badmonkey wrote:I have a few more questions about file formats... How well does Blender handle quads - should I triangulate my models? Second, who/where should I send the OBJ files to? And finally, what format should texture maps be? I normally use TGA.
Quads are Blenders favoured face. since Blender uses a lot of Sub-div modelling tools.
TGA is fine for the textures. Blender will handle, TGA, PNG, PSD, JPG, TIFF, BMP, Iris, AVI, MOV (yes animated textures work) and HDR
you can send me a file via Email, and i will try opening it in Blender.
BTW for hand painted UV maps (if people are using them) Blender has some of the leading UV unwrapping tools in the industry. in development versions we have one click unwraps that work pretty damn perfectly if you put good seems on it in the right place.
Alltaken