What would it take to make Toyland playable?

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Zephyris
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Re: What would it take to make Toyland playable?

Post by Zephyris »

I really think this would be a great style, especially for early dates. Plus I loved Brio when I was young.
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Korenn
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Re: What would it take to make Toyland playable?

Post by Korenn »

electricmonk wrote:I also like the idea. It takes away the "kids/hyperactive-kids" distinction. Having a 'stockpile' of kids will make the battery farm more productive. Having a stockpile of sweets and fizzy drinks will make the battery farm even more productive as the kids will be more energized. However, sweets or fizzy drinks without any kids will have no effect on battery-farm productivity. In fact, the idea of one auxiliary cargo not affecting output unless another auxiliary cargo is present isn't even in George's ECS vectors. But IMO, there should be more circular cargo-chains in the Toyland NewIndustries.
How about shipping 'tired kids' away from the battery-farm back to the city? they would need sleeping carriages to transport. Could also be used for theme parks, petting zoos etc.
electricmonk wrote:Not sure what to ship to the Character ranch - batteries perhaps?
how about 'pencils' and 'paper' to draw the characters? or maybe 'colouring books' made at a bookstore (from a kids' perspective, that's where books come from). or play-doh for the characters?
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