Well doneHeathen wrote:

Only the grass is missing, you can create it by using particles and the official_meterials.
Moderator: Graphics Moderators
you will have to use partclesHeathen wrote:I tried the official materials, there is a grass_ground and a grass_halmes I think. I've opened that file, and didnt understand how to actually get the grass "effect".
I'll experiment now and see what I come up with.
re:
my grass comes out an almost luminous green :S
Maybe an A/C unit? I don't know.Heathen wrote:Still cant think of anything for the other side of the roof, maybe another skylight?
Why wouldn't it be? I had little time to model, but played with a texture for the doghousebasementthingy.Ben_Robbins_ wrote:
brupje: I like your building, but I wouldnt think it is a replacement for the building you linked it to in the project revaval post. Have you done anymore on it after you last post?
Awesome! I see you even added bases to the engaged pillasters (sorry for my technical architecture terms) I can't think of anything to change once you get the roof texture sorted out.Heathen wrote: *snip*
Code: Select all
+ +-W-+EEEEEE+
| |
W W
| |
+-W-+-W-+
much more than these:Heathen wrote:![]()
furthemore in the new bank:Heathen wrote:
Users browsing this forum: Amazon [Bot] and 23 guests