Biggest crash(es) in history!

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

csuke
Transport Coordinator
Transport Coordinator
Posts: 361
Joined: 05 Jun 2004 18:48
Location: London UK

Post by csuke »

nono, im not saying it's very difficult, i'm saying it's impossible, each train movement takes a certain number of processer cycles, ie it moves one train 1 pixel, then moves onto another train, moves it 1 pixel etc and loops forever, it's a lot more complicated than that but those are the basics

so if you pause the game, set 2 train moving with ignore signals, towards a target which is the exact same distance away, then unpause, one of them "will" hit first, even though it looks like they are running at exactly the same speed and time, as one train will move that extra pixel and cause the crash before the other one does, hence it cant be the same crash :)
Image
User avatar
proudmoore
Director
Director
Posts: 575
Joined: 01 Jun 2005 18:07

Post by proudmoore »

Oh well, if you say so. I thought i did get multiple to crash together - but maybe i'm mistaken

Thank you for the correction
For Knowledge, Civilisation, and Chocolate Waffles!
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 4 guests