Use for 3D?

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Alltaken
Tycoon
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Post by Alltaken »

Red*Star wrote:I've looked recently, but unfortunately my version of 3D Studio Max (it's the 5.0) cannot export to obj files. So I am really overthinking if I currently feel to get involved into a maybe bothering because of not working import-export sessions *rolleyes*...
plugins are not useless...... google may find some like i found recently (may have been for C4D)

Alltaken
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Red*Star
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Post by Red*Star »

I have already searched the whole net a while ago. Thanks anyway. Maybe I should look again...
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Buggi
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Post by Buggi »

Red*Star wrote:I have already searched the whole net a while ago. Thanks anyway. Maybe I should look again...
Whoa! Like... all 3 billion pages? :shock:
-Buggi
Programmer and TTD fan...
Alltaken
Tycoon
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Location: Christchurch, New Zealand
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Post by Alltaken »

Red*Star wrote:I have already searched the whole net a while ago. Thanks anyway. Maybe I should look again...

oh you must have tried soooo hard. (note the sarcasm)

http://www.google.co.nz/search?hl=en&q= ... arch&meta=


Alltaken
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Red*Star
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Post by Red*Star »

Oh yes, I spent at least 5 minutes of my expensive lifetime :mrgreen:

Obviously I've searched for the wrong terms or was too impatient... *g*
badmonkey
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Post by badmonkey »

I have a few more questions about file formats... How well does Blender handle quads - should I triangulate my models? Second, who/where should I send the OBJ files to? And finally, what format should texture maps be? I normally use TGA.

With those asked, here's a preview of the Darwin 600 I started last night. It's just a quick render, so don't mind the angle of view. In the next couple of days it should get textured and be finished as a model.

I would really appreciate it if someone would volunteer to try importing it into blender and rendering it when I get to that stage. I hope to write a tutorial while doing the next model and document some workflow so we can all be on the same page.

Again, thanks for all of the help.
Attachments
Darwin 600 WIP
Darwin 600 WIP
d600pre.jpg (3.28 KiB) Viewed 2031 times
Alltaken
Tycoon
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Post by Alltaken »

badmonkey wrote:I have a few more questions about file formats... How well does Blender handle quads - should I triangulate my models? Second, who/where should I send the OBJ files to? And finally, what format should texture maps be? I normally use TGA.

Quads are Blenders favoured face. since Blender uses a lot of Sub-div modelling tools.

TGA is fine for the textures. Blender will handle, TGA, PNG, PSD, JPG, TIFF, BMP, Iris, AVI, MOV (yes animated textures work) and HDR

you can send me a file via Email, and i will try opening it in Blender.

BTW for hand painted UV maps (if people are using them) Blender has some of the leading UV unwrapping tools in the industry. in development versions we have one click unwraps that work pretty damn perfectly if you put good seems on it in the right place.

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badmonkey
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Post by badmonkey »

Thanks for the info. I'll let you know when it's ready for some import fun.
BTW for hand painted UV maps (if people are using them) Blender has some of the leading UV unwrapping tools in the industry. in development versions we have one click unwraps that work pretty damn perfectly if you put good seems on it in the right place.
After posting, I grabbed blender. I haven't used it in years and it looks like a lot has been added to the feature set. I still don't know my way around it at all (it's a brain bending transition from maya), so the help will be greatly appreciated. I got the goemetry in and looked around a little but that's about my skill level.
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