andythenorth wrote: 21 Sep 2020 19:40
Firrel wrote: 21 Sep 2020 15:46
Thank you for the info. I already included FIRS v4 alpha 3 in RVG 4. I see it as mutually beneficial to include industry sets in development (FIRS4, XIS, ITI) so it can draw more people to test it.
Thanks

I am always using a local dev build of FIRS, which RVG doesn't know about. Is there a way to force it? Happy to edit the GS directly...
You can change the cargo list and categories, it is straightforward. The source code can be found in
github.
The cargo list is used to check if the cargos used for creating categories and in game match to ensure compatibility.
Categories are defined as shown down. As side note, the number of categories and category names for an economy are now hardcoded, so should not be modified. To make it compatible, the cargo list must match and the correct cargo indexes must be used in the ::CargoCat list. I would gladly accept push request with updates to economies.
::CargoCat - each array represents one cargo category and numbers represent cargo indexes.
::CargoCatList - names associated with the category
::CargoMinPopDemand - at which population a category will be enabled
::CargoPermille - cargo demand per thousand population
::CargoDecay - percentage of cargo to be decayed per month
andythenorth wrote: 21 Sep 2020 19:40
Rebar is also a final products cargo in my opinion - goes to Builders Yards for town construction.
I agree with you, I have missed it. Thank you for pointing it out.
