
Planeset [version 1.5.3 released 2006-10-24]
Moderator: Graphics Moderators
It DOES look awesome.
And it'd serve a good purpouse for goods transporting.
I'm getting tired of using the A380 as a freighter where there is a MUCH better option available.
And it'd serve a good purpouse for goods transporting.
I'm getting tired of using the A380 as a freighter where there is a MUCH better option available.
Imagination! Here, you learn what it is to be human. You are a creator of order, of beautiful shapes and systems, an organizer of chaos.
Was it possible to alter plane parameters somehow by refitting? I could imagine a technology test with An-124 that can be "refitted" as An-225.krtaylor wrote:Awesome! I really wish there were some way to get it into the main GRF file.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
I don't think that can be done, but I'd love to be proven wrong.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Paasky
- Transport Coordinator
- Posts: 269
- Joined: 06 Sep 2004 07:38
- Location: Vantaa, Finland
- Contact:
I'm not really into drawing stuff, so I could render the few models I've done and then fix them a bit (as there are only 4 directions) manually.
http://www.tt-forums.net/viewtopic.php?t=15532
I've done 6 models, and their previews are there if you scroll down.
I stopped making those because every image had that blue stuff on the edges, created by the anti-aliasing. But for TTD manual replacement of textures isnt too much work (there are 64 directions and 2 different angles, making 128 images alltogether)
http://www.tt-forums.net/viewtopic.php?t=15532
I've done 6 models, and their previews are there if you scroll down.
I stopped making those because every image had that blue stuff on the edges, created by the anti-aliasing. But for TTD manual replacement of textures isnt too much work (there are 64 directions and 2 different angles, making 128 images alltogether)
- sfrankland
- Engineer
- Posts: 21
- Joined: 01 Mar 2004 16:31
- Location: Canada
DaleStan, for the plane I use such code:DaleStan wrote:It does. Each cargo and each refit livery can have its own capacity, via callback 15.
59 * 9 02 03 00 01 01 00 00 00 00
60 * 9 02 03 01 01 01 01 00 01 00
61 * 9 02 03 02 01 01 02 00 02 00
62 * 9 02 03 03 01 01 03 00 03 00
63 * 9 02 03 04 01 01 04 00 04 00
64 * 9 02 03 05 01 01 05 00 05 00
65 * 9 02 03 06 01 01 06 00 06 00
66 * 26 02 03 10 82 F2 00 FF 04 00 00 00 00 01 00 01 01 02 00 02 02
03 00 03 03 04 00
67 * 14 02 03 11 82 F2 00 FF 01 05 00 00 00 06 00
68 * 14 02 03 12 82 B9 00 FF 01 10 00 00 00 11 00
69 * 30 02 03 13 82 F2 00 FF 05 00 FF 00 00 01 FF 01 01 02 FF 02 02 03 FF 03 03 04 FF 04 04 FF FF
70 * 18 02 03 14 82 F2 00 FF 02 05 FF 00 00 06 FF 01 01 FF FF
71 * 14 02 03 15 82 B9 00 FF 01 13 00 00 00 14 00
72 * 14 02 03 16 82 0C 00 FF 01 15 00 19 19 12 00
73 * 7 03 03 01 09 00 16 00
As it to change to apply callback 15 to change of capacity?

In sprite 72, you need to add a check for var 0C == 15 , and then add sprites that check variables B9 and/or F2. (see my A300.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
DaleStan, unfortunately I could not add correctly
71 * 14 02 03 15 82 B9 00 FF 01 13 00 00 00 14 00
72 * 22 02 03 16 81 B9 00 FF 03 00 00 00 00 FA 80 02 02 FA 80 05 05 96 80
73 * 24 02 03 17 82 0C 00 FF 01 15 00 19 19 12 00 (0C 00 FF 01 16 00 15 15 00 00)
74 * 7 03 03 01 09 00 17 00
....
76 * 47 00 03 ........... 14 20 (08)
Does not work

71 * 14 02 03 15 82 B9 00 FF 01 13 00 00 00 14 00
72 * 22 02 03 16 81 B9 00 FF 03 00 00 00 00 FA 80 02 02 FA 80 05 05 96 80
73 * 24 02 03 17 82 0C 00 FF 01 15 00 19 19 12 00 (0C 00 FF 01 16 00 15 15 00 00)
74 * 7 03 03 01 09 00 17 00
....
76 * 47 00 03 ........... 14 20 (08)
Does not work

