport Coordinator
- Posts: 277
- Joined: 07 Oct 2007 15:10
Re: [32bpp] Extra zoom levels Graphics
Yes, I do think that to, and if I'll be fast enough I'll be the one who coded them. Really great work.
Re: [32bpp] Extra zoom levels Graphics
I agree that they are to light and transparent. I've made them darker and less transparent. See the attachments.GeekToo wrote:I think they are ready for coding already, but to make them really perfect, I think Soeb is right. The windows, especially the drivers window look a little too blue, maybe you should make them a little darker. I took a look at some pictures of real trucks, and the interior is rather dark
http://www.lbfreight.co.uk/truck.jpg
- Attachments
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- Foster Wood Truck.zip
- Finished version; ready for coding
- (150.07 KiB) Downloaded 272 times
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- Uhl steel Truck.zip
- Finished version; ready for coding
- (145.96 KiB) Downloaded 265 times
Re: [32bpp] Extra zoom levels Graphics
Much better!
Maybe this helps in coding: http://www.tt-forums.net/viewtopic.php?p=722906#p722906
The mask files don't need to be coded
Maybe this helps in coding: http://www.tt-forums.net/viewtopic.php?p=722906#p722906
The mask files don't need to be coded
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- Tycoon
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Re: [32bpp] Extra zoom levels Graphics
Btw, you've got same designs on different firms
..
In-game uhl and foster noses look differently (IIRC
)

In-game uhl and foster noses look differently (IIRC

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