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eis_os
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Post by eis_os »

Sokko wrote:It would be nice if I could actually have the word on the feasability of those things from The Patchman himself, not just someone who does experimental versions and can only answer my suggestions with lol, hmm, no room, don't know how you'd do it, would break too much stuff, etc. I think you just like to say "lol" to confuse people, or when you don't know what else you can possibly say to dampen my spirits.
First, I don't have 24 Hours a day for TTDPatch!
And if I read this, I will move more time to other things.


Second,
"hmm" means I will added to my brain list. If I come to a point if I have time I could look into it. Thats a sign about that I consinder it to make it some time.

If you had read my dev post, I already say what I mean with "no room". Maybe reread my post about it... I don't tell you the same thing three more times!!!!!

lol means lol, yes, I think the random feature of the bribe options is there
so you will get some fear to use it. Chris Sawyer doesn't like the cheat, so It's not in the spirit of the game you can play GOD. (In normal gameplay,
sign cheats are marked that you use them)
Then the game would lost it's magic.
Thats why my remove objects used ctrl because It doesn't affect ratings. It would much more easier to write it without the ctrl key in it imho.

The graphic post should shows already that I tested stuff so there can be different graphic sets. It simply doesn't work (yet).

But why I justify myself?

(and I want answer Sokko!)
Last edited by eis_os on 26 Apr 2003 08:14, edited 3 times in total.
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Post by SHADOW-XIII »

Oskar .... do whatever you want .... ALL of us will happy welcome any change you made !!!!
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Post by eis_os »

SHADOW-XIII wrote:Oskar .... do whatever you want .... ALL of us will happy welcome any change you made !!!!
Thats not the point.
... not just someone who does experimental versions ...
I have a Name...
Do you know how much time I spent for experimental releases? :?:
If you mean it's so easy that you can say this, MAKE PATCHES YOUR OWN, build them, release them! :!:

I thought all users will benefit if I release experimental versions,
so we can test pro and cons about stuff I made before they get in alphas.

Sorry, but I am currently in a very bad mood and I am somehow angry. :x

If you don't like my things switch off hotkeys and morebuildoptions and never turn them back on :!:
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Post by SHADOW-XIII »

anyway .... Oskar ... you are better than me ... I'm to stupid to make any changes in TTDPatch :( ... God bless you
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Post by Frightened Shadow »

eis_os wrote:
Do you know how much time I spent for experimental releases? :?:
If you mean it's so easy that you can say this, MAKE PATCHES YOUR OWN, build them, release them! :!:

I thought all users will benefit if I release experimental versions,
so we can test pro and cons about stuff I made before they get in alphas.
I think most people here understand how difficult the patching is, and really appreciate the effort all you developers put into it. As far as your features are concerned, I can say that the "morebuildoptions" switch is what made me change into the newest alphas instead 1.9. Thank you very much for that, and the hotkeys as well!
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Post by Sokko »

Whoah, all I said was that it should give some indication when you get caught by an investigator; you're talking as if the player would have a choice in the matter. Someone might get confused because they bribed the local authority and left it alone for awhile, then came back and their rating had inexplicably plummeted to Poor while they weren't paying attention. Though now that I think about it, it sounds a lot like a (dun dun duuuhhh) dreaded UI thing.

This was all just little stuff that's been bugging me, and in a few places in the text file my suggestions are taken right from the places where it says "Soon to be fixed" or "Working on it". Unfortunately, everything that's important to me falls under the category of "little tiny things that always bug me and no one else". If there's a disorder that makes people very bugged by small irrelevant things, I have it.

<sigh> It appears that doing stuff with the GUI is a lot harder than I thought it was based on other posts in this area. Would there be some trick to unraveling it, or is it all just hard slog?

Ya, they probably left out oil since why on earth would planes be carrying oil? It doesn't make any sense at all. Boy, what a strange refitting mechanism; is there any hope of changing it? Most likely not. It doesn't seem that stuff that is possible has similar properties so that you can easily group it into a category, and distinguish it from what is not possible.

I think that service interval thing was with an older version, and it was a long time ago. I just threw it in as an afterthought. Maybe I shouldn't have.

Of course it wouldn't be possible to distinguish a waypoint, but what else is a 1x1 station going to be used for? Beats me. I'm no good at art, though, so if someone else wants to draw a simple arch-like structure that looks like a checkpoint, go right ahead. (or whatever you think a checkpoint should look like)

That OwnCrossings tracing thing was one of the things you mentioned would be in a future version "eventually", which is why I included it.

Relating to #11: How hard would it be to change the size of the window? I'm guessing very hard, but that would be a good way to do it.

Is there any way at all to reset the goods for a single station? It's kind of inconvenient when you mess up on one station and you have to reset every single one.

I have no idea why the graphics engine can only make those specific types of bridges longer, but I would appreciate an explanation as I'm totally clueless here.

I didn't say you have to have the sparks in-sync; in fact, it would be very unrealistic if all engines just "happened" to spark at the same time. But you do have a point; most electric trains would only use one wire to transmit power to all the engines.

P.S. My numbering was based on the numbers of the patches in the text file that comes with it; I thought people could refer to them more easily that way.

