NFO Editor

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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eis_os
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Post by eis_os »

Hopefully now this topic keeps clean...

(I am very sorry if I have splitted usefull posts, but it was very hard with posts that are discussing and reply to offtopic, but I think I haven't wipped to much.)

Back to Topic:
I think it would be very usefull to show the pcx content aswell,
with a tool to look up where a Sprite(x,y) is.
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Post by Hyronymus »

I wanted to be kind and try to post possible relevant stuff out of the original topic in this one. But I believe the initial 'support notices' have been lost. But as I understand that Andrex and gmyx are working on it together I don't think they lost much. I'm looking forward to the tool though; Broodje is compiling an NFO right now and if only I could understand more I could do that too!
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NFO Editor

Post by CZAR ALEKSANDER »

hello People:

I made the statement in the other post for Nfo was of own Mind after we here discuss it as a group. I hope that my statement does not affend any one.

thank you
Czar Aleksander
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Post by Andrex »

All the PCX related part of the editor are done (except save the file). You can configure things lixe axis colors and background, etc, and the move, resize and reposition features work easier and better than expected.

What delayed me was the code to show transparent sprites considering they are BMPs. But as you can see, it works perfectly. Browsing through sprites is very fast and stable, resizing and moving them is a piece of cake. :P

Pseudo sprites are not loaded. I am now reading its documentation at TTDPatch.net, but I don't get it very well.

@ gmyx
If you know how to work with the pseudos very well, let me know so I could send you my source code for you to make that part (if you totally agree). My original idea was for PCX sprites only, but editing pseudo sprites must be useful for some ppl too (despite that's not my case :) ).

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Post by George »

Andrex wrote:All the PCX related part of the editor are done (except save the file). You can configure things lixe axis colors and background, etc, and the move, resize and reposition features work easier and better than expected.

What delayed me was the code to show transparent sprites considering they are BMPs. But as you can see, it works perfectly. Browsing through sprites is very fast and stable, resizing and moving them is a piece of cake. :P

Pseudo sprites are not loaded. I am now reading its documentation at TTDPatch.net, but I don't get it very well.

@ gmyx
If you know how to work with the pseudos very well, let me know so I could send you my source code for you to make that part (if you totally agree). My original idea was for PCX sprites only, but editing pseudo sprites must be useful for some ppl too (despite that's not my case :) ).
Looks like a useful tool, but for road vehicles (and trains) it’s necessary to have other background – the road.
It would also be nice to have the ability to change the position of the group of sprites (the list on the right could have check boxes to list the edited sprites)
What about group sprites? For example, a factory. Could the tool have the ability to draw a list of sprites at the background to give the better view of the currently edited sprite?
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Post by ChrisCF »

IMO, that seems moot since if you make changes, you'd have to re-read the PCX file anyway. That said, I also don't see why you need to save the PCX file from this tool, since it's screw any changes you made in your real image editor.

Of course, I assume that we'll see a source release too. I mean, there's no good reason not to, is there? There's no trademarks or patents involved.
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Post by SHADOW-XIII »

1st: Andrex never released any code :wink: (me neither)
2nd: mayeb Andrex will made Image Editor in it
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Post by ChrisCF »

SHADOW-XIII wrote:1st: Andrex never released any code :wink: (me neither)
Well that's no good, is it? :P
2nd: mayeb Andrex will made Image Editor in it
That's no good either. Functional duplication ... ;)
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Post by SHADOW-XIII »

ad 1st it depends
ad 2nd it is good, because then Andrex can create palette so that any user who draw image will know what he draw and how it will look like (liek transparency and extra blinking colors, since TTD has many special colors)
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Post by ChrisCF »

OK, 2nd might have its uses, but the 1st is definitely a Bad Thing. No "depends" or "maybe" or anything else about it. It's just a Bad Thing ;)
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Post by SHADOW-XIII »

so you made it and realease it on your own :roll:
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Post by ChrisCF »

I'd rather contribute to something that's already running than go and write a completely new tool. Especially when the authors of the original tool are so selfish to make people do that, in a sort of "Ha ha! This is mine, ALL MINE! None of you can have it because it's MINE!" kind of way. Functional duplication again.
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eis_os
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Post by eis_os »

ChrisCF: Do I really need to split the topic again? Contribute something usefull...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
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Post by ChrisCF »

If you want to censor what are in essence perfectly valid and constructive views, that's your problem.
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eis_os
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Post by eis_os »

I didn't you can read all your stuff in the splitted topic...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
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Post by ChrisCF »

Granted- that got off-topic. But if you're going to threaten to split more off-topic stuff, at least make sure it's actually off-topic first. :roll:

The moderators should certainly know better than to lead a thread off-topic themselves ...

Can we get back to topic now please?
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eis_os
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Post by eis_os »

I will simple ignore the statement from my previous poster....

A small overview of all sprites would be usefull aswell,
if you need any help with the app you know where you can find me.
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Post by mp3Pro »

ppl need to shut the f*** up and let the ppl that are actually developing things work in peace
I'm really looking foward to trying this utility it looks like it will be very useful
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Post by ChrisCF »

If they were happy to share, maybe they wouldn't be doing all the work ...
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Post by krtaylor »

I don't agree with ChrisCF's comments or attitude in this matter, but to say he isn't doing anything is untrue and unfair. He is, for example, working on the BR set, which I for one am eagerly awaiting.

Perhaps it might be best simply to end this thread, and for us all to reserve judgement until the new tool comes out. Then, those that wish to use it, can, and those that do not feel it is useful, can ignore it.
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