[OTTD]Pyo's screens

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Pyoro
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Re: [OTTD]Pyo's screens

Post by Pyoro »

I'm used to the "classic" TTD trees, I just meant that I didn't code too many as NewObjects so those NewObject-forests always look...basically the same ;)
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That and multiple road types, like the ISR roads as actually working roads. Still, even if OTTD supported all of this personally I feel there's still things that could be done by overlapping different objects; eg. build a ground tile and than whatever eye-candy you want on top of it, instead of coding every object with a specific predefined groundtype =)
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Re: [OTTD]Pyo's screens

Post by Pyoro »

network.png
(92.14 KiB) Downloaded 14 times
Overview of the network so far. Nothing fancy, but at least I'm slowly covering everything on the map. ;)
TV.jpg
TV.jpg (133.74 KiB) Viewed 6029 times
+ this one for fun ;) Obviously I don't usually play on the TV, 800x600 windowed on the PC monitor is big enough for me gg.
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Re: [OTTD]Pyo's screens

Post by SniperDJ »

i want such a screen, i usally play on 1366x768
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Re: [OTTD]Pyo's screens

Post by SquireJames »

I think if I won an obscene amount of money, i'd get a massive touch screen display and play OTTD with it mounted on my wall.

I do somewhat envy you. The wife won't let me plug my PC into the TV :(
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Re: [OTTD]Pyo's screens

Post by Supercheese »

SquireJames wrote:I do somewhat envy you. The wife won't let me plug my PC into the TV :(
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Re: [OTTD]Pyo's screens

Post by Pyoro »

²SquireJames
It'd certainly have a nice Tycoon-esque feel to it ;)
As for the TV/PC - well, with PC and TV naturally being next to each other it'd simply be a wasted opportunity, but I probably wouldn't move my PC just for connecting them either - it's something I use very, very rarely ;)

Game-wise I've been trying to reduce some of the stock piles, which mostly meant spamming road vehicles. If I'll go on like this I'll definitely hit the vehicle limit...
Sugar.png
Sugar.png (177.97 KiB) Viewed 5983 times
...especially since in most cases it was a rather futile effort and I could probably double the amount of vehicles without getting in serious supply issues. ;)
Pegnitz.png
Pegnitz.png (135.51 KiB) Viewed 5983 times
Eastern part of the map is still rather plain in most cases, but Pegnitz grew quite nicely.
Steel Mill.png
Steel Mill.png (115.81 KiB) Viewed 5983 times
Just west of the town a steel mill to get some industry going; though it's rather quiet at the moment as the raw industries haven't really picked up their output yet ;)
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Re: [OTTD]Pyo's screens

Post by Jacko »

Dang that screenie of your OTTD on TV reminds me a lot of my bedroom
Except (my room ofc) is smaller, has only one TV and is a touch messier at times (though right now its quite tidy :mrgreen: )
otherwise exactly the same :D

Also some very nice screenies
Also in Ludwigstadt it will be very difficult to expand/improve your network there
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Re: [OTTD]Pyo's screens

Post by Pyoro »

As long as it doesn't get as messy as these fine examples I'd say it's not too bad. And it feels more homely than a completely tidied up place anyway ;)

Yes, the network capacities are a bit of a problem in quite a few parts of the map. Well, the game is not too much about efficiency, so it's not that important, but I might have to redo one or two parts.
Lock up.png
Lock up.png (191.41 KiB) Viewed 5697 times
This one for example. Might be a bit difficult to spot but completely locked up thanks to some longer trains than originally ran there. Well, some signals are now removed so this should at least be less likely to happen. On the downside, everything runs a bit slower :(
Trains.png
Trains.png (111.53 KiB) Viewed 5697 times
At least it's a good chance to take a look at the variety of trains running there. It's not quite known why the company didn't choose a more unified rolling stock concept. Political reasons, perhaps. ;)
Ravenstein.png
Ravenstein.png (140.75 KiB) Viewed 5697 times
...and the small town of Ravenstein. At least nothing will lock up there.
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Re: [OTTD]Pyo's screens

Post by Pyoro »

Still playing the same game =)
Vohburg.png
Vohburg.png (151.31 KiB) Viewed 5328 times
Vohburg, seeing some road traffic as usual. A coal mine close by and some important connecting routes passing through make the otherwise rather unimportant town quite busy.
Weilheim.png
Weilheim.png (137.27 KiB) Viewed 5328 times
Weilheim got its own local line connection, even though almost half the populace had to be sacrificed in an attempt to appease the Railgods...
...and I just noticed I missed a road piece there :oops:
Crater.png
Crater.png (131 KiB) Viewed 5328 times
And some electrified passenger train passing over a mysterious crater. Originally should've been sort of a premium service, but train speed is compromised by cheap tracks and cargo trains, and there aren't really enough passengers anyways. Whoever planned this should probably lose his job...
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Re: [OTTD]Pyo's screens

Post by davidx123 »

All those are so pretty :D
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thanks to Supercheese for help with the GIF.cheers.
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Re: [OTTD]Pyo's screens

Post by Pyoro »

Thanks :)

Some more screens, this week's topic: rural places ;)
Rosenheim.png
Rosenheim.png (130.77 KiB) Viewed 5280 times
Rosenheim, one of the towns so insignificant it gets to enjoy the disadvantage of train noise without at least getting a train station in return. At least it's not too far to neighboring towns.
Senden.png
Senden.png (132.48 KiB) Viewed 5280 times
Nicely suited between two rivers Senden makes a decent income of tourists. No train station, but good bus connection.
Weikersheim.png
Weikersheim.png (136.43 KiB) Viewed 5280 times
One of the places I wouldn't even know where on the map it is. No idea why anyone would live there either, perhaps at some point in history a toll castle overlooked a nearby trade route or something. ^^
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Re: [OTTD]Pyo's screens

