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Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 00:27
by athanasios
You understood well. :mrgreen:

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 00:44
by NekoMaster
athanasios wrote:You understood well. :mrgreen:
Hmm, btw, what would that special palet be? And would it be possible to just do every graphic for *.grf's in 32? or is that outta the question or just not practical? Hmm, maybe one of these days after I get better at spriting for TTD, maybe I'll overhaul openTTD with 32bit graphics : )

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 01:27
by maquinista
NekoMaster wrote:
athanasios wrote:You understood well. :mrgreen:
Hmm, btw, what would that special palet be? And would it be possible to just do every graphic for *.grf's in 32? or is that outta the question or just not practical? Hmm, maybe one of these days after I get better at spriting for TTD, maybe I'll overhaul openTTD with 32bit graphics : )
You don't need a special palette for 32 bpp graphics. But 32 bpp graphics neds a GRF file with 8 bpp graphics (that uses a TTD palette). This GRF file can be a default TTD GRF or a new GRF. If You want a new industries set, you need first draw 8 bpp graphics and code it in a GRF file with the NFO code :roll: (is a bit difficult). With the GRF coded, You can create 32 bpp graphics to override the 8 bpp graphics from GRF file.

The most difficult part, is coding the NFO file.

This set will be very interesting!

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 01:35
by krtaylor
Also remember 32bpp graphics work ONLY in OpenTTD. They don't work in TTDPatch at all. So 8bpp graphics are an absolute requirement, and they work fine in both places. I recommend you stick with that. It's also been noted that combining 32bpp and 8bpp graphic-sets in the same game looks hideous, so unless you plan to redraw all the train, buildings and everything else in 32bpp, your efforts will be somewhat wasted.

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 02:26
by NekoMaster
krtaylor wrote:Also remember 32bpp graphics work ONLY in OpenTTD. They don't work in TTDPatch at all. So 8bpp graphics are an absolute requirement, and they work fine in both places. I recommend you stick with that. It's also been noted that combining 32bpp and 8bpp graphic-sets in the same game looks hideous, so unless you plan to redraw all the train, buildings and everything else in 32bpp, your efforts will be somewhat wasted.
sure, just so long as ppl try making 32bpp gfx :)

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 07:27
by dandan
I guess it depends on how much you personally care about the 32bpp project for OpenTTD. It has nothing to do with the Japan Set at the moment. It is also (probably) much more work to make decent 32bpp sprites and is technically done in a different way. Not because of the colors but because graphics in the 32bpp replacement project are supposed to be much more detailed. But if you decide that is what you want to try, I don't think your work would be wasted because the sprites could be reduced to 8bpp afterwards. If I remember correctly, there are examples of that in the 8bpp replacement project that look really good. I am sure there are people around who could tell you more.

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 11:32
by NekoMaster
dandan wrote:I guess it depends on how much you personally care about the 32bpp project for OpenTTD. It has nothing to do with the Japan Set at the moment. It is also (probably) much more work to make decent 32bpp sprites and is technically done in a different way. Not because of the colors but because graphics in the 32bpp replacement project are supposed to be much more detailed. But if you decide that is what you want to try, I don't think your work would be wasted because the sprites could be reduced to 8bpp afterwards. If I remember correctly, there are examples of that in the 8bpp replacement project that look really good. I am sure there are people around who could tell you more.
Sure, well, I was thinking of making 8bit couter parts for ppl who are on TTDpatch or dont feel like using 32bit (wouldnt know why : P )

Re: JAPAN SET INDUSTRIES!!!

Posted: 28 Aug 2008 12:39
by krtaylor
Then, as you are not yet an experienced pixel-artist, it'd be best to start by drawing the 8bpp ones first. By the time you've done them all, you will be experienced and ready to take on their 32bpp conversion.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 02:44
by NekoMaster
Well, heres another test gfx. Not the great est and its scale is sh** so it probably wouldnt work
But I do like how the Side view engines look.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 11:49
by krtaylor
You're right that the scale is no good. But as a test specimen, it's very good. I can see you are coming along well concerning the perspective and angles.

In your next pass, take a look at the shading, and you can add depth via some pixel randomization.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 11:55
by Purno
Read my tutorial pages about sprite sizes, lighting and dimensions. (Link in sig)
Then get a TTD palette somewhere and start using some more colors :)
You seem to understand isometric pretty well, so that shoudn't be a problem.

EDIT: And taking a look at other people's work could help a lot too :)

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 12:04
by Ameecher
Although Purno's tutorials in the / and \ views are a pixel too low on his tutorials.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 12:13
by Purno
It's a good start though, since it was the same start I made. The tutorials age of years ago.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 12:21
by michael blunck
Ameecher wrote:Although Purno's tutorials in the / and \ views are a pixel too low on his tutorials.
And o/c there“s that wrong palette, which has been discussed many times before ...

regards
Michael

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 18:55
by krtaylor
Any possibility for a skilled artist to fix the tutorials and the pallette?

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 19:01
by Purno
Unfortunately I'm rather lazy updating anything on my tutorials. I know, stupid me. They're too old already. They could really use revision.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 19:14
by Purno
Trying to update Purno's Drawing Tutorials. I'm looking for the image which got an overview of all sprite sizes for trains in several lengths including close coupling etc. Can't find it, can onyone link me to it?

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 19:21
by michael blunck
I remember having one posted sometime in the BR thread ... mmh.

Here it is:

http://www.tt-forums.net/viewtopic.php?p=644154#p644154

regards
Michael

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 19:30
by Purno
Thanks, but I remember a more expanded version. I guess this one will do either anyways :) I'm just doing a very quick update, not gonna do a massive remake ATM.

Re: JAPAN SET INDUSTRIES!!!

Posted: 29 Aug 2008 19:30
by AndersI
Here's one I found somewhere in the forum: