That should be fine with the toolbar splitting code in trunk.DaleStan wrote:[...]
Also, "Without breaking the display on devices that are limited to 640x480?"
Patch: Track and road types on main toolbar [r14089]
Moderator: OpenTTD Developers
Re: Patch: Track and road types on main toolbar [r14089]
Re: Patch: Track and road types on main toolbar [r14089]
I think that there were many changes in the code so that the game could work still quite well even on 320x240, so we need to think also about 320x240 ... on the other hand, resolutions like 1920x1200 or alike are becoming quite common on new PC's. We'll need the doublesize pixels feature, or something similar to be back in the source sooner or later.DaleStan wrote:[...]
Also, "Without breaking the display on devices that are limited to 640x480?"
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Patch: Track and road types on main toolbar [r14089]
Random link dumping! pixel art scaling algorithms - you can get scaled pixels looking good!
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