Autoslope - New feature in progress...
Moderator: TTDPatch Moderators
It's looks like an old TTD bug strikes back ...
It's our Anniversary Bug, it's 10 years old and it was never fixed ...
It's our Anniversary Bug, it's 10 years old and it was never fixed ...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
Oskar - The only reason I could see this bug happening, is that TT forgets there is a tunnel there, and only remembers the end point. If TT kept the tunnel as a whole (but we know it can't, as it doesn't look underground), this probably wouldn't happen. I dunno, thats how I see it.
I say keep the tunnel bug, becuase it lets us have tunnels under water. Simply build the tunnel, then lower the water over the top, so it looks like the train goes deep underground.
But it all looks excellent so far, I'm eagerly awaiting the 62 version
. No hurry though, I'm still being awed by Irregular Stations 
I say keep the tunnel bug, becuase it lets us have tunnels under water. Simply build the tunnel, then lower the water over the top, so it looks like the train goes deep underground.
But it all looks excellent so far, I'm eagerly awaiting the 62 version


Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
- Born Acorn
- Tycoon
- Posts: 7597
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Teal'c wrote:indeed


anyway Oskar maybe you could tray to turn it into a feature with limitations as Patchman said ?
what are you looking at? it's a signature!
Actually it's possible with a certain version of the track foundations grf, and I think the sub-arctic foundations would serve well as tunnel walls. Szappy had a copy and I believe Patchman was going to make it available as the standard grf for track foundations, but it doesn't appear that's happened.Hyronymus wrote:It's probably a luxury request to let tunnel foundations look different than the normal cobble-stone walls?

See here and here.
I don't think that's what Hyr is talking about.
AIUI, he wants different graphics for generic foundations and over-a-tunnel foundations.
Hyr: If so, not currently possible, and I don't really see it becoming so.
AIUI, he wants different graphics for generic foundations and over-a-tunnel foundations.
Hyr: If so, not currently possible, and I don't really see it becoming so.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Lookie here:HaroldV wrote:Actually it's possible with a certain version of the track foundations grf, and I think the sub-arctic foundations would serve well as tunnel walls. Szappy had a copy and I believe Patchman was going to make it available as the standard grf for track foundations, but it doesn't appear that's happened.![]()
See here and here.
http://www.tt-forums.net/viewtopic.php?p=284343#284343
-
- TTDPatch Developer
- Posts: 417
- Joined: 13 Apr 2004 13:35
- Location: Eindhoven, Netherlands
- Contact:
that is not correct. This bug exists even in unpatched ttd. You can't use it as much as you can now though, but it is reproducable in unpatched ttd.broodje wrote:this 'bug' was also introduced a few years(?) ago when the crossing tunnels were introduced... after a beta or 2 it was decided to be to unstable to keep it, so the under water tunnels were lost again.
Oskar, I don't think you posted a (... *dumps cache* *checks again* ...) a new executable in the a61a3 zip. FC tells me it's exactly identical to the exe I got from the a61a zip.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
a61a zip?
I have downloaded it (a61a3) myself from this server, tested it and it's rev3 because autoslope + signals got fixed. However it will tell you always the same "alpha 61a by Oskar".
PS: Bug reports about it have to name the full string "alpha 61a by Oskar",
I would really like to add a rev number, but it's simple to long for the start screen
I have downloaded it (a61a3) myself from this server, tested it and it's rev3 because autoslope + signals got fixed. However it will tell you always the same "alpha 61a by Oskar".
PS: Bug reports about it have to name the full string "alpha 61a by Oskar",
I would really like to add a rev number, but it's simple to long for the start screen

TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


If the first one you uploaded was rev3 (which it may well have been, since my download log is being useless), then I'm just getting confused. If it wans't, it's still possible I could have gotten the executables confused. Just in case:
Version: 2.0.10.611
Date: 2005/10/02 15:33:10
Size: 443,586 bytes
Startup message: TTDPatch V2.0.1 alpha 61a by Oskar (Windows) starting.
MD5: ee751945052d1ebee4a995dfeb06d25a
If (enough of) these agree with the version you think I should have, then it's still possible to smash into a tunnel by lowering land and then removing the foundationed tile(s).
Would "alpha 61a<num> (Oskar)" also be too long?
Alternatively, you could borrow Csaba's vcs<num> system. (Except, of course, using eg voe or vos, instead of vcs.)
Version: 2.0.10.611
Date: 2005/10/02 15:33:10
Size: 443,586 bytes
Startup message: TTDPatch V2.0.1 alpha 61a by Oskar (Windows) starting.
MD5: ee751945052d1ebee4a995dfeb06d25a
If (enough of) these agree with the version you think I should have, then it's still possible to smash into a tunnel by lowering land and then removing the foundationed tile(s).
Would "alpha 61a<num> (Oskar)" also be too long?
Alternatively, you could borrow Csaba's vcs<num> system. (Except, of course, using eg voe or vos, instead of vcs.)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I never said rev3 will fix this bug?
Rev4 will hopefully work soon in all versions so it's fixed...
Rev4 will hopefully work soon in all versions so it's fixed...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


Another idea would be 61a, 61b, 61c ...
Oh. I thought you said you had fixed it. I'll commence shutting up now, before I stuff any more of my feet into my mouth.eis_os wrote:I never said rev3 will fix this bug?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Ok, Revision 4 is out, it fixes the tunnel bug ...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


Nothing. You just won't be able to repeat using it again.
You could have tried it yourself.
You could have tried it yourself.

Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)

Still the best OS around
Still the best OS around
Who is online
Users browsing this forum: Ahrefs [Bot] and 3 guests