Modified graphics

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xmart2k
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Re: Modified graphics

Post by xmart2k »

don't make it a big ship, make some fishing-nets,and a little ship, or something like that
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George
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Re: Modified graphics

Post by George »

xmart2k wrote:don't make it a big ship, make some fishing-nets,and a little ship, or something like that
little means how much? 3 tiles? 4 tiles?
Remember, this one is above 100 meters long!
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xmart2k
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Re: Modified graphics

Post by xmart2k »

or make not only one, make 2 or 4, maybe 2 on a tile
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athanasios
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Re: Modified graphics

Post by athanasios »

Regarding scale: I like it as it currently is. You should add some details though and better coloring. There is no water/waves hitting on the sides, no nets... If you want to make a number of small fishing boats with birds flying over is something that will fit better.
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kilo.dollar
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Re: Modified graphics

Post by kilo.dollar »

Sir A Boey your grf for dock is good. What is it?
It might also be better to use the small cranes in your grf as a fishing ground graphics. They look better than the large ship, IMO.
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I may never see a tree at all.
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Sir A. Boey
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Re: Modified graphics

Post by Sir A. Boey »

Maybe a bit smaller... You could ad some sort of Fishing stage, you can keep the original ship and let it dock at this sort of fishing stage and the company ships could get the fish at this place? it's just an idea

you can see an example here
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Ailure
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Re: Modified graphics

Post by Ailure »

But the ship is just a industry. I yet have to hear about moving industries being implemented into newGRF. I would be actually terrified and freaked out if industries started to move around. :lol: And I don't think it's easily possible with ships of that size.

Although I admit it's a bit bizarre with a ship bigger than the ships you own yourself, even if the bigger fishing ship is actually in scale. :?
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athanasios
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Re: Modified graphics

Post by athanasios »

I would like to see a moving fishing industry. It need not travel over the whole map. 20 tiles radius would suffice.
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Re: Modified graphics

Post by Mchl »

This will have to wait until NewerIndustries are implemented I'm affraid. ;)
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kilo.dollar
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Re: Modified graphics

Post by kilo.dollar »

And apparently for me most of my industries are wrongly named.
See attached.
industries.errors.png
industries.errors.png (3.13 KiB) Viewed 2865 times
I think that I may never see,
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
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George
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Re: Modified graphics

Post by George »

kilo.dollar wrote:And apparently for me most of my industries are wrongly named.
See attached.
industries.errors.png
it seems to be a problem of the subsidies generating code.
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belugas
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Re: Modified graphics

Post by belugas »

Oooops :)
Torist != Tourist

There are a quite a few errors like these in ECS. George, would you like me to give you a list?
English: a few, but french: a lot
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George
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Re: Modified graphics

Post by George »

belugas wrote:Oooops :) Torist != Tourist
Reported, will be fixed. There are bigger errors ;)
belugas wrote:There are a quite a few errors like these in ECS. George, would you like me to give you a list?
Yes!
belugas wrote:English: a few, but french: a lot
Welcome with any suggestions :D
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kilo.dollar
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Re: Modified graphics

Post by kilo.dollar »

Is the subsidies generating code going to be amended as well?
Or i need to write a grf :D
I think that I may never see,
A billboard as lovely as a tree.
Perhaps, unless the billboards start to fall,
I may never see a tree at all.
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