Patch: Found a town
Moderator: OpenTTD Developers
- nicfer
- Director
- Posts: 529
- Joined: 03 May 2005 20:50
- Location: Somewhere in a country called Argentina
I have some ideas:
1. Do an option to create 'ghost towns' (only label of the town generated).
2. Create an option for random town placement like industries
3. Maybe the ghost towns can be built only and/or randomly in locations where there is too traffic[1], or maybe a city splits into two with less size than the old one, or two cities become a larger one. Or maybe a city splits in 'towns': the city size is the sum of the city's towns, or even why not two or more towns near each other become cities?
[1] This will be of utility in situations like the screenshot ones
.
1. Do an option to create 'ghost towns' (only label of the town generated).
2. Create an option for random town placement like industries
3. Maybe the ghost towns can be built only and/or randomly in locations where there is too traffic[1], or maybe a city splits into two with less size than the old one, or two cities become a larger one. Or maybe a city splits in 'towns': the city size is the sum of the city's towns, or even why not two or more towns near each other become cities?
[1] This will be of utility in situations like the screenshot ones

- Attachments
-
- Great Trendingham Transport, 3 Ago 1948.png (72.47 KiB) Viewed 2151 times
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
It looks like you've done a lot of work on this!
I've supported the idea of founding towns since I first heard the suggestion, its good to see a patch for it.
Anyway, I'll be checking this out soon!
Edit: Well I would do, but I get some crazy compile errors:
I've supported the idea of founding towns since I first heard the suggestion, its good to see a patch for it.
Anyway, I'll be checking this out soon!
Edit: Well I would do, but I get some crazy compile errors:
Code: Select all
can't find file to patch at input line 5
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: settings.cpp
|===================================================================
|--- settings.cpp (revision 9886)
|+++ settings.cpp (working copy)
--------------------------
No file to patch. Skipping patch.
1 out of 1 hunk ignored
can't find file to patch at input line 17
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: lang/english.txt
|===================================================================
|--- lang/english.txt (revision 9886)
|+++ lang/english.txt (working copy)
--------------------------
No file to patch. Skipping patch.
2 out of 2 hunks ignored
can't find file to patch at input line 37
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: settings_gui.cpp
|===================================================================
|--- settings_gui.cpp (revision 9886)
|+++ settings_gui.cpp (working copy)
--------------------------
No file to patch. Skipping patch.
1 out of 1 hunk ignored
can't find file to patch at input line 49
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: town.h
|===================================================================
|--- town.h (revision 9886)
|+++ town.h (working copy)
--------------------------
No file to patch. Skipping patch.
1 out of 1 hunk ignored
can't find file to patch at input line 61
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: saveload.cpp
|===================================================================
|--- saveload.cpp (revision 9886)
|+++ saveload.cpp (working copy)
--------------------------
No file to patch. Skipping patch.
1 out of 1 hunk ignored
can't find file to patch at input line 74
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: town_cmd.cpp
|===================================================================
|--- town_cmd.cpp (revision 9886)
|+++ town_cmd.cpp (working copy)
--------------------------
No file to patch. Skipping patch.
5 out of 5 hunks ignored
can't find file to patch at input line 176
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: command.cpp
|===================================================================
|--- command.cpp (revision 9886)
|+++ command.cpp (working copy)
--------------------------
No file to patch. Skipping patch.
2 out of 2 hunks ignored
can't find file to patch at input line 204
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: variables.h
|===================================================================
|--- variables.h (revision 9886)
|+++ variables.h (working copy)
--------------------------
No file to patch. Skipping patch.
1 out of 1 hunk ignored
can't find file to patch at input line 216
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: command.h
|===================================================================
|--- command.h (revision 9886)
|+++ command.h (working copy)
--------------------------
No file to patch. Skipping patch.
1 out of 1 hunk ignored
can't find file to patch at input line 236
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
--------------------------
|Index: main_gui.cpp
|===================================================================
|--- main_gui.cpp (revision 9886)
|+++ main_gui.cpp (working copy)
--------------------------
No file to patch. Skipping patch.
8 out of 8 hunks ignored
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
- PouncingAnt
- Transport Coordinator
- Posts: 357
- Joined: 09 Nov 2004 22:33
That's normal? But I didnt see an option to found towns anywhere.. I assumed something went wrong with the compiling!?
NB: the below challenges are still open for submission, so feel free to perform necromancy on them!
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
Try the PouncingAnt National Monopoly Challenge
Or even better, the PouncingAnt National Monopoly Challenge 2
Or better still, the PouncingAnt National Monopoly Challenge 3
Or, the PouncingAnt National Monopoly Challenge 4
Or try my scenario instead!
-(A lazy) OpenTTD Japanese Translator-
-(A lazy) PNGcodec user-
"You get what you pay for, so pay attention!"
Patches:
Company Station Stats
It would be interesting in funding a town to begin by building only a town hall or a municipal building, then the new new town grow up automatically around it.
It would be nice also there were a municipal building in each town (under the town panel) and when you click on it it would automatically open the town menu. There is the same system in Sim City and Civilization games I think.
It would be nice also there were a municipal building in each town (under the town panel) and when you click on it it would automatically open the town menu. There is the same system in Sim City and Civilization games I think.
-
- Engineer
- Posts: 40
- Joined: 15 May 2007 16:49
I like it too
hope it gets into trunk

Projects Currently Working On | the Danish Transport set topic
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
Who is online
Users browsing this forum: No registered users and 12 guests