Post by Pyoro »

Been a while, maybe with the new FIRS version and possibly mb's new stations around it's time to start a new game or something. Also, I'm regretting the lack of snow in this save ;)
Greding.png
Greding.png (119.89 KiB) Viewed 5100 times
Tourist destination of Greding and Stockach. Stockach has a rail connection slightly south of the screenshot, travelling between the towns can either be done by bus or tram.
Petrol.png
Petrol.png (127.19 KiB) Viewed 5100 times
Mannheim passenger station with the southern "oil" line meeting the passenger network. I suspect people are complaining about those long and heavy oil trains just about 24h a day ... anyways, I know it's close to the source, but are 6 petrol stations next to each other really necessary? Not to mention that there are three more on the screen...
Iron Ore.png
Iron Ore.png (157.62 KiB) Viewed 5100 times
Iron ore transportation; due to the difficult terrain and short distances it's done by road and trams. Since actually going up and down that hill takes quite a bit of time part of the ore is unloaded on top by trams and than taken down the relatively short distance by trucks.
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Re: [OTTD]Pyo's screens

Post by Pyoro »

Some more.
Wood.png
Wood.png (110.67 KiB) Viewed 5098 times
A new cargo line near Weilheim, crossing below the passenger line.
Mengen.png
Mengen.png (139.46 KiB) Viewed 5098 times
I'm still doing a bit of basic bus-connecting-work in the north. I'd say something like 70-80% is probably done, so there's still quite a few unconnected places. Either way, Mengen is one of the current ending stations - if you want to go further, you'll have to go by foot ;)
Marktredwitz.png
Marktredwitz.png (137.94 KiB) Viewed 5098 times
Some cargo trains passing each other near Marktredwitz.
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Re: [OTTD]Pyo's screens

Post by Pyoro »

I decided to give GenericCars a try; didn't know it had cars even for this era ^^; Makes things much more dynamic, I quite like it.
Bopfingen.png
Bopfingen.png (112.54 KiB) Viewed 4999 times
Of course it occasionally leads to somewhat disproportional situations, like a flood of traffic at the otherwise quiet town of Bopfingen. Maybe a clever system of stations to make more traffic appear around bigger tow...naw, too much work ^^;
Interestingly I don't even notice a difference in performance with those 1800 extra cars. My last save gave me more trouble, either because of map size or due to more ships. Mh.
Lauchheim.png
Lauchheim.png (127.65 KiB) Viewed 4999 times
A local grain mill near Lauchheim. Of course, also some cars. No escaping them ;)
Regen.png
Regen.png (135.36 KiB) Viewed 4999 times
And lastly Regen. Lovely place to live between a slaughterhouse and a prison, I'm sure. No rail connection so no easy escape for cows, prisoners or anyone else ... ^^
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Re: [OTTD]Pyo's screens

Post by jor[D]1 »

I don't get why you don't built stations at those places which are next to the line. In those early years stations were built at every town. It might get interesting when you get to later era's and need to close stations, to have more efficiency.
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Re: [OTTD]Pyo's screens

Post by Pyoro »

You mean like Bopfingen or Regen? Well, first of all I'll never get to any other era as I always turn back time when reaching 1945, so that's no concern ;) , secondly since I'm playing at daylength (iirc) 4 they only effectively produce 1/4 the passengers they usually would, so a few buses already exhaust their sensible "passenger generation capacity", thirdly since scale isn't really coherent throughout OTTD these villages to me equal something probably below 100 inhabitants irl; and while some of those have rail connections, many don't, so it's pretty similar to how I perceive things out there (for example Lauchheim which isn't much bigger as seen in the last bunch of screens does have one of those really simple stops).

And of course there are cases like Bopfingen which might be close to rail, but that line is full of oil trains so I doubt even irl they'd just put a few passenger trains between all those freight trains. Admittedly I'm no expert on these things though, I usually just go by gut-feeling ^^

Lastly, screens are pretty selective, so I have really no idea whether the majority of ~1000 pop places have a rail connection or not; I suspect though most actually have one if close to a line, but they're probably not really interesting ;)
Tram 1.png
Tram 1.png (142.25 KiB) Viewed 4942 times
Tram 2.png
Tram 2.png (119.15 KiB) Viewed 4942 times
Tram 3.png
Tram 3.png (164.33 KiB) Viewed 4942 times
Anyway, I'm currently reworking my supply chain for the first industries a bit and as a byproduct Schwandorf got a cargo tram all the way to Ellwangen. Can't imagine this being build like that historically, but I like how it looks, so whatever ;)
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Re: [OTTD]Pyo's screens

Post by YNM »

How you manage to got those fields on places w/o farm ? Make it very rural !
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Re: [OTTD]Pyo's screens

Post by Pyoro »

I wish there were a way to build "real" farm tiles, but since there doesn't seem to be one I made a GRF a while back that includes some misc eye-candy like trees with different ground and farm tiles as NewObjects:
http://www.tt-forums.net/viewtopic.php? ... 7#p1046607
Thing is - without drag&drop for NewObjects, placing fields and forests isn't exactly fun right now ;)
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Re: [OTTD]Pyo's screens

Post by STD »

Hi :) ! Cool screenshots :D . Very realistic built. Perfectly :D .
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Re: [OTTD]Pyo's screens

Post by Pyoro »

Thanks ;) Though I'd say there's always room for improvement ...
...which is why I spend my afternoon compiling a daylength + infrastructure sharing OpenTTD, but unfortunately IS seems to change chunk size of saves. Maybe I'll start a new game, mhm ^^;
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