PLEASE DO NOT USE - IT IS BUGGY : OpenTTD 0.5.3-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

maartena
Route Supervisor
Route Supervisor
Posts: 470
Joined: 11 Jul 2003 04:53
Location: California, U.S.A.

Post by maartena »

Any progress on a RC2? I know the answer is "when it is done", but I was just wondering if there was any progress since the bugs in the RC1 version are really bad :P
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Post by Bilbo »

maartena wrote:Any progress on a RC2? I know the answer is "when it is done", but I was just wondering if there was any progress since the bugs in the RC1 version are really bad :P
bugS? What really bad bug is there apart from that thing with bridge crashes?
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Tom0004
Chairman
Chairman
Posts: 822
Joined: 01 Jul 2007 22:33
Location: Manchester, UK

Post by Tom0004 »

maartena wrote:Any progress on a RC2? I know the answer is "when it is done", but I was just wondering if there was any progress since the bugs in the RC1 version are really bad :P
if you've found anymore please share

edit: Bilbo bet me to it lol
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Post by Korenn »

huha wrote:I don't think setting economy restrictions such as constantly decreasing oil output rates is a good idea. (Open)TTD is a game about transporting and networks, not about economy. [ ... ]
It is supposed to be like that, ttd was designed that way. In temperate, oil wells do not increase, but they all decrease, so that eventually they all disappear (seems to simulate oil wells running out, I don't know if that is what Chris Sawyer had planned). Then in about 1960, oil rigs are introduces, and those increase in a normal fashion.

The bug that SirkoZ was talking about is that it is only supposed to happen in temperate, not in other settings.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Ahrefs [Bot] and 2 guests