Multiplayer with 3 or more players [working now]

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[Poll is no longer relevant, please don't vote] Would you really use multiplayer with more than two players?

Yes, definintely. I'd play it regurarly.
62
49%
I'd try it, but would play rarely.
38
30%
I'd never play it. Two people are enough for multiplayer.
14
11%
I don't like multiplayer at all.
8
6%
I couldn't try it since I don't have network.
4
3%
 
Total votes: 126

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eis_os
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Post by eis_os »

The change of the patch options ingame isn't possible, the only thing doable to produce a warning message when the settings are different...
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krtaylor
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Post by krtaylor »

That would be OK as long as the warning message told you which settings were different.
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_RaK_
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Post by _RaK_ »

I never played with mulitplayer because I don't see any games like you host and I don't see.
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mikeya
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Post by mikeya »

_RaK_ wrote:I never played with mulitplayer because I don't see any games like you host and I don't see.
English you speak?
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Csaboka
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Post by Csaboka »

J_J_J wrote:I think I dont understand it overall - it will be this multiplayer working via internet or LAN (or both)?
It'll work on whatever DirectPlay supports (and is fast enough for an enjoyable game, of course)
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Csaboka
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Post by Csaboka »

Saiyan wrote:I second this oppinion. No sense making an unstable 2+ player multiplayer if we always get desynch problems.
I'm optimistic about this topic: I think there are few desynch reasons in the patch, and they can be fixed soon. I won't start working on 2+ players mode until MP with 2 players is at least as stable as it is in the unpatched DOS TTD (one desynch in every 25 years or so). However, I hope this can be reached soon.
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Csaboka
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Post by Csaboka »

krtaylor wrote:Assuming it can be made to work by IP address over the Internet AND through firewalls, then this would be a great thing. This is because it is lots easier to get 3 or more people to play the game throughout the entire Internet, than in one physical place at a time. I'd play it with my brother and wife, on my internal network and over the Internet combined.
Well, I don't know if it can see through firewalls because this is handled entirely by DirectX. It may depend on your DirectX version and the setup of your firewall (IMHO it has to leave some dedicated DirectPlay ports open).
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Csaboka
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Post by Csaboka »

Does anyone have very old DirectX documentation (DirectX 1, 2 or 3)? The oldest version I have is DirectX 5 SDK, but it doesn't document the IDirectPlay interface TTD uses (it documents only IDirectPlay3). I've tried to find it by Google but it seems that Microsoft forces everyone to use the latest version by forbidding to upload any SDKs. You can download the latest one from Microsoft but you can't host any older versions. Since I don't want to rewrite TTD networking to use IDirectPlay3 or later, I'd appreciate an old SDK or help file. Please PM or email me if you have such documentation.
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Csaboka
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Post by Csaboka »

Oh, BTW if you want to test MP please download VCs 5 uploaded recently or turn off showspeed on both machines because it has a bug that causes desynch with diesel engines.
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eis_os
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Post by eis_os »

Hmm, sorry, I haven't found the old sdk, I already tried, if you have it, please send it to me...
My current MP test game always desyncs in February
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way_2_fun
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Post by way_2_fun »

For as much as I'd like to play multi-player, I fear I never will. Thus I doubt I'd be interested in a multi-multi-player game. Save your time and use it wisely.
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krtaylor
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Post by krtaylor »

Here's a bunch of SDKs that might be helpful:

http://www.icarusindie.com/distribution ... egory=sdks

You have to buy the disk but it's only $4.
nilsi
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Post by nilsi »

HEUREKA!!!

Only 3 hours of googling and altavistaling and allthewebing
here you go: directX 3 SDK and directX 2 SDK for free:

http://www.zoneprog.com/directx/dxsdk.php#3.0

I am very glad to help with getting multiplayer stable.
I am going to bed happy now :-)
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Csaboka
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Post by Csaboka »

Thank you very much. :bow: This will help a bit even if I don't do 2+ player MP.
nilsi
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Post by nilsi »

Thanks for thanks :-)
I spoke about multiplayer in general, I only have 2 computers anyway.
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Xavery
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Post by Xavery »

well, i don't mind. i've got a LAN just for 2 computers, so I wouldn't use it, but if the LAN would expand, then sure
\ / /\ \ / ._____. \ / /| |
\ / / \ \ / ._____ | | \ / / | | |
\ / / \ \ / | | | \ / / | |__|__
\/ /______\ \ / |_____ |_____| \ / / | |
/\ / \ \ / | |\ | | |
/ \ / \ \/ |_____ | \ | | |
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krtaylor
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Post by krtaylor »

Really what I'm hoping for is the ability to play across the Internet, in which case the size of your local LAN wouldn't be a limiting factor.
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Xavery
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Post by Xavery »

yeah, over the net....but the limitation then would be servers! who'd host servers for such an old game like Transport Tycoon! but if TT would use p2p protocol, there wouldn't be such serverproblem.
\ / /\ \ / ._____. \ / /| |
\ / / \ \ / ._____ | | \ / / | | |
\ / / \ \ / | | | \ / / | |__|__
\/ /______\ \ / |_____ |_____| \ / / | |
/\ / \ \ / | |\ | | |
/ \ / \ \/ |_____ | \ | | |
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orudge
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Post by orudge »

Xavery wrote:yeah, over the net....but the limitation then would be servers! who'd host servers for such an old game like Transport Tycoon! but if TT would use p2p protocol, there wouldn't be such serverproblem.
Ah, but the good thing is, an old game like Transport Tycoon wouldn't require a huge number of resources on the server, as there wouldn't be all /that/ many players, and it wouldn't necessarily require /that/ much data being exchanged (I'm thinking of the server being a lobby if you like, and after the players get together, all the data is exchanged between them, and not sent back to the server). I'm sure I could find someone to host a server...
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Xavery
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Post by Xavery »

yeah, it seems to be such a good idea.
\ / /\ \ / ._____. \ / /| |
\ / / \ \ / ._____ | | \ / / | | |
\ / / \ \ / | | | \ / / | |__|__
\/ /______\ \ / |_____ |_____| \ / / | |
/\ / \ \ / | |\ | | |
/ \ / \ \/ |_____ | \ | | |
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