Japan Set Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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krtaylor
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Post by krtaylor »

I gave them 0.6, just so we can keep the alphas straight. I mean, there's bound to be the odd bugs found, so 0.7, 0.8, etc. When we think we have all the bugs caught we can do a pre-release of 0.9, then 1.0 after the last few. Or something like that.

Are you able to code signals? We do have a set of Japanese signals, though I'm not sure if it's competely comprehensive.

The buildings look great.
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Post by Aegir »

I can code anything if I motivate myself enough. But yeah, I would appreciate it if someone would check to make sure that there is a comprehensive set of them drawn, including PBS, presignals, all that.

I'm not quite sure what I'm working with when it comes to signals, so I would appreciate it if someone would attach a bit of documentation to them, and then I can go ahead with coding them.

And feel free to add the version numbers, I have no objections.
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Post by krtaylor »

The signals can be found at the bottom of the main sprites tracking table:

http://www.as-st.com/ttd/eastasia/trains.html

On looking at them, I am pretty sure that they are in fact PBS. There are four blocks of signals, from top to bottom:

Normal and pre-signals, lighted
Normal and pre-signals, semaphore
PBS signals, lighted
PBS signals, sempahore

In each row, I believe the order is the same. Using the cardinal directions, like so, and indicating the direction the signal is facing

Code: Select all

NW  N  NE
W   X   E
SW  S  SE
As follows from left to right:
SW stop
SW go
NE stop
NE go
NW stop
NW go
SE stop
SE go
E stop
E go
W stop
W go
S stop
S go
N stop
N go

As for which row in each block is for the different types of pre-signals, I'm not totally sure, but you can probably figure out which ones they are supposed to be by comparing them with the sprite-chart of MB's signals. I remember reading that this follows the same pattern he established.
Development Projects Site:
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Post by DaleStan »

It looks to me like the sprites are in the exact order (L to R then top to bottom) as required for action 5, except with an extra 16 sprites at the very beginning to be fed into TTDPatch with an Action A.
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Post by krtaylor »

I've been playing with the Japanese scenery, and I have a couple of minor bugs. They may not actually be bugs, maybe just things that haven't yet been included.

I should note that I'm referring to sprites found here:

http://www.as-st.com/ttd/eastasia/scenery.html

1. The different colored grass looks great; but the tunnel portals don't match. I believe new matching portals were drawn, and there's a ZIP file posted which may have them.

2. We had new Japanese-looking farm squares - rice paddies and things. I think they would reasonably go in the Japan-indudstries GRF. There's also some Japanese farm building sprites posted, though they may need some adjustment.

3. I love the little Asian town houses all squashed together. We also had sprites for single-family suburban Tokyo style houses. Do those appear later on in the years, or are they not coded yet? I don't believe they were in the older GRF file either.

4. Are you planning on coding the couple of Japanese stations that were drawn (including the Shinkansen one), or are those already in the GRF and I just haven't gotten to the right year?

It all looks great!
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http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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SWASTIKA
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Post by SWASTIKA »

I had an idea for the set; i've noticed that in some cases where a Shinkansen line was built, if there was a building in the way, they'd simply put it straight though the middle of it. So i was wondering if it would be possible to make Signal Boxes that look like city buildings so that it looks more the part in the metro areas? :)
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Post by Aegir »

Intriguing concept, Swastika... :D
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Post by krtaylor »

I'm not sure how well that would work, as TTD train tracks are pretty big in comparison to most TTD buildings. But if someone wants to draw some, they'd be worth a look at least.
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Post by SWASTIKA »

Ok cool, i have no idea about coding, so i have to ask, is it possible to code a signal box with more platform length than just 1?

Cause most of us use double lines (up and down) so a 2x2 signal box would work, cause you could easily model a building over a 2x2 square ;)

and just a 1x2 for single track :)
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Post by Jezulkim »

I'm 99% sure that's possible. You just change the station class from DFLT to WAYP :)
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Post by Aegir »

And even if it isn't, just set it to route through that building, 's'not hard.
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Post by DaleStan »

The only thing forcing a MB's signal boxes to be platforms of one tile is that they were coded them to be platforms of one tile. Nothing prevents a WAYP class station that wants to be two tiles long.
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Post by Aegir »

Oh, I'll have those original stations of Sanchimaru's coded within a few hours.

Just thought you oughta know.

8)
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Post by SWASTIKA »

Sweet, i wonder if we could persuade Oz or one of the Japset building artists to draw some, cause i suck at buildings :oops:
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Post by Aegir »

Few hours? I lied...

Availible in DOS and Windows versions for your enjoyment.

Download them here:
http://www.aegir.bur.st/files/ttd/index ... ion%20Sets
japstat.grf - DOS Version
japstatw.grf - WINDOWS Version
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What do I win?
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japstations.png (71.76 KiB) Viewed 2527 times
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Post by Jezulkim »

That's just beautiful, great work! Downloading... :D
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Post by Aegir »

Thanks for the compliment, I'm sure Sanchimaru will be pleased to see those stations FINALLY coded after god-knows how many months of putting it off :D.
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Post by Sanchimaru »

Months!? it's been around one year!!

Yeeeehaw!!!

Yatta, yatta!!!

Aegir, You are THE MAN! 伝説の男!!

They are excellent! :]
However, whenever you have the time, check out the following:

> The roofs (Rooves ?() of the station and overpass should be C.C.

> The overpass is supposed to work as MB's: there is one sprite for the 1 track overpass, and other ones for the +1 tracks ones (they are longer)

> The modern building and overpass (grey color) should be available from 1980

However, these are just minor issues. Just note them over there, and work on them anytime you have spare time.
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Aegir
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Post by Aegir »

Righto, the intro dates aren't hard to add, and I'll investigate the overpass issue asap.

Glad you like them :).
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Post by Aegir »

New Japanset buildings uploaded, same place as last time. This new release fixes a bug where the two temples, the small shrine and the Shiro (The castle) would be removed by towns, and could be built later, after the initial game begining.

Please re-download, before these historical wonders get demolished in your towns!

http://www.aegir.bur.st/files/ttd/index ... 0Buildings
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