Red*Stars modern train station set [beta released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

XeryusTC wrote:Yes, I'm working pretty fast but then I have all day ATM.
Indeed, incredible fast :D
And I'll code your other stations too, the other station projects I'm working on are quite idle ATM so I have plenty time now :).
These are really good news :) I'm sure this will be one of my favourite station sets.

Btw. do you have any future plans for more (german) stations already, Red*Star?
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
User avatar
RSpeed tycoonfreak
Transport Coordinator
Transport Coordinator
Posts: 349
Joined: 02 Feb 2006 13:17
Location: Azewijn The netherlands
Contact:

Post by RSpeed tycoonfreak »

I like these ones very very much so I Hope he does :D

@Redstar: Do you gonna include this mocup too?
It would be great if you did.
Because I cant wait to use tht in combination with my fake airport set :P
Visit The Fake Airport Website
Image
Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

XeryusTC wrote:And I'll code your other stations too, the other station projects I'm working on are quite idle ATM so I have plenty time now :).
That would be /really/ great :D. Maybe that incites me to do one or two more modern stations... :roll:
Sleepie wrote:Btw. do you have any future plans for more (german) stations already, Red*Star?
See above ;)
RSpeed tycoonfreak wrote:I like these ones very very much so I Hope he does :D

@Redstar: Do you gonna include this mocup too?
It would be great if you did.
Because I cant wait to use tht in combination with my fake airport set :P
You've waited one year for that now, so I can't imagine that it would be /so/ hard if there are one or two months more to wait ;). But because I've got a coder now it is very likely that it's done soon.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

I finished the basic coding, now I have some cleaning up to do, and after that the testing will begin.

Here are some screenshots, and as you can see the shading is way better than in the mockups ;).
Attachments
berlin2.png
berlin2.png (31.65 KiB) Viewed 7372 times
berlin1.png
berlin1.png (32.27 KiB) Viewed 7372 times
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

Great :D I'm looking forward to play/test with it.
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

will these be compatible with OTTD?
if so i am willing to test this.
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

XeryusTC wrote:I finished the basic coding, now I have some cleaning up to do, and after that the testing will begin.

Here are some screenshots, and as you can see the shading is way better than in the mockups ;).
Wow! Now I have to :bow: before you, Xeryus :mrgreen:
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
SkeedR
Tycoon
Tycoon
Posts: 2267
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Post by SkeedR »

Can i be the first to ask if i can beta-test?
Last known as: Weirdy
m4rek
Chairman
Chairman
Posts: 801
Joined: 03 Sep 2006 08:06
Location: Plymouth, England

Post by m4rek »

nope, but you can be the first to ask quite so bluntly... ;)
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

I have a small list of testers atm, and I'm not telling who is on it because I need confirmation from Red*Star (see your email) first. After that the testers will get a PM or an email with the necessary files.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

Testers are ok.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Post by Ameecher »

I said this on IRC but I also need to say it here, you two make a good and you have brought a great creation into the community (well, almost ;)). Well done.
Image
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

All testers should have the archive by now I guess, and there is also a hotfix out already (testers should contact me if they haven't got it yet).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
SkeedR
Tycoon
Tycoon
Posts: 2267
Joined: 11 Jul 2004 14:55
Location: West Midlands
Contact:

Post by SkeedR »

what does this "Hotfix" do?
Last known as: Weirdy
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Fixes something, I assume. If you're not a tester, you don't care, and if you are, why are you asking in public about a private release?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Post by Red*Star »

M4rek wrote:will these be compatible with OTTD?
if so i am willing to test this.
I've also tested it on OTTD (v0.5.0, Release Candidate 5). Construction doesn't work exactly as it should, but if you've constructed it right, it looks like in TTD. (I don't have actually tested to let trains run through it, though...)
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

Weirdy wrote:what does this "Hotfix" do?
It fixed a construction issue in TTDP. I assumed TTDP redraws all tiles when you build additional tiles next to the already existing tiles like OTTD does. It however doesn't and I had to change the building method to fix this. This change of building method means that OTTD doesn't work correctly anymore because it has no "+7" button.
The reason why I did it this way was because I coded the main part of the station using OTTD, it reloads all GRFs when you load a savegame. This is very helpfull when you are aligning sprites because you don't have too restart the application everytime.

Red*Star: did I actually send you any files? I think I might have forgot to do that when I sent it to the testers ;).
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Samwise
Tycoon
Tycoon
Posts: 2459
Joined: 09 Apr 2006 18:50
Location: Oss, Netherlands, At home
Contact:

Post by Samwise »

Ah bugger, I think I'm too late to test these great stations :P It sure looks nice Red*Star!
Image
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

XeryusTC wrote:This is very helpfull when you are aligning sprites because you don't have too restart the application everytime.
In patch, you don't even have to reload the save. Just beat on the GRF author helper window.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Semrush [Bot] and 4 guests