middle east towns,roads and train.

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chrisbryant99
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Re: middle east towns,roads and train.

Post by chrisbryant99 »

AndersI wrote:
chrisbryant99 wrote:
DaleStan wrote:and eye might use completely the wrong word
I think if you're going to lecture on spelling and grammar, check your own!
Actually I think DaleStan is giving an example how spell checkers cannot fix everything, i.e. he has written a meta-sentence which is doing exactly the thing he is writing about.
Maybe, maybe not. You're probably right. I'm hoping you're right!!
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Re: middle east towns,roads and train.

Post by athanasios »

Please NO MORE! Do not derail the thread.

Simply I wish good luck to the project.

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Re: middle east towns,roads and train.

Post by StopRightThere »

davidx123, you should start yourself off making sprites. If people see you are making an effort then they will be more inclined to code the set for you.

Good luck!
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Re: middle east towns,roads and train.

Post by Sabret00th »

I'm ashamed that my first association with Middle East was exactly what You said in your first post....but on second thought :
http://upload.wikimedia.org/wikipedia/e ... leEast.gif

Middle East has a various architecture from classical buildings to modern skyscrapers. Look at this, for example... :
Image

If I found some more time I will read some topics about drawing and maybe try something. Don't promise anything....
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Re: middle east towns,roads and train.

Post by CommanderZ »

Having Burj Dubai or this in OTTD would be COOOOOL :lol:
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davidx123
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Re: middle east towns,roads and train.

Post by davidx123 »

hi every body!sorry for not answering,my computer has been broken ,and i left WITH!!!!! no computer.
the middle east set will hand over these states:
Israel,Egypt,Jordan,and Saudi Arabi(and include dubay)

once i realize how to add pictures and images(oh it is the same..)i will add Israels trains pictures,and other states.
can some one plan the 4X7 airport?the airport should be WITH!!!!! 2 run ways and one terminal.
one runway will be for take off,and the other one.well for landing.
between them there is 2x2 terminal,WITH!!!!! 2 loading,unloading platforms,and one helicopter stand.the depot will be on edge of the air port.
i will try to draw the depot,and the terminal as soon as possible,cause i wanna original airport.
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CommanderZ
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Re: middle east towns,roads and train.

Post by CommanderZ »

1) No custom airports support. Yet. Hopefully.
2) Adding graphics to the game is not that easy
3) Learn ho to write the word "with" without several exclamation marks.
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Re: middle east towns,roads and train.

Post by maquinista »

davidx123 wrote:hi every body!sorry for not answering,my computer has been broken ,and i left WITH!!!!! no computer.
the middle east set will hand over these states:
Israel,Egypt,Jordan,and Saudi Arabi(and include dubay)

once i realize how to add pictures and images(oh it is the same..)i will add Israels trains pictures,and other states.
can some one plan the 4X7 airport?the airport should be WITH!!!!! 2 run ways and one terminal.
one runway will be for take off,and the other one.well for landing.
between them there is 2x2 terminal,WITH!!!!! 2 loading,unloading platforms,and one helicopter stand.the depot will be on edge of the air port.
i will try to draw the depot,and the terminal as soon as possible,cause i wanna original airport.
You will need this branch of OTTD:
http://www.tt-forums.net/viewtopic.php?f=33&t=33163

I recommend you start with the new trains and new airports graphics, and wait for the new airport layouts because It will be more difficult.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: middle east towns,roads and train.

Post by chrisbryant99 »

CommanderZ wrote:1) No custom airports support. Yet. Hopefully.
We may be waiting a while for custom airports as richk67 has a life :lol: He was saying in another thread that with work and moving etc, he hasn't and may not for a while have time to work on NewGRF airports
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Re: middle east towns,roads and train.

Post by CommanderZ »

I know, but never say never. I would give him three moths or so and then start signing petition for him to finish NewGRF Ports :D
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davidx123
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Re: middle east towns,roads and train.

