Oh my god, i dont even want to imagine ottd multiplayer on ppcs using bluetooth or wlan

Moderator: OpenTTD Developers
I did some research on the subject and came across this article:The14given wrote:Guys, just compile it, please.
Most of OpenTTD is standard C, so the required changes might be very localized, but at a bare minimum the Win32 GDI renderer needs to be converted to render to GAPI.If this all looks great, and you're chomping at the bit to convert your large-scale DirectDraw-based isometric RPG title to the PocketPC, there's something you need to know.
The PocketPC API is different from the Win32 API
Sorry to throw a bucket of cold water on your plans, but if you have grand designs on simply recompiling your code and having it work, it's not going to happen that easily. A significant chunk of the Win32 API functions (around 90% of 'em, actually) aren't there.
I think it's definately possible.The14given wrote:But do you think it's possible to port it, even if it takes half of a year or more?
Did you try switch the resolution to 640x480. Becuse PocketDOS runs only in this mode. You need Nyditot Virtual Display or Windows Mobile 2003 SE to run it.ElJefe wrote:Ahah!
I had to download a processor emulator!
Unfortunatly I now get another error...
Fatal Error TNT.10029: Couldn't Switch to protected mode, err val mode switch
If anyone wants to give it a crack the files are here:
http://www.pocketdos.com/PocketDOS/Pock ... PC_109.exe
http://www.pocketdos.com/Misc/PDOS_BOCHS_CPU.zip
There are two other processor emulators but neither one of them gets past the first error.
I talked to someone over at the DCemu boards about that. he was having some problems compiling and the saves were to big for teh vmu.lucaspiller wrote:Somebody was working on a Dreamcast port, but they seem to have given up now. I might download the tools over the next few days and see what I can do.....
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