ctrl + p = paste

Moderator: OpenTTD Developers
Im using the 7502 MiniINskidd13 wrote:ctrl + c = copy
ctrl + p = paste
I'm not sure, but the problem should be the MiniIN, which use a diffrent patch than that against the clean trunk. I read short through the trunk-patch and as I see the shortkeys are not removed in there.Cadde wrote:Im using the 7502 MiniIN
And Ctrl + C and Ctrl + P doesn't work for me... Sorry
(Yes skidd13, im a windows looser if that's whats causing the problem)
skidd13 wrote:I'm not sure, but the problem should be the MiniIN, which use a diffrent patch than that against the clean trunk. I read short through the trunk-patch and as I see the shortkeys are not removed in there.Cadde wrote:Im using the 7502 MiniIN
And Ctrl + C and Ctrl + P doesn't work for me... Sorry
(Yes skidd13, im a windows looser if that's whats causing the problem)
Code: Select all
+ case WKC_CTRL | 'C': ShowCopyPasteToolbar(4); break; /* Invoke Copy */
+ case WKC_CTRL | 'V': ShowCopyPasteToolbar(5); break; /* Invoke Paste */
Good grief.skidd13 wrote:ctrl + p = paste
Code: Select all
//Process the command_queue.
if ((_tick_counter % 5) == 0) {
//debug("FC: %u", _tick_counter);
ExecuteNextCommand();
}
Frostregen wrote:This was a typo i guess.
It is and always was "CTRL + V"
The MiniIN team (glx & Rubidium) are doing way more than me - Im having a bit of a sabbatical. Anyway, if you have a fresh update for MiniIN, post the patch into the MiniIN TODO list, and someone will add it. There is too much in keeping MiniIN in sync with trunk to have to chase patch updates. If you can supply a diff with the uptodate changes, it can be added easily. You know your patch far better.Frostregen wrote:Currently the mini-in version does not get updated,
as there are no new features developed.
I'm only keeping the patch compatible with trunk.
The compatibility stuff for mini-in is maintained by richk himself i guess.
So that bit of code means that every five ticks it will draw a piece?Frostregen wrote:This was a typo i guess.
It is and always was "CTRL + V"
@Cadde: 10-15 minutes to rebuild a template? wow...
I will add a patch setting for this. (trunk)
(Was planned anyway, but nobody missed it so far)
Currently the mini-in version does not get updated,
as there are no new features developed.
I'm only keeping the patch compatible with trunk.
The compatibility stuff for mini-in is maintained by richk himself i guess.
If you somehow change your mind and start compiling for yourself,
you would have to change this code: (openttd.c, around line 900)Code: Select all
//Process the command_queue. if ((_tick_counter % 5) == 0) { //debug("FC: %u", _tick_counter); ExecuteNextCommand(); }
Could you also make the patch sensitive for Ctrl+Insert and Shift+Insert?Cadde wrote:Code: Select all
+ case WKC_CTRL | 'C': ShowCopyPasteToolbar(4); break; /* Invoke Copy */ + case WKC_CTRL | 'V': ShowCopyPasteToolbar(5); break; /* Invoke Paste */
Should be no problem....but:MeusH wrote:Could you also make the patch sensitive for Ctrl+Insert and Shift+Insert?Cadde wrote:Code: Select all
+ case WKC_CTRL | 'C': ShowCopyPasteToolbar(4); break; /* Invoke Copy */ + case WKC_CTRL | 'V': ShowCopyPasteToolbar(5); break; /* Invoke Paste */
I think it ist worth to add it into trunk, but not for the regular gameplay. It should be a cheat option or at least as option so that a server's admin can decide to allow it or not.Frostregen wrote:But this is something which will be done, if it will be added to trunk. (Which I don't think will happen)
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