That sounds very similar to my clicking on train station crash. I couldn't figure out yet what's the cause because I can't get the .diff from here to compile to a clean debug build.- I can't click on an intercontinental Airport without a hard crash of openttd.
Gonozal_VIII patchpack r12180
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Re: Gonozal_VIII patchpack r12180
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Re: Gonozal_VIII patchpack r12180
Maybe this can help you.Indiana wrote:Bugs on Multiplayer Session:
- I can't click on an intercontinental Airport without a hard crash of openttd.
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
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Re: Gonozal_VIII patchpack r12180
Could you post a pre-built version with this patch built-in? That would be awesome!
Re: Gonozal_VIII patchpack r12180
Don't need to be prebuild, just include the new PAXDest 

Have a N.I.C.E. day!
Indiana
Indiana
Re: Gonozal_VIII patchpack r12180
I'm trying to build a version of my own, including only Daylenght, YAPBS, Timetable separation and distant join stations. For some reason Visual express 2008 keeps trowing up errors when I try to build:
Is there a way I can find out what is causing this problem?
Code: Select all
..\src\economy.cpp(1224) : error C2666: 'OverflowSafeInt::operator /' : 4 overloads have similar conversions
with
[
T=int64,
T_MAX=0x7fffffffffffffff,
T_MIN=0x800000000
]
e:\source\src\core/overflowsafe_type.hpp(92): could be 'OverflowSafeInt OverflowSafeInt::operator /(const uint) const'
with
[
T=int64,
T_MAX=0x7fffffffffffffff,
T_MIN=0x800000000
]
e:\source\src\core/overflowsafe_type.hpp(91): or 'OverflowSafeInt OverflowSafeInt::operator /(const int) const'
with
[
T=int64,
T_MAX=0x7fffffffffffffff,
T_MIN=0x800000000
]
e:\source\src\core/overflowsafe_type.hpp(90): or 'OverflowSafeInt OverflowSafeInt::operator /(const OverflowSafeInt &) const'
with
[
T=int64,
T_MAX=0x7fffffffffffffff,
T_MIN=0x800000000
]
or 'built-in C++ operator/(int64, byte)'
while trying to match the argument list '(Money, byte)'
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Re: Gonozal_VIII patchpack r12180
The compiler does not find a division operator matching exactly the types given, but 4 operators it can reach by a conversion, but it doesn't know which of them to take. Try casting the second argument of the division (i.e. the divisor) to either uint, int or Money. All of them should work. The fourth (which would require casting the first argument to int64) is no good choice. I wonder why gcc can resolve it and whether VE2008 or gcc is right according to the C++ standard.broodje wrote: Is there a way I can find out what is causing this problem?
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
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Re: Gonozal_VIII patchpack r12180
Is it possible that someone could release the full r12180 package with this patch already applied, or is there something that prevents that from happening?
Re: Gonozal_VIII patchpack r12180
It is possible, i would love that too.trainmaster611 wrote:Is it possible that someone could release the full r12180 package with this patch already applied, or is there something that prevents that from happening?
Nintendo DS OpenTTD ---- Latest YAPP Patch ---- OpenTTD Wiki ----
---- Transport Tycoon PSX
Australia Scenario V1.0 ---- Luukland's Tasmania Scenario ---- Italy Scenario 0.35 --- Build A Town Patch

