OpenTTD Comedy.

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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AntBUK
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Re: OpenTTD Comedy.

Post by AntBUK »

I quite like my HQ from a game I played over LAN a while back. It took ages and cost loads to get the water there :P
Defend the castle(HQ).png
Defend the castle(HQ).png (14.52 KiB) Viewed 24014 times
I even have "flags"!
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LordAzamath
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Re: OpenTTD Comedy.

Post by LordAzamath »

Kumagoro wrote:OMG the global warming!

Btw. how did you get the shoreline gfx work fine in OTTD? Mine look jagged
nighltys have support for that... The one I used was r12025..

@AntBUK, where did you get so nice grfs? :lol:
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
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Re: OpenTTD Comedy.

Post by Mop »

trainmaster611 wrote:You can use this tool to convert videos to different formats and to animated GIF

http://files.filefront.com/SUPERsetupex ... einfo.html
That will work, but its best to do stuff in Adobe Imageready or similar. Differences in FPS of screen video capture and the game can result in duplicate frames, which makes a jumpy gif.
lordazamath wrote:haah.. a 100wagon long train it is :)
LOL, that one is awesome!
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Re: OpenTTD Comedy.

Post by Roujin »

Talking about .gifs... in another (now old and buried) thread, I posted these animated .gifs I made:

Image
Image

the first one is an animated remake of the forum logo (see top left), the second one an entirely new scene :)
The thread was about a new forum logo, but an animated logo would be too distracting and bandwidth consuming. But these can be used by anyone who wants as an advertisement for tt-forums (put in your signature in other forums or on your website), I give permission to use it :)
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ev.delen
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Re: OpenTTD Comedy.

Post by ev.delen »

lordazamath wrote: nighltys have support for that... The one I used was r12025..
I use the nightlies, and i don't have that...
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Re: OpenTTD Comedy.

Post by Th3Eagle »

AntBUK wrote:I quite like my HQ from a game I played over LAN a while back. It took ages and cost loads to get the water there :P
Defend the castle(HQ).png
I even have "flags"!
Hahaha, I love it!! Really!!
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Re: OpenTTD Comedy.

Post by electricmonk »

Gord wrote: My wife likes to sabotage my games sometimes if i go to the loo or go make a cup of tea or something. I'll come back to it later and find that some of my stations suddenly have silly names!
Be glad she hasn't learned to use a hex-editor and change the names of the industry-types.

Speaking of renaming, one of the things I like doing when the AIs are being awkward is to breifly play as the awkward AI in question and rename some of their most awkwardly placed airports and stations. For example, if an AI builds an airport where I plan on eventually (but not just yet) extending my rail-network, I rename the "Airport" part of the station-name to "AeroHaHa". Not sure why, but I suppose it's an indicator to move the airport next time I do dome serious 'playing as another AI' so I can clear space for my route. Also, when an AI is competing with me for a subsidy and they build a station, I sometimes rename the station "[townname] OhNoYouDon't". The screenshot shows both.
strangestationnames.png
strangestationnames.png (76.79 KiB) Viewed 23757 times
Something I also like doing when taking over the AI is to change their faces to give them the most aged/worn-out/whatever look (my own face looks agressive and full of vitality).

Also, check out this thread, and then, there's this.

AE.
Mop
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Re: OpenTTD Comedy.

Post by Mop »

Lol nice.

Here's one I found exceedingly funny-

Image

Its called "SADwood" and its a little LITTLE weirdly made town. Get it?
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Bilbo
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Re: OpenTTD Comedy.

Post by Bilbo »

thebrightside wrote:Image


This could be a pain when you actually have enough cash and you accidently make a tunnel to the end of the map.....
(Though I don't think it was such a long one that it cost THAT much when I did it...)
That is probably from some old times when tunnel costs were capped at 400M pounds (800M dollars). Later the costs were uncapped, but as the costs were exponantial, tunnels over about 300 tiles or longer cost 2^63-1 pounds (so, basically impossible to build :) Few revisions after that the tunnel costs were reduced to be roughly quadratic, so you could again build tunnel over entire 2048 masp, but it would cost about 16G pounds I think :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: OpenTTD Comedy.

Post by SmatZ »

Not so much, maybe with inflation-
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benc
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Re: OpenTTD Comedy.

Post by benc »

This is now a thread about "decorating" your opponents' headquarters.
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Kumagoro
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Re: OpenTTD Comedy.

Post by Kumagoro »

After looking through my junction, it looks more like a comedy than a junction

These are my first mainline attempts, ottdcoop style
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WTF is this
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Korenn
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Re: OpenTTD Comedy.

Post by Korenn »

I like the sadwood village. Randomly generated humour ftw.

I tend to stick a 'te koop' sign on my opponents' HQ in multiplayer games ("for sale" in dutch).

It's also fun to rename towns that your opponent is using a lot to an adjective. so he gets stations like 'lousy mines' and 'crappy central'.
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AntBUK
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Re: OpenTTD Comedy.

Post by AntBUK »

lordazamath wrote:@AntBUK, where did you get so nice grfs? :lol:
In my NewGRF-Static config :P I'd have even more if somebody followed the GRFID Scheme which everyone else seems to use ;)
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LordAzamath
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Re: OpenTTD Comedy.

Post by LordAzamath »

Ahem.. to point out which ones?
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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AntBUK
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Re: OpenTTD Comedy.

Post by AntBUK »

We need a sort by GRFID thing ;)

anyhoo...

w/ ID: 4C413133
ship depots 0.1
toyland road depots 0.4
new road depots 0.3

w/ ID: 62633565
newElectricSpark 0.1
newEyeCandy 0.1
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LordAzamath
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Re: OpenTTD Comedy.

Post by LordAzamath »

ahem.. sorry for offtopic..
ship depots are included in latest infrastructure, which makes the updating pretty useless..
Road depots are included too I think (not sure though)

Electric sparks are included in eyecandy v0.1
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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AntBUK
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Re: OpenTTD Comedy.

Post by AntBUK »

You might wanna clean those up then :) maybe add a downloadable pack...


(me sorry too :) )
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Roujin
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Re: OpenTTD Comedy.

Post by Roujin »

Speaking about random funny stuff happening...

In a game of mine with ECS vectors, i had a sand pit in early game near the highway. Some time later it closed down and I moved on with my truck fleet to another place to get my sand... I left the station where it was tho for eyecandy, just added a "closed" to the name.

Then, many years later, what do i see? A new sand mine is built nearly exactly where the old one was, in range of my old station :mrgreen:

talk about randomness 8o ?(

edit: forgot screenshot
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random oO
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* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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White Rabbit
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Re: OpenTTD Comedy.

Post by White Rabbit »

These posts are perhaps interesting and whimsical, but not really funny. If you want comedy, you should be in an active multiplayer game with your friends/enemies.
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