OpenTTD 1.2.0 released

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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FLHerne
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Re: OpenTTD 1.2.0 released

Post by FLHerne »

So... how do we play openttd? Downgrade to 1.1?
Try replacing baseset/opntitle.dat with a different savegame. (Just copy a savegame (.sav) and rename it to opntitle.dat, then replace the current one with it)

Worked for me, although I'd still like to know what's up with the standard titlegame... :roll:
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Level Crossing
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Re: OpenTTD 1.2.0 released

Post by Level Crossing »

That didn't change it for me - the game I changed it to worked perfectly in 1.1.
Weird... :?
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Re: OpenTTD 1.2.0 released

Post by Zuu »

Level Crossing wrote:That didn't change it for me - the game I changed it to worked perfectly in 1.1.
Weird... :?
The game you used, was it a somewhat small map size (eg 128x128), without any NewGRFs, AIs or Game Script?
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Re: OpenTTD 1.2.0 released

Post by Level Crossing »

Zuu wrote:
Level Crossing wrote:That didn't change it for me - the game I changed it to worked perfectly in 1.1.
Weird... :?
The game you used, was it a somewhat small map size (eg 128x128), without any NewGRFs, AIs or Game Script?
It was my submission to the 1.2 title game competition, so yes to all three.
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Re: OpenTTD 1.2.0 released

Post by Erik1984 »

First thing: thank you devs for another great release of this game. :D I hate to be the 'works for me' guy but I upgraded my 1.1.5 to 1.2.0 (Kubuntu 11.10, 32-bits though) and the title game seems to behave ok, loaded a 1.1.5 save and no problems so far. It seems a little busier than the previous one in terms of vehicle count and it sure is heavier than the previous title game in CPU usage.
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Re: OpenTTD 1.2.0 released

Post by Razmir »

Hi,
it seems to me that 1.2.0 version needs a lot more memory. I have virtual server with 256 MB RAM and I had something like 180 MB used memory (2× ~75 MB two dedicated servers and ~30 MB rest of the virtualized debian system) with previous stable version. Now I use 300 MB RAM (Hypervisor allows to allocate more memory for allready running processes, but I cannot run any new process - so I cannot even connect to the server with ssh, until I stop one OpenTTD server via rcon. Both OpenTTD servers use the same config file as with the previous version.
Is it the fact that we need more memory now, or is it some problem on my side?

edit: I have 64bit version
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Re: OpenTTD 1.2.0 released

Post by Zuu »

Razmir wrote:edit: I have 64bit version
Was your 1.1 version also 64bit?
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Re: OpenTTD 1.2.0 released

Post by Michi_cc »

The default sprite cache size was increased with 1.2 which might explain the higher memory usage.

It might help if you modify the following lines in your openttd.cfg to read:

Code: Select all

max_sprite_cache_size = 4
zoom_min = 2
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Re: OpenTTD 1.2.0 released

Post by Razmir »

Zuu wrote:
Razmir wrote:edit: I have 64bit version
Was your 1.1 version also 64bit?
yep
Michi_cc wrote: It might help if you modify the following lines in your openttd.cfg to read:

Code: Select all

max_sprite_cache_size = 4
zoom_min = 2
I will try that, thx for answers.

edit: seems it helped, thx again
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Re: OpenTTD 1.2.0 released

Post by Chillosophy »

Razmir wrote:
Michi_cc wrote: It might help if you modify the following lines in your openttd.cfg to read:

Code: Select all

max_sprite_cache_size = 4
zoom_min = 2
I will try that, thx for answers.

edit: seems it helped, thx again
I can't share in the same joy unfortunately. On Windows 7 x64 it runs really slow even with these settings. The game itself runs fine, but the title screen does not, except in a very small window.
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Re: OpenTTD 1.2.0 released

Post by Michi_cc »

Maybe you should read back some more posts to find the original question. You do not run a dedicated server binary on a memory constrained system, and as such the answer has no relevancy at all for you.

For a normal game, leave min zoom alone and increase the sprite cache size.

-- Michael Lutz
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Re: OpenTTD 1.2.0 released

Post by Nite Owl »

I was away from the world of OpenTTD dealing with my real life at the time of the release so I did not get a chance to install it until recently. I would like to add my usual, if somewhat belated, Thank You to all involved.
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