
PLEASE DO NOT USE - IT IS BUGGY : OpenTTD 0.5.3-RC1
Moderator: OpenTTD Developers
bugS? What really bad bug is there apart from that thing with bridge crashes?maartena wrote:Any progress on a RC2? I know the answer is "when it is done", but I was just wondering if there was any progress since the bugs in the RC1 version are really bad
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
It is supposed to be like that, ttd was designed that way. In temperate, oil wells do not increase, but they all decrease, so that eventually they all disappear (seems to simulate oil wells running out, I don't know if that is what Chris Sawyer had planned). Then in about 1960, oil rigs are introduces, and those increase in a normal fashion.huha wrote:I don't think setting economy restrictions such as constantly decreasing oil output rates is a good idea. (Open)TTD is a game about transporting and networks, not about economy. [ ... ]
The bug that SirkoZ was talking about is that it is only supposed to happen in temperate, not in other settings.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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