New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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brupje
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Post by brupje »

Country house 2

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Aracirion
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Post by Aracirion »

@brupje: Heyyy that looks cool! Always good to see more nice houses grow... umh, does the hedge have no exit? sleeping beauty? :D And maybe I'd look for some bump-map for the main wall? (is it wood-planks, or stucco?)

edit: oh I just saw the exit ... strange, when I first looked at the picture I didn't see it ... anyway, maybe they'd like an exit at the asphalt floor so they don't have to walk through mud when it rains, but I see it's not there in the original ...
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Field-Mouse
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Post by Field-Mouse »

brupje wrote:Country house 2

Image

Image
Agree with Aracirion about the asphalt exit. And the grass looks weird, but you are not using blender, right? thats why you are not using the official grass, am I correct?
except for the grass it looks great! :D
Perhaps a bit cramped, but sure, I see the way it is in the original
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brupje
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Post by brupje »

thanks for the feedback, I made some adjustments. Also an update of the verhicle station is included.
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truckstation.png
truckstation.png (69.34 KiB) Viewed 4704 times
country_house2.png
country_house2.png (78.63 KiB) Viewed 4704 times
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Ben_Robbins_
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Post by Ben_Robbins_ »

brupje: The country house is very good, although the second one appears slightly green. Is this reflectiviety? I prefered the more clean white that you used in the first one.

Its a very acurate remaking of the original, except there appears to be no blue paint at all, is there any reason for that?. I love all the vedgetation, and the small set of wooden stairs and plant pots gives a definate fealling of it being a seaside house, wich is a good way to make the small size of the building seem fitting.

I to, when first looking at it, thourght there was no gap in the hedge. The stepping stone slabs makes it a lot clearer though.
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Post by BerberJesus »

brupje: cool house! very nice. Only the tree is to dark. Maybe add a emit map to the leaf texture.
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mlw_1550
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Post by mlw_1550 »

Truly amazing!! :shock:
That's CP 1564, a Montreal Locomotives Works built locomotive
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Post by Field-Mouse »

Yes! Looks very good! Just perhaps change that green color and add some of that original blue.. if you want to.. but I honestly think it looks good the way it is! Thumb up :!: :D
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Post by ZxBiohazardZx »

Born Acorn wrote:90% of an airport is empty space.
point taken, A LOT of grass area

adding is the database (excel) still needed? then ill keep it bit more up to date

building looks great brumpje:)
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Post by Field-Mouse »

ZxBiohazardZx wrote: adding is the database (excel) still needed? then ill keep it bit more up to date
I think your database is going to be needed when we catalouge everything to the website.. when the website is finished..
So I say: Keep it up! 2date :)
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Post by Alltaken »

this stuff is all amazing, can't wait to have it in the game :D

Keep up the great work, there is a real body of work here.

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brupje
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Post by brupje »

Ben_Robbins_ wrote:brupje: The country house is very good, although the second one appears slightly green. Is this reflectiviety? I prefered the more clean white that you used in the first one.

Its a very acurate remaking of the original, except there appears to be no blue paint at all, is there any reason for that?. I love all the vedgetation, and the small set of wooden stairs and plant pots gives a definate fealling of it being a seaside house, wich is a good way to make the small size of the building seem fitting.

I to, when first looking at it, thourght there was no gap in the hedge. The stepping stone slabs makes it a lot clearer though.
The texture I used is actually blue, I'll try to fix it to white again.

In the original they used blue to define edges like windows and walls, not because it looked good. I figured I could get away breaking with the original on that point :P I found a tree/plant generator for blender, which did a great job imo :)

The hedge is more yellow now. It was hardly distinguishable from the grass. That's why the grass looked 'weird'.
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Post by ZxBiohazardZx »

updated
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Ben_Robbins_
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Post by Ben_Robbins_ »

brupje: I think if they just wanted to define edges they would have used a dark grey, rather than a quite saturated blue colour, but its your choice, and cream looks fine.
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Post by Gorre »

ZxBiohazardZx wrote:updated
I salute you.
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Field-Mouse
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Post by Field-Mouse »

Gorre wrote:
ZxBiohazardZx wrote:updated
I salute you.
So do I!
I must say I really admire the creations of everybody here! This is fantastic, I just cant wait to see all this in-game! :D
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Aracirion
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Post by Aracirion »

update. I think I will wait with runway/etc. until we know what the exact airport layout will be.
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Field-Mouse
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Post by Field-Mouse »

Aracirion wrote:update. I think I will wait with runway/etc. until we know what the exact airport layout will be.
Looking good! :)
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Aracirion
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Post by Aracirion »

thanx, here is the next model, I added a preliminary ad ... I think we need a lot of them! Should we create some virtual companies? or just write whatever names we make up? And posters would also be cool.

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ZxBiohazardZx
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Post by ZxBiohazardZx »

hmm the airport looks better now, still not happy with grass and the runway but i guess that is not the point here, the fuel thing (or water tank) could be little bit bigger imo but its nice:)

@Aracirion i believe ive seen that house before but its great your way as well
about the company=> i believe you cannot use real-life companies, we have OTTDwhatitis for standard names but feel free to invent stuff
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