P.P.S. I didn't mean to insult anyone; just go work on your patch and do what you think is important, and ignore my idiotical ramblings at will.
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Post by spaceman-spiff »

Patchman wrote:Oh, any by the way, the reason I stopped responding to these kinds of posts is because it's very frustrating to always have to say "that's too complicated", "that's not worth it" and so on.

Rest assured that if someone suggests something that's feasible and useful, it will go on my to-do list. I may not announce it, but I do always look for new ideas. However, even if it's on the list, it's unlikely that it'll ever get done, simply because there are already 100 other items on there, and every version they get more, instead of less.

Now, if someone were to hire me full time at a good salary, I could of course do a lot more. But would it be worth it to them? I don't know... but there's only so much you can do in 5-10 hours a week.
and this is why we don't ask anything anymore
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Post by spaceman-spiff »

Sokko wrote: P.P.S. I didn't mean to insult anyone; just go work on your patch and do what you think is important, and ignore my idiotical ramblings at will.
All these months I've been here have learned me one thing, ask if there is a god, he will give you what you want :P
Never think that the patch is easy, it's as hard as getting a wife :P
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Post by Arathorn »

spaceman-spiff wrote:Never think that the patch is easy, it's as hard as getting a wife :P
Those are prolly things I can both never do. Being able to program anything or getting at least a girlfriend.
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Post by spaceman-spiff »

Arathorn wrote:
spaceman-spiff wrote:Never think that the patch is easy, it's as hard as getting a wife :P
Those are prolly things I can both never do. Being able to program anything or getting at least a girlfriend.
You are still young my young apprentice :roll:
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Post by Stylesjl »

What about that idea of multi-level bridges theres this person who says they've hacked the savegame struture and made multilevel bridges (and a few other things)
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Post by Stylesjl »

Also about owncrossings we don't need to determine the correct owners we trust ourselves not to go breaking AI lines :roll: no really we know a hundred tricks to break our AI (and human competitors :lol: )
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Post by spaceman-spiff »

Stylesjl wrote:Also about owncrossings we don't need to determine the correct owners we trust ourselves not to go breaking AI lines :roll: no really we know a hundred tricks to break our AI (and human competitors :lol: )
My young apprentice, do you know how to use the edit button :P
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Post by eis_os »

Stylesjl wrote:What about that idea of multi-level bridges theres this person who says they've hacked the savegame struture and made multilevel bridges (and a few other things)
(It was a post from Owen I think)

You already get an crossing tunnel feature...

Do you really want an answer about bridges?

You would have to write a new graphic code for bridges,
the vehicle movement code and store somewhere a height byte.

:arrow: you need the source code of TTD, and even then it would be hard to do...
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Post by Rob »

The Patchman himself said it is impossible to place two (or more) things on top of each other.
Nonentheless I still want to say this: if it where possible to place two (or more) things on top of eachother
then you could convert one bridge into merly a set of colums. Building these colums over a raveen
and then building a bridge over these colums would result in a multlevel bridge.
If you could find a solution to building two (or more) things on top of each other..........................................
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Post by Madmick »

Heres my 2 bobs worth, probably stupid ideas but they are things that annoy me.

1. When taking over a company have some way of distinguishing what trains/road vehicles/ships/planes are theirs so that they can be changed and their tracks/orders replaced. I have yet to figure out a decent enough way to do this as they tend to get lost in my vehicles. My idea would be to keep the companies colour until you have finished modifying their network then once complete change it to your own colour.

2. Some way to find bus depots/stations in cities with lots of skyscrapers.

3. A way to blow up bridges even if there is a vehicle underneath it. Currently I have 3 ships stuck under a bridge (been there for 60 years, passengers must be a bit hungry and are probably creating a race of mutants).
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Post by Marcel »

Your second point is easy, try transparent buildings.

But how could it happen with your 3 ships? 60 years.....
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Post by Madmick »

Sometimes with Transparent buildings it is hard to find them.

Ships 60 years easy, wasn't watching what they were doing and when checking my ships found they were not making any money so when I looked they ere all stuck under a bridge breaking down, can't send them anywhere so have just stopped them and let the passengers do some fishing :lol:
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Post by spaceman-spiff »

Madmick wrote:Sometimes with Transparent buildings it is hard to find them.

Ships 60 years easy, wasn't watching what they were doing and when checking my ships found they were not making any money so when I looked they ere all stuck under a bridge breaking down, can't send them anywhere so have just stopped them and let the passengers do some fishing :lol:
I had a similar problem with a ship
It got stuck because my dock was to near to the coast and someone built his house on the shore
Now I always leave enough space for them
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Post by eis_os »

spaceman-spiff wrote:
Madmick wrote:Sometimes with Transparent buildings it is hard to find them.

Ships 60 years easy, wasn't watching what they were doing and when checking my ships found they were not making any money so when I looked they ere all stuck under a bridge breaking down, can't send them anywhere so have just stopped them and let the passengers do some fishing :lol:
I had a similar problem with a ship
It got stuck because my dock was to near to the coast and someone built his house on the shore
Now I always leave enough space for them
TTD doesn't know if something is on or under the bridge,
only "there is a vehicle" -> Error Message, maybe only a Ship patch, but currently I don't have any time for patching and other things should be finished first...
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