Korenn wrote:I don't understand why you want to force people to use a .grf to stop industries closing? Feels a bit hackish to me.
One of the reasons is that newindustries offers ways to control the industries the way the users want them to be. Without needs of recompilation, patch setting (one more new option addition.. beurk) or anything. Plus, the user who decide to customize his scenario can see the results right away. And can distribute that behaviour too.
A Hack? no. A use of the system.
Korenn wrote:I think a much more elegant elegant solution would be a cheat option 'freeze economy' that stops new industries from appearing and old ones from closing. (in fact, it would logically stop economy changes all together)
I personally think that a cheat is much more of a hack than a grf.
One thing for sure, if ever code is implemented in order to block creation/removal of industries at user's will, I will be totally against applying that behaviour on grf industries.
That would be going against what he decided to implement. Georges is making changes right now to his ECS implementation in order to please a bit more the users. So, i think it can be done by other means than coding.
There has been countless complains about the lack of realism in the game. It is very strange that one behaviour which is indeed realistic is been turned down as a big annoyance. Looks to me like realism is welcomed, as long as it does not stop users. I've played a few games with Pikka's industries this weekend. The resources depletion feature was a good challenge that i really enjoyed. I had to design a network that could easily adapt to the closures of coal mines and prepare stations in advance. Now, that is what i call realism. And I enjoyed it a whole lot.
Unless, of course, all you want to do with a game is lay down a network and see the trains doing all the work for you, with very few interventions. I don't know. I'm not in that kind of gaming. Or maybe it is not what we are discussing here?
[Edit] TTDPatch users had newindustries long before us. I do not recall as much shields raising as there have been in OTTD since we've implemented them. Does it mean the users have different gaming views/phylosophy?[/Edit]