Australia Scenario V1.0 ---- Luukland's Tasmania Scenario ---- Italy Scenario 0.35 --- Build A Town Patch
Re: Gonozal_VIII patchpack r12180
what patch? The patchpack have already a win32 binary fro r12180 on page 1... Or did you want just one patch of the lot or?
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Gonozal_VIII patchpack r12180
I need to ask this, if I were to add one of the nightlies onto this patch, (in order to play with the Canadian Set for OTTD), would I remove any of Gonozal's features, most importantly the PBS and dynamic engines?
Any dream worth having,
Is a dream worth fighting for!
Is a dream worth fighting for!
- trainmaster611
- Traffic Manager
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Re: Gonozal_VIII patchpack r12180
Ok, I'm a little confused. Are you saying that that link that says r12180 built with BOTTD, already has the patch applied to it?Trond wrote:what patch? The patchpack have already a win32 binary fro r12180 on page 1... Or did you want just one patch of the lot or?
Re: Gonozal_VIII patchpack r12180
Yes. All the patches listed in the 1st page.trainmaster611 wrote:Ok, I'm a little confused. Are you saying that that link that says r12180 built with BOTTD, already has the patch applied to it?
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Gonozal_VIII patchpack r12180
I'm afraid it won't be easy to apply the patch to the latest nightly build, because I'm afraid automatic patching will fail in several places so you will have to patch these places manually, which requires programming knowledge and is a lot of work.Two5Kid wrote:I need to ask this, if I were to add one of the nightlies onto this patch, (in order to play with the Canadian Set for OTTD), would I remove any of Gonozal's features, most importantly the PBS and dynamic engines?
Re: Gonozal_VIII patchpack r12180
It's time that Gonzal_VIII would do it, apply his patchpack to fresh nightlies and update patches that has been updataded in the meantime.Tekky wrote:...I'm afraid automatic patching will fail in several places so you will have to patch these places manually,...
Re: Gonozal_VIII patchpack r12180
Thanks PhilSophus, unfortunately I can't code in c++. I guess I will try out GCC someday to apply the patches.
Re: Gonozal_VIII patchpack r12180
Will new patches be integrated in this patchpack? I'd love to see the grassgrowth patch in here 

Re: Gonozal_VIII patchpack r12180
I don't consider your tone appropriate. Instead of demanding that Gonozal should invest more work into his patchpack ("It's time that..."), it would be more meaningful that you thank him for his previous work and kindly ask if he or someone else could update the patchpack, or do it yourself if you have the programming knowledge.sickie wrote:It's time that Gonzal_VIII would do it, apply his patchpack to fresh nightlies and update patches that has been updataded in the meantime.Tekky wrote:...I'm afraid automatic patching will fail in several places so you will have to patch these places manually,...
Last edited by Tekky on 23 Mar 2008 21:44, edited 1 time in total.
Re: Gonozal_VIII patchpack r12180
Downloaded the already compiled rar. Got this error.
- Attachments
-
- my error!
- error.PNG (6.44 KiB) Viewed 3078 times
Nintendo DS OpenTTD ---- Latest YAPP Patch ---- OpenTTD Wiki ----
---- Transport Tycoon PSX
Australia Scenario V1.0 ---- Luukland's Tasmania Scenario ---- Italy Scenario 0.35 --- Build A Town Patch

Australia Scenario V1.0 ---- Luukland's Tasmania Scenario ---- Italy Scenario 0.35 --- Build A Town Patch
Re: Gonozal_VIII patchpack r12180
Easy to fix. Modify difficulty settings in intro, and exit openttd. It will be ok on next start.
Re: Gonozal_VIII patchpack r12180
Well, non-native speakers sometimes get the intonation wrong, perhaps that was the problem. And of course he's thankful for Gonozal's work, other wise he wouldn't be back for a new version!Tekky wrote:I don't consider your tone appropriate. Instead of demanding that Gonozal should invest more work into his patchpack ("It's time that..."), it would be more meaningful that you thank him for his previous work and kindly ask if he or someone else could update the patchpack, or do it yourself if you have the programming knowledge.sickie wrote:It's time that Gonzal_VIII would do it, apply his patchpack to fresh nightlies and update patches that has been updataded in the meantime.Tekky wrote:...I'm afraid automatic patching will fail in several places so you will have to patch these places manually,...

I do sort of agree with sicky though; I would like to see new versions of several patches (PAXdest and YAPP) to be included. But I guess I can wait, as it would only break my current savegame which I would like to continue playing a bit more. I could of course use that time to learn to code and do it myself, but I get distracted from uni by playing ttd, I don't think learning to code would work any differently.

Last edited by el koeno on 26 Mar 2008 12:03, edited 1 time in total.
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