
... it'lle be the same as PAUSE , and if you don't want crashes just DON'T MAKE THEM !! ... for me crashes hapen once every 20th game !!
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Sorry, no way, it's only a graphic feature.Hyronymus wrote:Something not in line with the previous but still interesting. Have a look at the picture below. You see one tunnel exit with normal track directly next to it. You also see that I used a bridge to span the necessairy hole in the soil for the normal track. I don't like this solution. It works perfectly well but wouldn't it be nice to have a different solution. Something like the masonry underneath the marked house. Big question: can it be done?
"5.How can u find out the coverage area of a dock - theres no option to see it?"
I don't get it your conclusion ... default multiheading not changing anything at all... and 1 part of TGV is slow but buy 2 part, or even more ...Centennial_Tycoon wrote:I just realized that doubleheaded engines(TGV, Asiastar, ICE,etc..) lose their usefulness with multiheaded engines on.
can't you test it yourself ? they can't crash and there is nothing anyone can do .... even in clean TTD if you send 2 trains in one tunnel they will not crashWith the tunnel cross mod on, u can send 2 trains to cross each other without crashing, isnt something wrong here,
If this is not changed it would fundamentally change track design: crossings, since u could then have trains literally cross each other within tunnels to make much more efficient layouts
Hmm, I tested and patched around, we would need a very improved build handler, a complete new graphic handler and new vehicle movment handler, because vehicles move 4 pixels to low.Patchman wrote:Because the class 08 handler does not support that. You'd have to make it support that, which is a lot of work. Seriously.
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