Sprite 73 is valid, but doesn't do what you want it to do.
You need to increase <nvar>, and then add just a <set-id> <lowrange> <highrange> triple:
73 * 24 02 03 17 82 0C 00 FF 02 15 00 19 19 12 00 16 00 15 15 12 00
Also, did you remember to increase <num-props> in sprite 76? (NFORenum will be able to tell you if you have it right.)
You need to increase <nvar>, and then add just a <set-id> <lowrange> <highrange> triple:
73 * 24 02 03 17 82 0C 00 FF 02 15 00 19 19 12 00 16 00 15 15 12 00
Also, did you remember to increase <num-props> in sprite 76? (NFORenum will be able to tell you if you have it right.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
It is code:
66 * 26 02 03 10 82 F2 00 FF 04 00 00 00 00 01 00 01 01 02 00 02 02 03 00 03 03 04 00
67 * 14 02 03 11 82 F2 00 FF 01 05 00 00 00 06 00
68 * 14 02 03 12 82 B9 00 FF 01 10 00 00 00 11 00
69 * 30 02 03 13 82 F2 00 FF 05 00 FF 00 00 01 FF 01 01 02 FF 02 02 03 FF 03 03 04 FF 04 04 FF FF
70 * 18 02 03 14 82 F2 00 FF 02 05 FF 00 00 06 FF 01 01 FF FF
71 * 14 02 03 15 82 B9 00 FF 01 13 00 00 00 14 00
72 * 22 02 03 16 82 B9 00 FF 03 00 00 00 00 FA 80 02 02 FA 80 05 05 96 80
73 * 20 02 03 17 82 0C 00 FF 02 15 00 19 19 12 00 16 00 15 15 12 00
74 * 7 03 03 01 09 00 17 00
...
76 * 47 00 03 12 01 09 00 0B 7C 02 1D 03 19 04 FF 06 07 07 28 08 FF 09 02 0A 01 0B 69 0C 47 0D 07 0E F5
0F 2B 02 11 78 12 07 13 FF FF FF 1F 14 20 08
Message: invalid sprite #73

66 * 26 02 03 10 82 F2 00 FF 04 00 00 00 00 01 00 01 01 02 00 02 02 03 00 03 03 04 00
67 * 14 02 03 11 82 F2 00 FF 01 05 00 00 00 06 00
68 * 14 02 03 12 82 B9 00 FF 01 10 00 00 00 11 00
69 * 30 02 03 13 82 F2 00 FF 05 00 FF 00 00 01 FF 01 01 02 FF 02 02 03 FF 03 03 04 FF 04 04 FF FF
70 * 18 02 03 14 82 F2 00 FF 02 05 FF 00 00 06 FF 01 01 FF FF
71 * 14 02 03 15 82 B9 00 FF 01 13 00 00 00 14 00
72 * 22 02 03 16 82 B9 00 FF 03 00 00 00 00 FA 80 02 02 FA 80 05 05 96 80
73 * 20 02 03 17 82 0C 00 FF 02 15 00 19 19 12 00 16 00 15 15 12 00
74 * 7 03 03 01 09 00 17 00
...
76 * 47 00 03 12 01 09 00 0B 7C 02 1D 03 19 04 FF 06 07 07 28 08 FF 09 02 0A 01 0B 69 0C 47 0D 07 0E F5
0F 2B 02 11 78 12 07 13 FF FF FF 1F 14 20 08
Message: invalid sprite #73


I messed it up, didn't I? Pull the first "12 00".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Prop 14 only takes a single byte. If you want to use both callback 15 and 19, you have to set both bits 3 and 5 in that byte, instead of having 2 bytes, one with bit 3 set and the other with bit 5 set.
(So, set "14 28")
(So, set "14 28")
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- coalroads artist
- Traffic Manager
- Posts: 254
- Joined: 29 Oct 2004 05:49
- Location: Australia
Rotor animation for the Zeps? I'm not sure I understand what you want animated; the engine pods are all of 2 pixels each; it's rather hard to animate that.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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