Post by davidx123 »

i still searching coding tutorial(hopefully i will use what i have learned at 9th grade),and i have use the awesome drawing tutorial(who's?purno's!),and in the case of the custom airport,that let it be a customized commuter.
the train are need to be and add on.
so i really can do some graphics by my onw
i just need a coding tutorial(there is?)
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Re: middle east towns,roads and train.

Post by Purno »

davidx123 wrote:i still searching coding tutorial
Can't remember any, except for a GRF Maker tutorial...
(hopefully i will use what i have learned at 9th grade)
Probably not...
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Re: middle east towns,roads and train.

Post by DaleStan »

davidx123 wrote:i still searching coding tutorial
There's one on the TTDPatch wiki.
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Re: middle east towns,roads and train.

Post by richk67 »

CommanderZ wrote:I know, but never say never. I would give him three moths or so and then start signing petition for him to finish NewGRF Ports :D
LOL! Three moths... as opposed to two butterflies I suppose ;)

NewGRF_ports faces one large roadblock (code unification), and then lots of the Airports parts can be finished (animation, and newgrf variable access,etc). That would complete Phase I (Airports).

Phase II (Seaports) could then begin, where ships would be controlled in their docking in the same way as airports; ie. multiple docks in one station, riding at anchor (equiv of stack), replaceable/customisable graphics. So there could be an industrial dockyard set, where the oil tankers go to the oil jetty, and the container ship goes to the container unloading area. Hovercraft would be "land-aware", and would be able to come up onto a concrete landing platform, etc.

Phase III (Roadports) would be the third (and final) phase. Not really had a great deal of thought about this. Certainly it could create bus-stations, with lots of parallel bays. Some people have pointed out that there would be problems with articulated vehicles. A problem I dont look forward to fixing.

Personally, I want to finish Airports, and also add Seaports, before it goes anywhere near trunk. I dont care too much for the Roadports concept, but I can see some players would want it, and in theory it is all related. But not a personal priority.

As for my time - at the moment its very limited. I could do the odd bit of tinkering on airports, but other than animation and newgrf variable support, the airport side is pretty complete (80%+).
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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CommanderZ
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Re: middle east towns,roads and train.

Post by CommanderZ »

I understood your earlier post as "the project is paused, I can sometimes get back to it". I'd be really glad I was wrong. And I guess I'm not alone.
Phase II (Seaports) could then begin, where ships would be controlled in their docking in the same way as airports; ie. multiple docks in one station, riding at anchor (equiv of stack), replaceable/customisable graphics. So there could be an industrial dockyard set, where the oil tankers go to the oil jetty, and the container ship goes to the container unloading area. Hovercraft would be "land-aware", and would be able to come up onto a concrete landing platform, etc.
This could be simple, since ships have no collisions - the ship would look at all the available docking points and got to the first unoccupied/unreserved slot. If there were none, it would wait or aim to some occupied slot :)
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Re: middle east towns,roads and train.

Post by richk67 »

CommanderZ wrote:This could be simple, since ships have no collisions - the ship would look at all the available docking points and got to the first unoccupied/unreserved slot. If there were none, it would wait or aim to some occupied slot :)
Well, ships are no different to aircraft in that sense, except ships dont have defined movement within the dock. In the new model, docks would be buildable as land & sea combinations, in the same way as seaplane airports. In a sense, I would be creating a seaplane airport for ships.

They would enter the state machine at a particular entry point, and exit at another. While in the state machine, they could do all the things that aircraft can - go to depot, go to loading bay, select loading bay by type, etc.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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CommanderZ
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Re: middle east towns,roads and train.

Post by CommanderZ »

go to depot
Depos are going to be part of the docks?
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Re: middle east towns,roads and train.

Post by athanasios »

I dream of the time when an oil tanker 6 tiles long docks and unloads for months!!!
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Re: middle east towns,roads and train.

Post by richk67 »

CommanderZ wrote:
go to depot
Depos are going to be part of the docks?
No, these would be analagous to the hangar on an airport. Normal ship depots could continue to exist, but the functionality would also be available in shipyards.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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